#include "SearchView.h" #include "interface/SaveButton.h" #include "Misc.h" SearchView::SearchView(): ui::Window(ui::Point(0, 0), ui::Point(XRES+BARSIZE, YRES+MENUSIZE)), saveButtons(vector()) { nextButton = new ui::Button(ui::Point(XRES+BARSIZE-52, YRES+MENUSIZE-18), ui::Point(50, 16), "Next \x95"); previousButton = new ui::Button(ui::Point(1, YRES+MENUSIZE-18), ui::Point(50, 16), "\x96 Prev"); nextButton->SetAlignment(AlignRight, AlignBottom); previousButton->SetAlignment(AlignLeft, AlignBottom); AddComponent(nextButton); AddComponent(previousButton); } SearchView::~SearchView() { } void SearchView::NotifySaveListChanged(SearchModel * sender) { int i = 0; int buttonWidth, buttonHeight, saveX = 0, saveY = 0, savesX = 4, savesY = 3, buttonPadding = 2; int buttonAreaWidth, buttonAreaHeight, buttonXOffset, buttonYOffset; buttonXOffset = 0; buttonYOffset = 50; buttonAreaWidth = Size.X; buttonAreaHeight = Size.Y - buttonYOffset - 18; buttonWidth = (buttonAreaWidth/savesX) - buttonPadding*2; buttonHeight = (buttonAreaHeight/savesY) - buttonPadding*2; for(i = 0; i < saveButtons.size(); i++) { RemoveComponent(saveButtons[i]); delete saveButtons[i]; } vector saves = sender->GetSaveList(); for(i = 0; i < saves.size(); i++) { if(saveX == savesX) { if(saveY == savesY-1) break; saveX = 0; saveY++; } ui::SaveButton * saveButton; saveButton = new ui::SaveButton( ui::Point( buttonXOffset + buttonPadding + saveX*(buttonWidth+buttonPadding*2), buttonYOffset + buttonPadding + saveY*(buttonHeight+buttonPadding*2) ), ui::Point(buttonWidth, buttonHeight), saves[i]); saveButtons.push_back(saveButton); AddComponent(saveButton); saveX++; } }