#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_PRTO PT_PRTO 110 Element_PRTO::Element_PRTO() { Identifier = "DEFAULT_PT_PRTO"; Name = "PRTO"; Colour = PIXPACK(0x0020EB); MenuVisible = 1; MenuSection = SC_SPECIAL; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.90f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.005f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = 100; Temperature = R_TEMP+0.0f +273.15f; HeatConduct = 0; Description = "Portal OUT. Things come out here, now with channels (same as WIFI)"; State = ST_SOLID; Properties = TYPE_SOLID; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_PRTO::update; Graphics = &Element_PRTO::graphics; } //#TPT-Directive ElementHeader Element_PRTO static int update(UPDATE_FUNC_ARGS) int Element_PRTO::update(UPDATE_FUNC_ARGS) { int r, nnx, rx, ry, np, fe = 0; int count = 0; parts[i].tmp = (int)((parts[i].temp-73.15f)/100+1); if (parts[i].tmp>=CHANNELS) parts[i].tmp = CHANNELS-1; else if (parts[i].tmp<0) parts[i].tmp = 0; for (count=0; count<8; count++) { rx = sim->portal_rx[count]; ry = sim->portal_ry[count]; if (x+rx>=0 && y+ry>0 && x+rxportalp[parts[i].tmp][randomness][nnx].type==PT_SPRK)// TODO: make it look better, spark creation { sim->create_part(-1,x+1,y,PT_SPRK); sim->create_part(-1,x+1,y+1,PT_SPRK); sim->create_part(-1,x+1,y-1,PT_SPRK); sim->create_part(-1,x,y-1,PT_SPRK); sim->create_part(-1,x,y+1,PT_SPRK); sim->create_part(-1,x-1,y+1,PT_SPRK); sim->create_part(-1,x-1,y,PT_SPRK); sim->create_part(-1,x-1,y-1,PT_SPRK); sim->portalp[parts[i].tmp][randomness][nnx] = sim->emptyparticle; break; } else if (sim->portalp[parts[i].tmp][randomness][nnx].type) { if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM) sim->player.spwn = 0; if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2) sim->player2.spwn = 0; if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_FIGH) { sim->fighcount--; sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 0; } np = sim->create_part(-1, x+rx, y+ry, sim->portalp[parts[i].tmp][randomness][nnx].type); if (np<0) { if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM) sim->player.spwn = 1; if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2) sim->player2.spwn = 1; if (sim->portalp[parts[i].tmp][randomness][nnx].type==PT_FIGH) { sim->fighcount++; sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 1; } continue; } if (parts[np].type==PT_FIGH) { // Release the fighters[] element allocated by create_part, the one reserved when the fighter went into the portal will be used sim->fighters[(unsigned char)parts[np].tmp].spwn = 0; sim->fighters[(unsigned char)sim->portalp[parts[i].tmp][randomness][nnx].tmp].spwn = 1; } parts[np] = sim->portalp[parts[i].tmp][randomness][nnx]; parts[np].x = x+rx; parts[np].y = y+ry; sim->portalp[parts[i].tmp][randomness][nnx] = sim->emptyparticle; break; } } } } } if (fe) { int orbd[4] = {0, 0, 0, 0}; //Orbital distances int orbl[4] = {0, 0, 0, 0}; //Orbital locations if (!sim->parts[i].life) parts[i].life = rand()*rand()*rand(); if (!sim->parts[i].ctype) parts[i].ctype = rand()*rand()*rand(); sim->orbitalparts_get(parts[i].life, parts[i].ctype, orbd, orbl); for (r = 0; r < 4; r++) { if (orbd[r]<254) { orbd[r] += 16; if (orbd[r]>254) { orbd[r] = 0; orbl[r] = rand()%255; } else { orbl[r] += 1; orbl[r] = orbl[r]%255; } //orbl[r] += 1; //orbl[r] = orbl[r]%255; } else { orbd[r] = 0; orbl[r] = rand()%255; } } sim->orbitalparts_set(&parts[i].life, &parts[i].ctype, orbd, orbl); } else { parts[i].life = 0; parts[i].ctype = 0; } return 0; } //#TPT-Directive ElementHeader Element_PRTO static int graphics(GRAPHICS_FUNC_ARGS) int Element_PRTO::graphics(GRAPHICS_FUNC_ARGS) { *firea = 8; *firer = 0; *fireg = 0; *fireb = 255; *pixel_mode |= EFFECT_DBGLINES; *pixel_mode |= EFFECT_GRAVOUT; *pixel_mode &= ~PMODE; *pixel_mode |= PMODE_ADD; return 1; } Element_PRTO::~Element_PRTO() {}