/* * Tool.h * * Created on: Jan 22, 2012 * Author: Simon */ #ifndef TOOL_H_ #define TOOL_H_ #include using namespace std; class Tool { protected: int toolID; string toolName; public: Tool(int id, string name, int r, int g, int b): toolID(id), toolName(name), colRed(r), colGreen(g), colBlue(b) { } string GetName() { return toolName; } virtual ~Tool() {} virtual void Draw(Simulation * sim, Brush * brush, ui::Point position) {} virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {} virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) {} virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) {}; int colRed, colBlue, colGreen; }; class ElementTool: public Tool { public: ElementTool(int id, string name, int r, int g, int b): Tool(id, name, r, g, b) { } virtual ~ElementTool() {} virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->create_parts(position.X, position.Y, 1, 1, toolID, 0, brush); } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->create_line(position1.X, position1.Y, position2.X, position2.Y, 1, 1, toolID, 0, brush); } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->create_box(position1.X, position1.Y, position2.X, position2.Y, toolID, 0); } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->flood_parts(position.X, position.Y, toolID, -1, -1, 0); } }; class GolTool: public Tool { public: GolTool(int id, string name, int r, int g, int b): Tool(id, name, r, g, b) { } virtual ~GolTool() {} virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){ sim->create_parts(position.X, position.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush); } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->create_line(position1.X, position1.Y, position2.X, position2.Y, 1, 1, PT_LIFE|(toolID<<8), 0, brush); } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->create_box(position1.X, position1.Y, position2.X, position2.Y, PT_LIFE|(toolID<<8), 0); } virtual void DrawFill(Simulation * sim, Brush * brush, ui::Point position) { sim->flood_parts(position.X, position.Y, PT_LIFE|(toolID<<8), -1, -1, 0); } }; #endif /* TOOL_H_ */