#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_PROT PT_PROT 173 Element_PROT::Element_PROT() { Identifier = "DEFAULT_PT_PROT"; Name = "PROT"; Colour = PIXPACK(0x990000); MenuVisible = 1; MenuSection = SC_NUCLEAR; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 1.00f; Loss = 1.00f; Collision = -.99f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = -1; Temperature = R_TEMP+273.15f; HeatConduct = 61; Description = "Protons. Transfer heat to materials, and removes sparks."; State = ST_GAS; Properties = TYPE_ENERGY|PROP_LIFE_KILL; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_PROT::update; Graphics = &Element_PROT::graphics; } //#TPT-Directive ElementHeader Element_PROT static int update(UPDATE_FUNC_ARGS) int Element_PROT::update(UPDATE_FUNC_ARGS) { sim->pv[y/CELL][x/CELL] -= .005f; int under = pmap[y][x]; //set off explosives (only when hot because it wasn't as fun when it made an entire save explode) if (parts[i].temp > 273.15f+500.0f && (sim->elements[under&0xFF].Flammable || sim->elements[under&0xFF].Explosive || (under&0xFF) == PT_BANG)) { sim->create_part(under>>8, x, y, PT_FIRE); parts[under>>8].temp += restrict_flt(sim->elements[under&0xFF].Flammable*5, MIN_TEMP, MAX_TEMP); sim->pv[y/CELL][x/CELL] += 1.00f; } //remove active sparks else if ((under&0xFF) == PT_SPRK) { sim->part_change_type(under>>8, x, y, parts[under>>8].ctype); parts[under>>8].life = 44+parts[under>>8].life; parts[under>>8].ctype = 0; } //prevent inactive sparkable elements from being sparked else if ((sim->elements[under&0xFF].Properties&PROP_CONDUCTS) && parts[under>>8].life <= 4) { parts[under>>8].life = 40+parts[under>>8].life; } else if ((under&0xFF) == PT_EXOT) parts[under>>8].ctype = PT_PROT; //make temp of other things closer to it's own temperature. This will change temp of things that don't conduct, and won't change the PROT's temperature if (under) { parts[under>>8].temp -= restrict_flt((parts[under>>8].temp-parts[i].temp)/4.0f, MIN_TEMP, MAX_TEMP); } //else, slowly kill it if it's not inside an element else parts[i].life--; return 0; } //#TPT-Directive ElementHeader Element_PROT static int graphics(GRAPHICS_FUNC_ARGS) int Element_PROT::graphics(GRAPHICS_FUNC_ARGS) { *firea = 20; *firer = 250; *fireg = 128; *fireb = 128; *pixel_mode |= FIRE_ADD; return 1; } Element_PROT::~Element_PROT() {}