#include "SearchView.h" #include "interface/SaveButton.h" #include "interface/Label.h" #include "interface/Textbox.h" #include "Misc.h" SearchView::SearchView(): ui::Window(ui::Point(0, 0), ui::Point(XRES+BARSIZE, YRES+MENUSIZE)), saveButtons(vector()), errorLabel(NULL) { nextButton = new ui::Button(ui::Point(XRES+BARSIZE-52, YRES+MENUSIZE-18), ui::Point(50, 16), "Next \x95"); previousButton = new ui::Button(ui::Point(1, YRES+MENUSIZE-18), ui::Point(50, 16), "\x96 Prev"); class SearchAction : public ui::TextboxAction { SearchView * v; public: SearchAction(SearchView * _v) { v = _v; } void TextChangedCallback(ui::Textbox * sender) { v->doSearch(); } }; searchField = new ui::Textbox(ui::Point(60, 10), ui::Point((XRES+BARSIZE)-((50*2)+16+10+50+10), 16), ""); searchField->SetAlignment(AlignLeft, AlignBottom); searchField->SetActionCallback(new SearchAction(this)); nextButton->SetAlignment(AlignRight, AlignBottom); previousButton->SetAlignment(AlignLeft, AlignBottom); AddComponent(nextButton); AddComponent(previousButton); AddComponent(searchField); ui::Label * searchPrompt = new ui::Label(ui::Point(10, 10), ui::Point(50, 16), "Search:"); searchPrompt->SetAlignment(AlignLeft, AlignBottom); AddComponent(searchPrompt); } void SearchView::doSearch() { c->DoSearch(searchField->GetText()); } SearchView::~SearchView() { } void SearchView::NotifySaveListChanged(SearchModel * sender) { int i = 0; int buttonWidth, buttonHeight, saveX = 0, saveY = 0, savesX = 4, savesY = 3, buttonPadding = 2; int buttonAreaWidth, buttonAreaHeight, buttonXOffset, buttonYOffset; vector saves = sender->GetSaveList(); if(!saves.size()) { if(!errorLabel) { errorLabel = new ui::Label(ui::Point(((XRES+BARSIZE)/2)-100, ((YRES+MENUSIZE)/2)-6), ui::Point(200, 12), "Error"); AddComponent(errorLabel); } if(sender->GetLastError().length()) errorLabel->SetText(sender->GetLastError()); else errorLabel->SetText("No saves found"); } else { if(errorLabel) { RemoveComponent(errorLabel); delete errorLabel; errorLabel = NULL; } buttonXOffset = 0; buttonYOffset = 50; buttonAreaWidth = Size.X; buttonAreaHeight = Size.Y - buttonYOffset - 18; buttonWidth = (buttonAreaWidth/savesX) - buttonPadding*2; buttonHeight = (buttonAreaHeight/savesY) - buttonPadding*2; for(i = 0; i < saveButtons.size(); i++) { RemoveComponent(saveButtons[i]); delete saveButtons[i]; } for(i = 0; i < saves.size(); i++) { if(saveX == savesX) { if(saveY == savesY-1) break; saveX = 0; saveY++; } ui::SaveButton * saveButton; saveButton = new ui::SaveButton( ui::Point( buttonXOffset + buttonPadding + saveX*(buttonWidth+buttonPadding*2), buttonYOffset + buttonPadding + saveY*(buttonHeight+buttonPadding*2) ), ui::Point(buttonWidth, buttonHeight), saves[i]); saveButtons.push_back(saveButton); AddComponent(saveButton); saveX++; } } }