#ifndef OPTIONSCONTROLLER_H_ #define OPTIONSCONTROLLER_H_ #include "Controller.h" #include "simulation/Simulation.h" #include "OptionsView.h" #include "OptionsModel.h" class GameModel; class OptionsModel; class OptionsView; class OptionsController { GameModel * gModel; OptionsView * view; OptionsModel * model; ControllerCallback * callback; public: bool HasExited; OptionsController(GameModel * gModel_, ControllerCallback * callback_); void SetHeatSimulation(bool state); void SetAmbientHeatSimulation(bool state); void SetNewtonianGravity(bool state); void SetWaterEqualisation(bool state); void SetGravityMode(int gravityMode); void SetAirMode(int airMode); void SetEdgeMode(int airMode); void SetFullscreen(bool fullscreen); void SetScale(bool scale); void SetFastQuit(bool fastquit); void SetShowAvatars(bool showAvatars); void Exit(); OptionsView * GetView(); virtual ~OptionsController(); }; #endif /* OPTIONSCONTROLLER_H_ */