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authorcracker64 <cracker642@gmail.com>2013-08-11 18:31:09 (GMT)
committer cracker64 <cracker642@gmail.com>2013-08-11 18:31:09 (GMT)
commitf8626347ee15ece755615f1303deeb9f4de63dd0 (patch)
treef7621cba4a8cd9207db2b22ba93f4e9a63bdee1d /SConscript
parentab6a0c20722a98c275937d2dcd04e918cece5a4c (diff)
downloadpowder-f8626347ee15ece755615f1303deeb9f4de63dd0.zip
powder-f8626347ee15ece755615f1303deeb9f4de63dd0.tar.gz
sconscript change from doxin
Diffstat (limited to 'SConscript')
-rwxr-xr-xSConscript3
1 files changed, 1 insertions, 2 deletions
diff --git a/SConscript b/SConscript
index dd907ab..3cdb446 100755
--- a/SConscript
+++ b/SConscript
@@ -1,4 +1,3 @@
-
# ============
# SCons script
# ============
@@ -249,7 +248,7 @@ if GetOption("ptw32-static"):
# check if we need to do static linking.
if(GetOption('static')):
- env.Append(LINKFLAGS=['-static-libgcc'])
+ env.Append(LINKFLAGS=['-static-libgcc','-static'])
# check if we need to compile the save renderer. add a define accordingly. compile the game by default.