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authorBryan Hoyle <starfoxprime@gmail.com>2012-06-20 19:05:25 (GMT)
committer Bryan Hoyle <starfoxprime@gmail.com>2012-06-20 19:05:25 (GMT)
commit3b29a7476721627e66c296db9814840969f639b9 (patch)
tree1e2699b5874fabf52f22fab0d0f67605fecdb20b
parentb6afd854d051daa16e3c99ab5e2d639ecf79f8a2 (diff)
downloadpowder-3b29a7476721627e66c296db9814840969f639b9.zip
powder-3b29a7476721627e66c296db9814840969f639b9.tar.gz
fixes to code and a option for opengl building for release
-rw-r--r--Makefile6
-rw-r--r--src/simulation/SaveRenderer.cpp10
2 files changed, 7 insertions, 9 deletions
diff --git a/Makefile b/Makefile
index 930c367..af12358 100644
--- a/Makefile
+++ b/Makefile
@@ -16,6 +16,7 @@ all: build/powder
powder-release.exe: build/powder-release.exe
powder.exe: build/powder.exe
powder-release: build/powder-release
+powder-opengl-release: build/powder-opengl-release
powder: build/powder
powder-x: build/powder-x
powder-x.jnilib: build/powder-x.jnilib
@@ -26,6 +27,8 @@ build/powder.exe: CFLAGS += -DWIN32
build/powder.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 #-mwindows
build/powder-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse3 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations
build/powder-release: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f
+build/powder-opengl-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse3 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations -DOGLR -DPIX32OGL -DPIXALPHA
+build/powder-opengl-release: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f -lGL -lGLEW -DOGLR -DPIX32OGL -DPIXALPHA
build/powder: CFLAGS += -DLIN32
build/powder: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f
#build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -I/Library/Frameworks/OpenGL.framework/Headers -DOGLR -DPIX32OGL -DPIXALPHA
@@ -46,6 +49,9 @@ build/powder-res.o: resources/powder-res.rc resources/powder.ico resources/docum
build/powder-release: $(SOURCES)
$(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) -o $@
strip $@
+build/powder-opengl-release: $(SOURCES)
+ $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) -o $@
+ strip $@
build/powder.exe: buildpaths-powder.exe generate $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o
$(CPPC_WIN) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o $(LFLAGS) -o $@ -ggdb
build/obj/powder.exe/%.o: src/%.cpp $(HEADERS)
diff --git a/src/simulation/SaveRenderer.cpp b/src/simulation/SaveRenderer.cpp
index 36f6a40..3d0e7c7 100644
--- a/src/simulation/SaveRenderer.cpp
+++ b/src/simulation/SaveRenderer.cpp
@@ -19,10 +19,7 @@ SaveRenderer::SaveRenderer(){
Thumbnail * SaveRenderer::Render(GameSave * save)
{
-#ifndef OGLR
- Thumbnail * tempThumb = NULL;
int width, height;
-
#ifdef OGLR
width = save->blockWidth*CELL;
height = save->blockHeight*CELL;
@@ -43,6 +40,7 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
g->Clear();
sim->clear_sim();
+
if(!sim->Load(save))
{
ren->render_parts();
@@ -55,17 +53,11 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
dst+=(width*CELL);///PIXELSIZE;
src+=XRES+BARSIZE;
}
-
tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL));
}
if(pData)
free(pData);
return tempThumb;
-#else
- VideoBuffer buffer(64, 64);
- buffer.BlendCharacter(32, 32, 'X', 255, 255, 255, 255);
- Thumbnail * thumb = new Thumbnail(0, 0, buffer.Buffer, ui::Point(64, 64));
- return thumb;
#endif
}