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authorjacob1 <jfu614@gmail.com>2013-05-30 01:37:57 (GMT)
committer jacob1 <jfu614@gmail.com>2013-05-30 01:37:57 (GMT)
commit3929bdaf5497696dca51803dd2b59f1099915530 (patch)
tree44e215c232b205fe1e47f62d431c38713832380d /SConscript
parentd6d20defdebf72c2b27244a6d4bc8a757a669a59 (diff)
downloadpowder-3929bdaf5497696dca51803dd2b59f1099915530.zip
powder-3929bdaf5497696dca51803dd2b59f1099915530.tar.gz
Documentation for Sconscript by Doxin
Diffstat (limited to 'SConscript')
-rwxr-xr-xSConscript237
1 files changed, 207 insertions, 30 deletions
diff --git a/SConscript b/SConscript
index d8c13a0..aa080df 100755
--- a/SConscript
+++ b/SConscript
@@ -1,7 +1,38 @@
-import os, sys, subprocess, time
+# ============
+# SCons script
+# ============
+
+# the purpose of this script is to run a build of tpt from start to finish, including dependency checks.
+
+# .. contents :: Table of Contents
+
+# ============
+# requirements
+# ============
+
+# stdlib
+# ======
+
+import os
+import sys
+import subprocess
+import time
+
+# 3rd party
+# =========
+
+# nothing besides scons.
+
+# =================
+# long commandlines
+# =================
+
+# .. : Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
+
+# because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from
+# http://scons.org/wiki/LongCmdLinesOnWin32 and circumvents this issue.
-##Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
class ourSpawn:
def ourspawn(self, sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
@@ -24,11 +55,15 @@ def SetupSpawn( env ):
buf.ourenv = env
env['SPAWN'] = buf.ourspawn
+# ===================
+# commandline options
+# ===================
+
+# the following defines all optional commandlines
+
AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer")
-AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
-AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target")
AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target")
AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target")
@@ -56,14 +91,32 @@ AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build
AddOption('--stable',dest="stable",default=True,help="Non snapshot build")
AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions")
+# using either of these commandline options is compulsory
+
+AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
+AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")
+
+# ============
+# main program
+# ============
+
+# the gist of the compiling rules are defined here
+
+# platform selection
+# ==================
+
+# generic platform settings
+# +++++++++++++++++++++++++
+
+# check if a platform is specified.
+# .. : TODO: make it suggest commandline options if it isn't
+
if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))):
print "You must specify a platform to target"
raise SystemExit(1)
-if(GetOption('win')):
- env = Environment(tools = ['mingw'], ENV = os.environ)
-else:
- env = Environment(tools = ['default'], ENV = os.environ)
+# check if a tool prefix is set, and if it is select the propper tools for building.
+# .. : TODO someone explain wtf this actually does
if GetOption("toolprefix"):
env['CC'] = GetOption("toolprefix")+env['CC']
@@ -71,9 +124,26 @@ if GetOption("toolprefix"):
if GetOption('win'):
env['RC'] = GetOption("toolprefix")+env['RC']
-#Check for headers and libraries
+# windows specific platform settings
+# ++++++++++++++++++++++++++++++++++
+
+# if the platform is windows switch to a mingw toolset, use the default otherwise
+
+if(GetOption('win')):
+ env = Environment(tools = ['mingw'], ENV = os.environ)
+else:
+ env = Environment(tools = ['default'], ENV = os.environ)
+
+# macosx specific platform settings
+# +++++++++++++++++++++++++++++++++
+
+# if we're not on MACOSX check for headers etc
+
if not GetOption("macosx"):
conf = Configure(env)
+
+# if sdl-dir is set check if we can find the sdl header there, if we can't just pass the header path to the compiler.
+
if(GetOption("sdl-dir")):
if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
print "sdl headers not found or not installed"
@@ -81,6 +151,9 @@ if not GetOption("macosx"):
else:
env.Append(CPPPATH=[GetOption("sdl-dir")])
else:
+
+# otherwise try to parse the pkg config for sdl and grab the correct flags from there.
+
try:
env.ParseConfig('sdl-config --cflags')
env.ParseConfig('sdl-config --libs')
@@ -90,7 +163,9 @@ if not GetOption("macosx"):
raise SystemExit(1)
- #Find correct lua include dir
+# if lua is enabled try to parse the lua pgk-config, if that fails try the lua-dir option
+# .. : TODO: make this look the same as the SDL check, maybe make a function for it. keep it DRY.
+
if not GetOption("nolua"):
try:
env.ParseConfig('pkg-config --cflags lua5.1')
@@ -102,12 +177,16 @@ if not GetOption("macosx"):
else:
env.Append(CPPPATH=[GetOption("lua-dir")])
+# if fft is enabled try to parse its config, fail otherwise.
+
if not GetOption('nofft'):
- #Check for FFT lib
+ # Check for FFT lib
if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'):
print "libfftw3f not found or not installed"
raise SystemExit(1)
+# try to autodetect some libraries, fail otherwise
+
#Check for Bzip lib
if not conf.CheckLib('bz2'):
print "libbz2 not found or not installed"
@@ -123,43 +202,88 @@ if not GetOption("macosx"):
raise SystemExit(1)
#Check for Lua lib
- if not GetOption("macosx") and not GetOption("nolua"):
+ if not GetOption("nolua"):
if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
print "liblua not found or not installed"
raise SystemExit(1)
+# finish the configuration
+
env = conf.Finish();
else:
+
+# if we ARE on macosx add the libraries to LIBS
+# .. : seems like we're terrible at mac support? what gives?
+
env.Append(LIBS=['z', 'bz2'])
if not GetOption('nofft'):
env.Append(LIBS=['fftw3f'])
+# enviroment setup
+# ================
+
+# add the correct compiler flags.
+
+# generic enviroment settings
+# +++++++++++++++++++++++++++
+
+# make sure the compiler can find the source data and generated files. enable warnings, set C++ flavor, and keep inline functions
+
env.Append(CPPPATH=['src/', 'data/', 'generated/'])
env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
env.Append(LIBS=['pthread', 'm'])
env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])
+
+# check all enabled libs, and add a define if they are enabled.
+
if not GetOption('nofft'):
env.Append(CPPDEFINES=["GRAVFFT"])
if not GetOption('nolua'):
env.Append(CPPDEFINES=["LUACONSOLE"])
+
+# check if we need to use PTW32_STATIC_LIB for pthreadw32 headers, won't compile statically without this
+
if GetOption("ptw32-static"):
env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);
+# check if we need to do static linking.
+
if(GetOption('static')):
env.Append(LINKFLAGS=['-static-libgcc'])
+# check if we need to compile the save renderer. add a define accordingly. compile the game by default.
+
if(GetOption('renderer')):
env.Append(CPPDEFINES=['RENDERER'])
else:
env.Append(CPPDEFINES=["USE_SDL"])
+# apply optimisations if it's a release build
+
+if(GetOption('release')):
+ if GetOption('macosx'):
+ env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
+ else:
+ env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
+
+# rpi specific enviroment settings
+# ++++++++++++++++++++++++++++++++
+
+# check if we're compiling for raspberry pi, if we are include rpi specific libraries and defines.
+
if(GetOption('rpi')):
if(GetOption('opengl')):
env.ParseConfig('pkg-config --libs glew gl glu')
openGLLibs = ['GL']
env.Append(LIBS=['X11', 'rt'])
env.Append(CPPDEFINES=["LIN"])
-
+
+
+# windows specific enviroment settings
+# ++++++++++++++++++++++++++++++++++++
+
+# check if we're compiling for windows, if we are include windows specific libraries and defines.
+
if(GetOption('win')):
openGLLibs = ['opengl32', 'glew32']
env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex'])
@@ -170,6 +294,12 @@ if(GetOption('win')):
if(GetOption('_64bit')):
env.Append(CPPDEFINES=['__CRT__NO_INLINE'])
env.Append(LINKFLAGS=['-Wl,--stack=16777216'])
+
+# linux specific enviroment settings
+# ++++++++++++++++++++++++++++++++++++
+
+# check if we're compiling for linux, if we are include linux specific libraries and defines.
+
if(GetOption('lin')):
if(GetOption('opengl')):
env.ParseConfig('pkg-config --libs glew gl glu')
@@ -182,6 +312,12 @@ if(GetOption('lin')):
else:
env.Append(LINKFLAGS=['-m32'])
env.Append(CCFLAGS=['-m32'])
+
+# macosx specific enviroment settings
+# ++++++++++++++++++++++++++++++++++++
+
+# check if we're compiling for macosx, if we are include macosx specific libraries and defines.
+
if(GetOption('macosx')):
env.Append(CPPDEFINES=["MACOSX"])
env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers'])
@@ -204,13 +340,17 @@ if(GetOption('macosx')):
env.Append(LINKFLAGS=['-m32'])
env.Append(CCFLAGS=['-m32'])
+# defines
+# =======
+
+# A lot of commandline flags translate directly into defines. those flags follow:
+
if GetOption('_64bit'):
env.Append(CPPDEFINES=["_64BIT"])
if(GetOption('beta')):
env.Append(CPPDEFINES='BETA')
-
if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release') and not GetOption('stable')):
env.Append(CPPDEFINES='SNAPSHOT_ID=0')
env.Append(CPPDEFINES='SNAPSHOT')
@@ -261,11 +401,18 @@ elif(GetOption('opengl-renderer')):
print "opengl-renderer requires opengl"
raise SystemExit(1)
+# compiling
+# =========
+
+# sources
+# +++++++
+
+# find all source files
+
+# generic sources
+# ---------------
sources=Glob("src/*.cpp")
-if(GetOption('macosx')):
- sources +=["SDLMain.m"]
-if(GetOption('win')):
- sources += env.RES('resources/powder-res.rc')
+
sources+=Glob("src/*/*.cpp")
sources+=Glob("src/gui/*/*.cpp")
sources+=Glob("src/simulation/elements/*.cpp")
@@ -274,15 +421,32 @@ sources+=Glob("src/client/requestbroker/*.cpp")
if not GetOption('nolua'):
sources+=Glob("src/socket/*.c")
-#for source in sources:
-# print str(source)
+# windows specific sources
+# ------------------------
if(GetOption('win')):
- sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
- sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
+ sources += env.RES('resources/powder-res.rc')
+ sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
+ sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)
+
+# macosx specific sources
+# -----------------------
+
+if(GetOption('macosx')):
+ sources +=["SDLMain.m"]
+
+# apply `long commandlines`_ fix
+# ==============================
+
+# apply the commandline fix
SetupSpawn(env)
+# find proper executable name
+# ===========================
+
+# use some settings to detect what name to use for the executable
+
programName = "powder"
if(GetOption('renderer')):
@@ -306,12 +470,11 @@ if(GetOption('macosx')):
if(GetOption('win')):
programName += ".exe"
-if(GetOption('release')):
- if GetOption('macosx'):
- env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
- else:
- env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])
+# detect python executable name
+# =============================
+
+# detect the executable name for python so we can run some generator scripts
if(GetOption('pythonver')):
pythonVer = GetOption('pythonver')
@@ -320,10 +483,16 @@ elif(GetOption('lin')):
else:
pythonVer = "python"
+# Extra compiler flag to fix stack alignment
+# When Windows creates the gravity calculation thread, it has 4 byte stack alignment
+# But we need 16 byte alignment so that SSE instructions in FFTW work without crashing
if(GetOption('win')):
- envCopy = env.Clone()
- envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
- sources+=envCopy.Object('src/simulation/Gravity.cpp')
+ envCopy = env.Clone()
+ envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2'])
+ sources+=envCopy.Object('src/simulation/Gravity.cpp')
+
+# run generator commands
+# ======================
env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES")
sources+=Glob("generated/ElementClasses.cpp")
@@ -331,6 +500,14 @@ sources+=Glob("generated/ElementClasses.cpp")
env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES")
sources+=Glob("generated/ToolClasses.cpp")
+# final settings
+# ==============
+
+# make a MD5 checksum decide wether or not a file changed. we had some problems with using the modification date for this purpose.
+
env.Decider('MD5')
+
+# set a defaukt target
+
t=env.Program(target=programName, source=sources)
Default(t)