#ifndef SAVEBUTTON_H_ #define SAVEBUTTON_H_ #include #include "Component.h" #include "client/SaveFile.h" #include "client/SaveInfo.h" #include "client/requestbroker/RequestListener.h" #include "graphics/Graphics.h" #include "gui/interface/Colour.h" namespace ui { class SaveButton; class SaveButtonAction { public: virtual void ActionCallback(ui::SaveButton * sender) {} virtual void AltActionCallback(ui::SaveButton * sender) {} virtual void AltActionCallback2(ui::SaveButton * sender) {} virtual void SelectedCallback(ui::SaveButton * sender) {} virtual ~SaveButtonAction() {} }; class SaveButton : public Component, public RequestListener { SaveFile * file; SaveInfo * save; VideoBuffer * thumbnail; std::string name; std::string votesString; std::string votesBackground; std::string votesBackground2; int voteBarHeightUp; int voteBarHeightDown; bool wantsDraw; bool waitingForThumb; bool isMouseInsideAuthor; bool isMouseInsideHistory; bool showVotes; public: SaveButton(Point position, Point size, SaveInfo * save); SaveButton(Point position, Point size, SaveFile * file); virtual ~SaveButton(); virtual void OnMouseClick(int x, int y, unsigned int button); virtual void OnMouseUnclick(int x, int y, unsigned int button); virtual void OnMouseEnter(int x, int y); virtual void OnMouseLeave(int x, int y); virtual void OnMouseMovedInside(int x, int y, int dx, int dy); void AddContextMenu(int menuType); virtual void OnContextMenuAction(int item); virtual void Draw(const Point& screenPos); virtual void Tick(float dt); virtual void OnResponseReady(void * imagePtr, int identifier); void SetSelected(bool selected_) { selected = selected_; } bool GetSelected() { return selected; } void SetSelectable(bool selectable_) { selectable = selectable_; } bool GetSelectable() { return selectable; } void SetShowVotes(bool showVotes_) { showVotes = showVotes_; } SaveInfo * GetSave() { return save; } SaveFile * GetSaveFile() { return file; } inline bool GetState() { return state; } virtual void DoAction(); virtual void DoAltAction(); virtual void DoAltAction2(); virtual void DoSelection(); void SetActionCallback(SaveButtonAction * action); protected: bool isButtonDown, state, isMouseInside, selected, selectable; SaveButtonAction * actionCallback; }; } #endif /* BUTTON_H_ */