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authorjacob1 <jfu614@gmail.com>2013-05-20 15:30:08 (GMT)
committer jacob1 <jfu614@gmail.com>2013-05-20 15:30:08 (GMT)
commitbd262d8c929cf27b6d79e348d3f7b4b4aa939344 (patch)
treef393d62dfbbc07d850de9d73aeafd4e789af2cf8
parent35f84a09422e5243432530e6239bfc3de5e9846c (diff)
parent3979395e651a5b45fa1b96a19646b72e4a20e2f8 (diff)
downloadpowder-bd262d8c929cf27b6d79e348d3f7b4b4aa939344.zip
powder-bd262d8c929cf27b6d79e348d3f7b4b4aa939344.tar.gz
Merge pull request #136 from mniip/scons
mingw compiling fixes
-rwxr-xr-xSConscript26
-rw-r--r--src/PowderToySDL.cpp3
-rw-r--r--src/gui/game/GameView.cpp6
3 files changed, 17 insertions, 18 deletions
diff --git a/SConscript b/SConscript
index 1a5576f..d8c13a0 100755
--- a/SConscript
+++ b/SConscript
@@ -74,21 +74,21 @@ if GetOption("toolprefix"):
#Check for headers and libraries
if not GetOption("macosx"):
conf = Configure(env)
-
- try:
- env.ParseConfig('sdl-config --cflags')
- env.ParseConfig('sdl-config --libs')
- except:
- if not conf.CheckLib("SDL"):
- print "libSDL not found or not installed"
+ if(GetOption("sdl-dir")):
+ if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
+ print "sdl headers not found or not installed"
raise SystemExit(1)
-
- if(GetOption("sdl-dir")):
- if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
- print "sdl headers not found or not installed"
+ else:
+ env.Append(CPPPATH=[GetOption("sdl-dir")])
+ else:
+ try:
+ env.ParseConfig('sdl-config --cflags')
+ env.ParseConfig('sdl-config --libs')
+ except:
+ if not conf.CheckLib("SDL"):
+ print "libSDL not found or not installed"
raise SystemExit(1)
- else:
- env.Append(CPPPATH=[GetOption("sdl-dir")])
+
#Find correct lua include dir
if not GetOption("nolua"):
diff --git a/src/PowderToySDL.cpp b/src/PowderToySDL.cpp
index f61a55e..94559b2 100644
--- a/src/PowderToySDL.cpp
+++ b/src/PowderToySDL.cpp
@@ -16,8 +16,8 @@
#include "graphics/Graphics.h"
#if defined(LIN)
#include "icon.h"
-#include <signal.h>
#endif
+#include <signal.h>
#ifndef WIN
#include <unistd.h>
@@ -786,7 +786,6 @@ int main(int argc, char * argv[])
signal(SIGFPE, SigHandler);
signal(SIGILL, SigHandler);
signal(SIGABRT, SigHandler);
-
#endif
GameController * gameController = NULL;
diff --git a/src/gui/game/GameView.cpp b/src/gui/game/GameView.cpp
index 12414c7..883435e 100644
--- a/src/gui/game/GameView.cpp
+++ b/src/gui/game/GameView.cpp
@@ -1212,7 +1212,7 @@ void GameView::BeginStampSelection()
{
selectMode = SelectStamp;
selectPoint1 = ui::Point(-1, -1);
- buttonTip = "\x0F\xEF\xEF\x10\Click-and-drag to specify an area to create a stamp (right click = cancel)";
+ buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to create a stamp (right click = cancel)";
buttonTipShow = 120;
}
@@ -1392,7 +1392,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
{
selectMode = SelectCopy;
selectPoint1 = ui::Point(-1, -1);
- buttonTip = "\x0F\xEF\xEF\x10\Click-and-drag to specify an area to copy (right click = cancel)";
+ buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy (right click = cancel)";
buttonTipShow = 120;
}
break;
@@ -1401,7 +1401,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
{
selectMode = SelectCut;
selectPoint1 = ui::Point(-1, -1);
- buttonTip = "\x0F\xEF\xEF\x10\Click-and-drag to specify an area to copy then cut (right click = cancel)";
+ buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy then cut (right click = cancel)";
buttonTipShow = 120;
}
break;