/* * ToolButton.cpp * * Created on: Jan 30, 2012 * Author: Simon */ #include "ToolButton.h" #include "interface/Keys.h" ToolButton::ToolButton(ui::Point position, ui::Point size, std::string text_): ui::Button(position, size, text_) { SetSelectionState(-1); activeBorder = ui::Colour(255, 0, 0); } void ToolButton::OnMouseClick(int x, int y, unsigned int button) { isButtonDown = true; } void ToolButton::OnMouseUp(int x, int y, unsigned int button) { if(isButtonDown) { if(button == BUTTON_LEFT) SetSelectionState(0); if(button == BUTTON_RIGHT) SetSelectionState(1); if(button == BUTTON_MIDDLE) SetSelectionState(2); DoAction(); } isButtonDown = false; } void ToolButton::Draw(const ui::Point& screenPos) { Graphics * g = ui::Engine::Ref().g; int totalColour = background.Red + (3*background.Green) + (2*background.Blue); g->fillrect(screenPos.X+2, screenPos.Y+2, Size.X-4, Size.Y-4, background.Red, background.Green, background.Blue, background.Alpha); if(isMouseInside && currentSelection == -1) { g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, activeBorder.Red, activeBorder.Green, activeBorder.Blue, activeBorder.Alpha); } else { g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, border.Alpha); } if (totalColour<544) { g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 255, 255, 255, 255); } else { g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 0, 0, 0, 255); } } void ToolButton::SetSelectionState(int state) { currentSelection = state; switch(state) { case 0: border = ui::Colour(255, 0, 0); break; case 1: border = ui::Colour(0, 0, 255); break; case 2: border = ui::Colour(0, 255, 0); break; default: border = ui::Colour(0, 0, 0); break; } } int ToolButton::GetSelectionState() { return currentSelection; } ToolButton::~ToolButton() { // TODO Auto-generated destructor stub }