#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_VIBR PT_VIBR 165 Element_VIBR::Element_VIBR() { Identifier = "DEFAULT_PT_VIBR"; Name = "VIBR"; Colour = PIXPACK(0x002900); MenuVisible = 1; MenuSection = SC_SOLIDS; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.85f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = 100; Temperature = R_TEMP+0.0f +273.15f; HeatConduct = 251; Description = "Vibranium. Stores energy and releases it in violent explosions."; State = ST_SOLID; Properties = TYPE_SOLID|PROP_LIFE_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_VIBR::update; Graphics = &Element_VIBR::graphics; } void transferProp(UPDATE_FUNC_ARGS, int propOffset) { int r, rx, ry, trade, transfer; for (trade = 0; trade < 9; trade++) { int random = rand(); rx = random%7-3; ry = (random>>3)%7-3; if (x+rx>=0 && y+ry>0 && x+rx *((int*)(((char*)&parts[r>>8])+propOffset))) { transfer = *((int*)(((char*)&parts[i])+propOffset)) - *((int*)(((char*)&parts[r>>8])+propOffset)); if (transfer == 1) { *((int*)(((char*)&parts[r>>8])+propOffset)) += 1; *((int*)(((char*)&parts[i])+propOffset)) -= 1; trade = 9; } else if (transfer > 0) { *((int*)(((char*)&parts[r>>8])+propOffset)) += transfer/2; *((int*)(((char*)&parts[i])+propOffset)) -= transfer/2; trade = 9; } } } } } //#TPT-Directive ElementHeader Element_VIBR static int update(UPDATE_FUNC_ARGS) int Element_VIBR::update(UPDATE_FUNC_ARGS) { int r, rx, ry, transfer, trade; if (!parts[i].life) { //Heat absorption code if (parts[i].temp>274.65f) { parts[i].ctype++; parts[i].temp-=3; } if (parts[i].temp<271.65f) { parts[i].ctype--; parts[i].temp+=3; } //Pressure absorption code if (sim->pv[y/CELL][x/CELL]>2.5) { parts[i].tmp++; sim->pv[y/CELL][x/CELL]--; } if (sim->pv[y/CELL][x/CELL]<-2.5) { parts[i].tmp--; sim->pv[y/CELL][x/CELL]++; } } //Release sparks before explode if (parts[i].life && parts[i].life < 300) { rx = rand()%3-1; ry = rand()%3-1; r = pmap[y+ry][x+rx]; if ((r&0xFF) && (r&0xFF) != PT_BREC && (sim->elements[r&0xFF].Properties&PROP_CONDUCTS) && !parts[r>>8].life) { parts[r>>8].life = 4; parts[r>>8].ctype = r>>8; sim->part_change_type(r>>8,x+rx,y+ry,PT_SPRK); } } //initiate explosion counter if (!parts[i].life && (parts[i].ctype > 1200 || parts[i].tmp > 100 || parts[i].tmp2 > 100)) parts[i].life = 750; //Release all heat if (parts[i].life && parts[i].life < 500) { int random = rand(); rx = random%7-3; ry = (random>>3)%7-3; if(x+rx>=0 && y+ry>0 && x+rx>8].temp += parts[i].ctype*6; parts[i].ctype -= parts[i].ctype*2; } } } //Explosion code if (parts[i].life == 1) { sim->create_part(i, x, y, PT_EXOT); parts[i].tmp2 = 100; int random = rand(), index; index = sim->create_part(-3,x+(random&3)-1,y+((random>>2)&3)-1,PT_ELEC); if (index != -1) parts[index].temp = 7000; index = sim->create_part(-3,x+((random>>4)&3)-1,y+((random>>6)&3)-1,PT_NEUT); if (index != -1) parts[index].temp = 7000; index = sim->create_part(-3,x+((random>>8)&3)-1,y+((random>>10)&3)-1,PT_PHOT); if (index != -1) parts[index].temp = 7000; index = sim->create_part(-3,x+((random>>12)&3)-1,y+rand()%3-1,PT_BREC); if (index != -1) parts[index].temp = 7000; parts[i].temp=9000; sim->pv[y/CELL][x/CELL]=200; } //Neighbor check loop for (rx=-2; rx<3; rx++) for (ry=-2; ry<3; ry++) if (x+rx>=0 && y+ry>0 && x+rxpart_change_type(i,x,y,PT_EXOT); } //Absorbs energy particles if (sim->elements[r&0xFF].Properties & TYPE_ENERGY) { parts[i].tmp2++; sim->kill_part(r>>8); } if ((r&0xFF)==PT_BOYL) { sim->part_change_type(i,x,y,PT_BVBR); } } transferProp(UPDATE_FUNC_SUBCALL_ARGS, offsetof(Particle, tmp)); transferProp(UPDATE_FUNC_SUBCALL_ARGS, offsetof(Particle, tmp2)); transferProp(UPDATE_FUNC_SUBCALL_ARGS, offsetof(Particle, ctype)); return 0; } //#TPT-Directive ElementHeader Element_VIBR static int graphics(GRAPHICS_FUNC_ARGS) int Element_VIBR::graphics(GRAPHICS_FUNC_ARGS) { float maxtemp = std::max((float)cpart->tmp, cpart->temp); int gradient = std::max(cpart->ctype/12.0f, (float)cpart->tmp); gradient = std::max(gradient, cpart->tmp2); if (gradient >= 100 || cpart->life) { *pixel_mode = PMODE_NONE; *pixel_mode |= FIRE_BLEND; *firea = 90; *colr = 146; *colg = 158; *colb = 113; *firer = *colr; *fireg = *colg; *fireb = *colb; } else if (gradient >= 94 && gradient < 100) { *colr += (int)restrict_flt((gradient-94)*19.7+100,100,218); *colg += (int)restrict_flt((gradient-94)*17.5+87,87,192); *colb += (int)restrict_flt((gradient-94)*19.7+100,100,218); } else if (gradient >= 63 && gradient < 94) { *colr += (int)restrict_flt((gradient-63)*1.58+51,51,100); *colg += (int)restrict_flt((gradient-63)*1.03+55,55,87); *colb += (int)restrict_flt((gradient-63)*1.58+51,51,100); } else if (gradient > 31 && gradient < 63) { *colr += (int)restrict_flt((gradient-31)*1.59,0,51); *colg += (int)restrict_flt((gradient-31)*1.72,0,55); *colb += (int)restrict_flt((gradient-31)*1.59,0,51); } return 0; } Element_VIBR::~Element_VIBR() {}