#ifndef STICKMAN_H_ #define STICKMAN_H_ struct playerst { char comm; //command cell char pcomm; //previous command int elem; //element power float legs[16]; //legs' positions float accs[8]; //accelerations char spwn; //if stick man was spawned unsigned int frames; //frames since last particle spawn - used when spawning LIGH bool rocketBoots; }; #endif