/* * OptionsModel.h * * Created on: Apr 14, 2012 * Author: Simon */ #ifndef OPTIONSMODEL_H_ #define OPTIONSMODEL_H_ #include #include "OptionsView.h" #include "simulation/Simulation.h" class GameModel; class Simulation; class OptionsView; class OptionsModel { GameModel * gModel; Simulation * sim; std::vector observers; void notifySettingsChanged(); public: OptionsModel(GameModel * gModel); void AddObserver(OptionsView* view); bool GetHeatSimulation(); void SetHeatSimulation(bool state); bool GetAmbientHeatSimulation(); void SetAmbientHeatSimulation(bool state); bool GetNewtonianGravity(); void SetNewtonianGravity(bool state); bool GetWaterEqualisation(); void SetWaterEqualisation(bool state); int GetAirMode(); void SetAirMode(int airMode); int GetEdgeMode(); void SetEdgeMode(int edgeMode); int GetGravityMode(); void SetGravityMode(int gravityMode); bool GetFullscreen(); void SetFullscreen(bool fullscreen); bool GetFastQuit(); void SetFastQuit(bool fastquit); bool GetScale(); void SetScale(bool scale); virtual ~OptionsModel(); }; #endif /* OPTIONSMODEL_H_ */