diff options
| author | savask <savask@yandex.ru> | 2010-08-13 11:09:24 (GMT) |
|---|---|---|
| committer | FacialTurd <simon@hardwired.org.uk> | 2010-08-13 11:18:29 (GMT) |
| commit | 48bfba2677292e4502b25f718d252ca009efce5e (patch) | |
| tree | ea0a8132e7db0c3751fdf088f53cfa403339a629 | |
| parent | e02d78c85d41bb8add66e80a84f8b7b3e3270033 (diff) | |
| download | powder-48bfba2677292e4502b25f718d252ca009efce5e.zip powder-48bfba2677292e4502b25f718d252ca009efce5e.tar.gz | |
Fixed bug with checking for dangerous particle near foot. Collide code a
liitle more logical now.
| -rwxr-xr-x | powder.c | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -2196,9 +2196,9 @@ void update_particles_i(pixel *vid, int start, int inc){ } //Collision checks - for(ny = 0; ny<=2+(int)parts[i].vy; ny++) + for(ny = -2-(int)parts[i].vy; ny<=0; ny++) { - r = pmap[(int)(player[8]-ny)][(int)(player[7]+0.5)]; //This is to make coding more pleasant :-) + r = pmap[(int)(player[8]+ny)][(int)(player[7]+0.5)]; //This is to make coding more pleasant :-) //For left leg if (r && (r&0xFF)!=PT_STKM) @@ -2214,13 +2214,13 @@ void update_particles_i(pixel *vid, int start, int inc){ } else { - player[8] -= ny+1; + player[8] += ny-1; parts[i].vy -= 0.5*parts[i].vy; } player[9] = player[7]; } - r = pmap[(int)(player[16]-ny)][(int)(player[15]+0.5)]; + r = pmap[(int)(player[16]+ny)][(int)(player[15]+0.5)]; //For right leg if (r && (r&0xFF)!=PT_STKM) @@ -2236,7 +2236,7 @@ void update_particles_i(pixel *vid, int start, int inc){ } else { - player[16] -= ny+1; + player[16] += ny-1; parts[i].vy -= 0.5*parts[i].vy; } player[17] = player[15]; @@ -2265,7 +2265,7 @@ void update_particles_i(pixel *vid, int start, int inc){ } //If legs touch something - r = pmap[(int)(player[8]+1.5)][(int)(player[7]+0.5)]; + r = pmap[(int)(player[8]+0.5)][(int)(player[7]+0.5)]; if((r&0xFF)==PT_SPRK && r && (r>>8)<NPART) //If on charge { parts[i].life -= (int)(rand()/1000)+38; @@ -2286,7 +2286,7 @@ void update_particles_i(pixel *vid, int start, int inc){ if ((r&0xFF)==PT_PLUT) //If on plut parts[i].life -= 1; - r = pmap[(int)(player[16]+1.5)][(int)(player[15]+0.5)]; + r = pmap[(int)(player[16]+0.5)][(int)(player[15]+0.5)]; if((r&0xFF)==PT_SPRK && r && (r>>8)<NPART) //If on charge { parts[i].life -= (int)(rand()/1000)+38; |
