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#include <iostream>
#include "SaveButton.h"
#include "search/Save.h"
#include "Graphics.h"
#include "Global.h"
#include "Engine.h"
#include "client/Client.h"
namespace ui {
SaveButton::SaveButton(Point position, Point size, Save * save):
Component(position, size),
save(save),
thumbnail(NULL),
isMouseInside(false),
isButtonDown(false),
actionCallback(NULL),
voteColour(255, 0, 0)
{
if(save->votesUp==0)
voteRatio = 0.0f;
else if(save->votesDown==0)
voteRatio = 1.0f;
else
voteRatio = 1.0f-(float)(((float)(save->votesDown))/((float)(save->votesUp)));
if(voteRatio < 0.0f)
voteRatio = 0.0f;
if(voteRatio > 1.0f) //Not possible, but just in case the server were to give a negative value or something
voteRatio = 1.0f;
voteColour.Red = (1.0f-voteRatio)*255;
voteColour.Green = voteRatio*255;
}
SaveButton::~SaveButton()
{
if(thumbnail)
delete thumbnail;
if(actionCallback)
delete actionCallback;
if(save)
delete save;
}
void SaveButton::Tick(float dt)
{
Thumbnail * tempThumb;
float scaleFactorY = 1.0f, scaleFactorX = 1.0f;
if(!thumbnail)
{
tempThumb = Client::Ref().GetThumbnail(save->GetID(), 0);
if(tempThumb)
{
thumbnail = new Thumbnail(*tempThumb); //Store a local copy of the thumbnail
if(thumbnail->Data)
{
if(thumbnail->Size.Y > (Size.Y-25))
{
scaleFactorY = ((float)(Size.Y-25))/((float)thumbnail->Size.Y);
}
if(thumbnail->Size.X > Size.X-3)
{
scaleFactorX = ((float)Size.X-3)/((float)thumbnail->Size.X);
}
if(scaleFactorY < 1.0f || scaleFactorX < 1.0f)
{
float scaleFactor = scaleFactorY < scaleFactorX ? scaleFactorY : scaleFactorX;
pixel * thumbData = thumbnail->Data;
thumbnail->Data = Graphics::resample_img(thumbData, thumbnail->Size.X, thumbnail->Size.Y, thumbnail->Size.X * scaleFactor, thumbnail->Size.Y * scaleFactor);
thumbnail->Size.X *= scaleFactor;
thumbnail->Size.Y *= scaleFactor;
free(thumbData);
}
}
}
}
}
void SaveButton::Draw(const Point& screenPos)
{
Graphics * g = ui::Engine::Ref().g;
float scaleFactor;
ui::Point thumbBoxSize(0, 0);
if(thumbnail)
{
thumbBoxSize = ui::Point(thumbnail->Size.X, thumbnail->Size.Y);
if(save->id)
g->draw_image(thumbnail->Data, screenPos.X-3+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-25-thumbBoxSize.Y)/2, thumbnail->Size.X, thumbnail->Size.Y, 255);
else
g->draw_image(thumbnail->Data, screenPos.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-25-thumbBoxSize.Y)/2, thumbnail->Size.X, thumbnail->Size.Y, 255);
}
else
{
scaleFactor = (Size.Y-25)/((float)YRES);
thumbBoxSize = ui::Point(((float)XRES)*scaleFactor, ((float)YRES)*scaleFactor);
}
if(save->id)
{
g->drawrect(screenPos.X-3+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 180, 180, 180, 255);
g->drawrect(screenPos.X-3+thumbBoxSize.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, 6, thumbBoxSize.Y, 180, 180, 180, 255);
int voteBar = max(10.0f, ((float)(thumbBoxSize.Y))*voteRatio);
g->fillrect(screenPos.X-3+thumbBoxSize.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(thumbBoxSize.Y-voteBar)+(Size.Y-21-thumbBoxSize.Y)/2, 6, voteBar, voteColour.Red, voteColour.Green, voteColour.Blue, 255);
}
else
{
g->drawrect(screenPos.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 180, 180, 180, 255);
}
if(isMouseInside)
{
g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->name.c_str()))/2, screenPos.Y+Size.Y - 21, save->name, 255, 255, 255, 255);
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->userName.c_str()))/2, screenPos.Y+Size.Y - 10, save->userName, 200, 230, 255, 255);
}
else
{
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->name.c_str()))/2, screenPos.Y+Size.Y - 21, save->name, 180, 180, 180, 255);
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->userName.c_str()))/2, screenPos.Y+Size.Y - 10, save->userName, 100, 130, 160, 255);
}
}
void SaveButton::OnMouseUnclick(int x, int y, unsigned int button)
{
if(button != 1)
{
return; //left click only!
}
if(isButtonDown)
{
DoAction();
}
isButtonDown = false;
}
void SaveButton::OnMouseClick(int x, int y, unsigned int button)
{
if(button != 1) return; //left click only!
isButtonDown = true;
}
void SaveButton::OnMouseEnter(int x, int y)
{
isMouseInside = true;
}
void SaveButton::OnMouseLeave(int x, int y)
{
isMouseInside = false;
}
void SaveButton::DoAction()
{
if(actionCallback)
actionCallback->ActionCallback(this);
}
void SaveButton::SetActionCallback(SaveButtonAction * action)
{
actionCallback = action;
}
} /* namespace ui */
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