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| author | jacob1 <jfu614@gmail.com> | 2013-05-30 01:37:57 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-05-30 01:37:57 (GMT) |
| commit | 3929bdaf5497696dca51803dd2b59f1099915530 (patch) | |
| tree | 44e215c232b205fe1e47f62d431c38713832380d /docs | |
| parent | d6d20defdebf72c2b27244a6d4bc8a757a669a59 (diff) | |
| download | powder-3929bdaf5497696dca51803dd2b59f1099915530.zip powder-3929bdaf5497696dca51803dd2b59f1099915530.tar.gz | |
Documentation for Sconscript by Doxin
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/.py.html | 0 | ||||
| -rw-r--r-- | docs/SConscript.html | 701 | ||||
| -rw-r--r-- | docs/gendocs.sh.html | 217 | ||||
| -rw-r--r-- | docs/style.css | 137 |
4 files changed, 1055 insertions, 0 deletions
diff --git a/docs/.py.html b/docs/.py.html new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/docs/.py.html diff --git a/docs/SConscript.html b/docs/SConscript.html new file mode 100644 index 0000000..18dde06 --- /dev/null +++ b/docs/SConscript.html @@ -0,0 +1,701 @@ +<?xml version="1.0" encoding="utf-8" ?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> +<meta name="generator" content="Docutils 0.10: http://docutils.sourceforge.net/" /> +<title></title> +<style type="text/css"> + +/* +:Authors: Ian Bicking, Michael Foord +:Contact: fuzzyman@voidspace.org.uk +:Date: 2005/08/26 +:Version: 0.1.0 +:Copyright: This stylesheet has been placed in the public domain. + +Stylesheet for Docutils. +Based on ``blue_box.css`` by Ian Bicking +and ``html4css1.css`` revision 1.46. +*/ + +@import url(file:///usr/local/lib/python2.7/dist-packages/docutils/writers/html4css1/html4css1.css); + +body { + font-family: Arial, sans-serif; +} + +em, i { + /* Typically serif fonts have much nicer italics */ + font-family: Times New Roman, Times, serif; +} + +a.target { + color: blue; +} + +a.target { + color: blue; +} + +a.toc-backref { + text-decoration: none; + color: black; +} + +a.toc-backref:hover { + background-color: inherit; +} + +a:hover { + background-color: #cccccc; +} + +div.attention, div.caution, div.danger, div.error, div.hint, +div.important, div.note, div.tip, div.warning { + background-color: #cccccc; + padding: 3px; + width: 80%; +} + +div.admonition p.admonition-title, div.hint p.admonition-title, +div.important p.admonition-title, div.note p.admonition-title, +div.tip p.admonition-title { + text-align: center; + background-color: #999999; + display: block; + margin: 0; +} + +div.attention p.admonition-title, div.caution p.admonition-title, +div.danger p.admonition-title, div.error p.admonition-title, +div.warning p.admonition-title { + color: #cc0000; + font-family: sans-serif; + text-align: center; + background-color: #999999; + display: block; + margin: 0; +} + +h1, h2, h3, h4, h5, h6 { + font-family: Helvetica, Arial, sans-serif; + border: thin solid black; + /* This makes the borders rounded on Mozilla, which pleases me */ + -moz-border-radius: 8px; + padding: 4px; +} + +h1 { + background-color: #444499; + color: #ffffff; + border: medium solid black; +} + +h1 a.toc-backref, h2 a.toc-backref { + color: #ffffff; +} + +h2 { + background-color: #666666; + color: #ffffff; + border: medium solid black; +} + +h3, h4, h5, h6 { + background-color: #cccccc; + color: #000000; +} + +h3 a.toc-backref, h4 a.toc-backref, h5 a.toc-backref, +h6 a.toc-backref { + color: #000000; +} + +h1.title { + text-align: center; + background-color: #444499; + color: #eeeeee; + border: thick solid black; + -moz-border-radius: 20px; +} + +table.footnote { + padding-left: 0.5ex; +} + +table.citation { + padding-left: 0.5ex +} + +pre.literal-block, pre.doctest-block { + border: thin black solid; + padding: 5px; +} + +.image img { border-style : solid; + border-width : 2px; +} + +h1 tt, h2 tt, h3 tt, h4 tt, h5 tt, h6 tt { + font-size: 100%; +} + +code, tt { + color: #000066; +} + +</style> +</head> +<body> +<div class="document"> + + +<div class="section" id="scons-script"> +<h1><a class="toc-backref" href="#id1">SCons script</a></h1> +<p>the purpose of this script is to run a build of tpt from start to finish, including dependency checks.</p> +<div class="contents topic" id="table-of-contents"> +<p class="topic-title first">Table of Contents</p> +<ul class="simple"> +<li><a class="reference internal" href="#scons-script" id="id1">SCons script</a></li> +<li><a class="reference internal" href="#requirements" id="id2">requirements</a><ul> +<li><a class="reference internal" href="#stdlib" id="id3">stdlib</a></li> +<li><a class="reference internal" href="#rd-party" id="id4">3rd party</a></li> +</ul> +</li> +<li><a class="reference internal" href="#long-commandlines" id="id5">long commandlines</a></li> +<li><a class="reference internal" href="#commandline-options" id="id6">commandline options</a></li> +<li><a class="reference internal" href="#main-program" id="id7">main program</a><ul> +<li><a class="reference internal" href="#platform-selection" id="id8">platform selection</a><ul> +<li><a class="reference internal" href="#generic-platform-settings" id="id9">generic platform settings</a></li> +<li><a class="reference internal" href="#windows-specific-platform-settings" id="id10">windows specific platform settings</a></li> +<li><a class="reference internal" href="#macosx-specific-platform-settings" id="id11">macosx specific platform settings</a></li> +</ul> +</li> +<li><a class="reference internal" href="#enviroment-setup" id="id12">enviroment setup</a><ul> +<li><a class="reference internal" href="#generic-enviroment-settings" id="id13">generic enviroment settings</a></li> +<li><a class="reference internal" href="#rpi-specific-enviroment-settings" id="id14">rpi specific enviroment settings</a></li> +<li><a class="reference internal" href="#windows-specific-enviroment-settings" id="id15">windows specific enviroment settings</a></li> +<li><a class="reference internal" href="#linux-specific-enviroment-settings" id="id16">linux specific enviroment settings</a></li> +<li><a class="reference internal" href="#macosx-specific-enviroment-settings" id="id17">macosx specific enviroment settings</a></li> +</ul> +</li> +<li><a class="reference internal" href="#defines" id="id18">defines</a></li> +<li><a class="reference internal" href="#compiling" id="id19">compiling</a><ul> +<li><a class="reference internal" href="#sources" id="id20">sources</a><ul> +<li><a class="reference internal" href="#windows-specific-sources" id="id21">windows specific sources</a></li> +<li><a class="reference internal" href="#macosx-specific-sources" id="id22">macosx specific sources</a></li> +</ul> +</li> +</ul> +</li> +<li><a class="reference internal" href="#apply-long-commandlines-fix" id="id23">apply long commandlines fix</a></li> +<li><a class="reference internal" href="#find-proper-executable-name" id="id24">find proper executable name</a></li> +<li><a class="reference internal" href="#detect-python-executable-name" id="id25">detect python executable name</a></li> +<li><a class="reference internal" href="#run-generator-commands" id="id26">run generator commands</a></li> +<li><a class="reference internal" href="#final-settings" id="id27">final settings</a></li> +</ul> +</li> +</ul> +</div> +</div> +<div class="section" id="requirements"> +<h1><a class="toc-backref" href="#id2">requirements</a></h1> +<div class="section" id="stdlib"> +<h2><a class="toc-backref" href="#id3">stdlib</a></h2> +<pre class="literal-block"> +import os +import sys +import subprocess +import time +</pre> +</div> +<div class="section" id="rd-party"> +<h2><a class="toc-backref" href="#id4">3rd party</a></h2> +<p>nothing besides scons.</p> +</div> +</div> +<div class="section" id="long-commandlines"> +<h1><a class="toc-backref" href="#id5">long commandlines</a></h1> +<!-- : Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32 --> +<p>because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from +<a class="reference external" href="http://scons.org/wiki/LongCmdLinesOnWin32">http://scons.org/wiki/LongCmdLinesOnWin32</a> and circumvents this issue.</p> +<pre class="literal-block"> +class ourSpawn: + def ourspawn(self, sh, escape, cmd, args, env): + newargs = ' '.join(args[1:]) + cmdline = cmd + " " + newargs + startupinfo = subprocess.STARTUPINFO() + startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW + proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, + stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) + data, err = proc.communicate() + rv = proc.wait() + if rv: + print "=====" + print err + print "=====" + return rv + +def SetupSpawn( env ): + if sys.platform == 'win32': + buf = ourSpawn() + buf.ourenv = env + env['SPAWN'] = buf.ourspawn +</pre> +</div> +<div class="section" id="commandline-options"> +<h1><a class="toc-backref" href="#id6">commandline options</a></h1> +<p>the following defines all optional commandlines</p> +<pre class="literal-block"> +AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.") +AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)") +AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer") +AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target") +AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target") +AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target") +AddOption('--static',dest="static",action="store_true",default=False,help="Static linking, reduces external library dependancies but increased file size") +AddOption('--pthreadw32-static',dest="ptw32-static",action="store_true",default=False,help="Use PTW32_STATIC_LIB for pthreadw32 headers") +AddOption('--python-ver',dest="pythonver",default=False,help="Python version to use for generator.py") +AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)") +AddOption('--lua-dir',dest="lua-dir",default=False,help="Directory for lua includes") +AddOption('--sdl-dir',dest="sdl-dir",default=False,help="Directory for SDL includes") +AddOption('--tool',dest="toolprefix",default=False,help="Prefix") +AddOption('--sse',dest="sse",action='store_true',default=False,help="Enable SSE optimisations") +AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SSE2 optimisations") +AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations") +AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform") +AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.") +AddOption('--nolua',dest="nolua", action='store_true',default=False,help="Disable all lua scripting features.") + +AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options") +AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.") +AddOption('--save-version',dest="save-version",default=False,help="Save version.") +AddOption('--minor-version',dest="minor-version",default=False,help="Minor version.") +AddOption('--build-number',dest="build-number",default=False,help="Build number.") +AddOption('--snapshot',dest="snapshot",action='store_true',default=False,help="Snapshot build.") +AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build ID.") +AddOption('--stable',dest="stable",default=True,help="Non snapshot build") +AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions") +</pre> +<p>using either of these commandline options is compulsory</p> +<pre class="literal-block"> +AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.") +AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target") +</pre> +</div> +<div class="section" id="main-program"> +<h1><a class="toc-backref" href="#id7">main program</a></h1> +<p>the gist of the compiling rules are defined here</p> +<div class="section" id="platform-selection"> +<h2><a class="toc-backref" href="#id8">platform selection</a></h2> +<div class="section" id="generic-platform-settings"> +<h3><a class="toc-backref" href="#id9">generic platform settings</a></h3> +<p>check if a platform is specified. +.. : TODO: make it suggest commandline options if it isn't</p> +<pre class="literal-block"> +if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))): + print "You must specify a platform to target" + raise SystemExit(1) +</pre> +<p>check if a tool prefix is set, and if it is select the propper tools for building. +.. : TODO someone explain wtf this actually does</p> +<pre class="literal-block"> +if GetOption("toolprefix"): + env['CC'] = GetOption("toolprefix")+env['CC'] + env['CXX'] = GetOption("toolprefix")+env['CXX'] + if GetOption('win'): + env['RC'] = GetOption("toolprefix")+env['RC'] +</pre> +</div> +<div class="section" id="windows-specific-platform-settings"> +<h3><a class="toc-backref" href="#id10">windows specific platform settings</a></h3> +<p>if the platform is windows switch to a mingw toolset, use the default otherwise</p> +<pre class="literal-block"> +if(GetOption('win')): + env = Environment(tools = ['mingw'], ENV = os.environ) +else: + env = Environment(tools = ['default'], ENV = os.environ) +</pre> +</div> +<div class="section" id="macosx-specific-platform-settings"> +<h3><a class="toc-backref" href="#id11">macosx specific platform settings</a></h3> +<p>if we're not on MACOSX check for headers etc</p> +<pre class="literal-block"> +if not GetOption("macosx"): + conf = Configure(env) +</pre> +<p>if sdl-dir is set check if we can find the sdl header there, if we can't just pass the header path to the compiler.</p> +<pre class="literal-block"> +if(GetOption("sdl-dir")): + if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'): + print "sdl headers not found or not installed" + raise SystemExit(1) + else: + env.Append(CPPPATH=[GetOption("sdl-dir")]) +else: +</pre> +<p>otherwise try to parse the pkg config for sdl and grab the correct flags from there.</p> +<pre class="literal-block"> +try: + env.ParseConfig('sdl-config --cflags') + env.ParseConfig('sdl-config --libs') +except: + if not conf.CheckLib("SDL"): + print "libSDL not found or not installed" + raise SystemExit(1) +</pre> +<p>if lua is enabled try to parse the lua pgk-config, if that fails try the lua-dir option +.. : TODO: make this look the same as the SDL check, maybe make a function for it. keep it DRY.</p> +<pre class="literal-block"> +if not GetOption("nolua"): + try: + env.ParseConfig('pkg-config --cflags lua5.1') + except: + if(GetOption("lua-dir")): + if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'): + print "lua5.1 headers not found or not installed" + raise SystemExit(1) + else: + env.Append(CPPPATH=[GetOption("lua-dir")]) +</pre> +<p>if fft is enabled try to parse its config, fail otherwise.</p> +<pre class="literal-block"> +if not GetOption('nofft'): + # Check for FFT lib + if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'): + print "libfftw3f not found or not installed" + raise SystemExit(1) +</pre> +<p>try to autodetect some libraries, fail otherwise</p> +<pre class="literal-block"> +#Check for Bzip lib +if not conf.CheckLib('bz2'): + print "libbz2 not found or not installed" + raise SystemExit(1) + +#Check for zlib +if not conf.CheckLib('z'): + print "libz not found or not installed" + raise SystemExit(1) + +if not conf.CheckCHeader("bzlib.h"): + print "bzip2 headers not found" + raise SystemExit(1) +</pre> +<!-- : TODO: checking if it's macosx again? seems like bitrot. --> +<pre class="literal-block"> +#Check for Lua lib +if not GetOption("macosx") and not GetOption("nolua"): + if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'): + print "liblua not found or not installed" + raise SystemExit(1) +</pre> +<p>finish the configuration</p> +<pre class="literal-block"> + env = conf.Finish(); +else: +</pre> +<p>if we ARE on macosx add the libraries to LIBS +.. : seems like we're terrible at mac support? what gives?</p> +<pre class="literal-block"> +env.Append(LIBS=['z', 'bz2']) +if not GetOption('nofft'): + env.Append(LIBS=['fftw3f']) +</pre> +</div> +</div> +<div class="section" id="enviroment-setup"> +<h2><a class="toc-backref" href="#id12">enviroment setup</a></h2> +<p>add the correct compiler flags.</p> +<div class="section" id="generic-enviroment-settings"> +<h3><a class="toc-backref" href="#id13">generic enviroment settings</a></h3> +<p>make sure the compiler can find the source data and generated files. enable warnings, set C++ flavor, and keep inline functions</p> +<pre class="literal-block"> +env.Append(CPPPATH=['src/', 'data/', 'generated/']) +env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions']) +env.Append(LIBS=['pthread', 'm']) +env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"]) +</pre> +<p>check all enabled libs, and add a define if they are enabled.</p> +<pre class="literal-block"> +if not GetOption('nofft'): + env.Append(CPPDEFINES=["GRAVFFT"]) +if not GetOption('nolua'): + env.Append(CPPDEFINES=["LUACONSOLE"]) +</pre> +<p>check if we need to use PTW32_STATIC_LIB for pthreadw32 headers +.. : TODO: explain this so it actually means something :P</p> +<pre class="literal-block"> +if GetOption("ptw32-static"): + env.Append(CPPDEFINES=['PTW32_STATIC_LIB']); +</pre> +<p>check if we need to do static linking.</p> +<pre class="literal-block"> +if(GetOption('static')): + env.Append(LINKFLAGS=['-static-libgcc']) +</pre> +<p>check if we need to compile the save renderer. add a define accordingly. compile the game by default.</p> +<pre class="literal-block"> +if(GetOption('renderer')): + env.Append(CPPDEFINES=['RENDERER']) +else: + env.Append(CPPDEFINES=["USE_SDL"]) +</pre> +<p>apply optimisations if it's a release build</p> +<pre class="literal-block"> +if(GetOption('release')): + if GetOption('macosx'): + env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer']) + else: + env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations']) +</pre> +</div> +<div class="section" id="rpi-specific-enviroment-settings"> +<h3><a class="toc-backref" href="#id14">rpi specific enviroment settings</a></h3> +<p>check if we're compiling for rpi, if we are include rpi specific libraries and defines.</p> +<pre class="literal-block"> +if(GetOption('rpi')): + if(GetOption('opengl')): + env.ParseConfig('pkg-config --libs glew gl glu') + openGLLibs = ['GL'] + env.Append(LIBS=['X11', 'rt']) + env.Append(CPPDEFINES=["LIN"]) +</pre> +</div> +<div class="section" id="windows-specific-enviroment-settings"> +<h3><a class="toc-backref" href="#id15">windows specific enviroment settings</a></h3> +<p>check if we're compiling for windows, if we are include windows specific libraries and defines.</p> +<pre class="literal-block"> +if(GetOption('win')): + openGLLibs = ['opengl32', 'glew32'] + env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex']) + env.Append(CCFLAGS=['-std=gnu++98']) + env.Append(LIBS=['winmm', 'gdi32']) + env.Append(CPPDEFINES=["WIN"]) + env.Append(LINKFLAGS=['-mwindows']) + if(GetOption('_64bit')): + env.Append(CPPDEFINES=['__CRT__NO_INLINE']) + env.Append(LINKFLAGS=['-Wl,--stack=16777216']) +</pre> +</div> +<div class="section" id="linux-specific-enviroment-settings"> +<h3><a class="toc-backref" href="#id16">linux specific enviroment settings</a></h3> +<p>check if we're compiling for linux, if we are include linux specific libraries and defines.</p> +<pre class="literal-block"> +if(GetOption('lin')): + if(GetOption('opengl')): + env.ParseConfig('pkg-config --libs glew gl glu') + openGLLibs = ['GL'] + env.Append(LIBS=['X11', 'rt']) + env.Append(CPPDEFINES=["LIN"]) + if GetOption('_64bit'): + env.Append(LINKFLAGS=['-m64']) + env.Append(CCFLAGS=['-m64']) + else: + env.Append(LINKFLAGS=['-m32']) + env.Append(CCFLAGS=['-m32']) +</pre> +</div> +<div class="section" id="macosx-specific-enviroment-settings"> +<h3><a class="toc-backref" href="#id17">macosx specific enviroment settings</a></h3> +<p>check if we're compiling for macosx, if we are include macosx specific libraries and defines.</p> +<pre class="literal-block"> +if(GetOption('macosx')): + env.Append(CPPDEFINES=["MACOSX"]) + env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers']) + env.Append(CCFLAGS=['-I/Library/Frameworks/Lua.framework/Headers']) + if not GetOption('nofft'): + env.Append(LINKFLAGS=['-lfftw3f']) + env.Append(LINKFLAGS=['-framework']) + env.Append(LINKFLAGS=['SDL']) + env.Append(LINKFLAGS=['-framework']) + env.Append(LINKFLAGS=['Lua']) + env.Append(LINKFLAGS=['-framework']); + env.Append(LINKFLAGS=['Cocoa']) + #env.Append(LINKFLAGS=['-framework SDL']) + #env.Append(LINKFLAGS=['-framework Lua']) + #env.Append(LINKFLAGS=['-framework Cocoa']) + if GetOption('_64bit'): + env.Append(LINKFLAGS=['-m64']) + env.Append(CCFLAGS=['-m64']) + else: + env.Append(LINKFLAGS=['-m32']) + env.Append(CCFLAGS=['-m32']) +</pre> +</div> +</div> +<div class="section" id="defines"> +<h2><a class="toc-backref" href="#id18">defines</a></h2> +<p>A lot of commandline flags translate directly into defines. those flags follow:</p> +<pre class="literal-block"> +if GetOption('_64bit'): + env.Append(CPPDEFINES=["_64BIT"]) + +if(GetOption('beta')): + env.Append(CPPDEFINES='BETA') + +if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release') and not GetOption('stable')): + env.Append(CPPDEFINES='SNAPSHOT_ID=0') + env.Append(CPPDEFINES='SNAPSHOT') +elif(GetOption('snapshot') or GetOption('snapshot-id')): + if(GetOption('snapshot-id')): + env.Append(CPPDEFINES=['SNAPSHOT_ID=' + GetOption('snapshot-id')]) + else: + env.Append(CPPDEFINES=['SNAPSHOT_ID=' + str(int(time.time()))]) + env.Append(CPPDEFINES='SNAPSHOT') +elif(GetOption('stable')): + env.Append(CPPDEFINES='STABLE') + +if(GetOption('save-version')): + env.Append(CPPDEFINES=['SAVE_VERSION=' + GetOption('save-version')]) + +if(GetOption('minor-version')): + env.Append(CPPDEFINES=['MINOR_VERSION=' + GetOption('minor-version')]) + +if(GetOption('build-number')): + env.Append(CPPDEFINES=['BUILD_NUM=' + GetOption('build-number')]) + +if(GetOption('x86')): + env.Append(CPPDEFINES='X86') + +if(GetOption('debug')): + env.Append(CPPDEFINES='DEBUG') + env.Append(CCFLAGS='-g') + +if(GetOption('sse')): + env.Append(CCFLAGS='-msse') + env.Append(CPPDEFINES='X86_SSE') + +if(GetOption('sse2')): + env.Append(CCFLAGS='-msse2') + env.Append(CPPDEFINES='X86_SSE2') + +if(GetOption('sse3')): + env.Append(CCFLAGS='-msse3') + env.Append(CPPDEFINES='X86_SSE3') + +if(GetOption('opengl')): + env.Append(CPPDEFINES=["OGLI", "PIX32OGL"]) + env.Append(LIBS=openGLLibs) + +if(GetOption('opengl') and GetOption('opengl-renderer')): + env.Append(CPPDEFINES=["OGLR"]) +elif(GetOption('opengl-renderer')): + print "opengl-renderer requires opengl" + raise SystemExit(1) +</pre> +</div> +<div class="section" id="compiling"> +<h2><a class="toc-backref" href="#id19">compiling</a></h2> +<div class="section" id="sources"> +<h3><a class="toc-backref" href="#id20">sources</a></h3> +<p>find all source files</p> +<pre class="literal-block"> +# generic sources +# --------------- +sources=Glob("src/*.cpp") + +sources+=Glob("src/*/*.cpp") +sources+=Glob("src/gui/*/*.cpp") +sources+=Glob("src/simulation/elements/*.cpp") +sources+=Glob("src/simulation/tools/*.cpp") +sources+=Glob("src/client/requestbroker/*.cpp") +if not GetOption('nolua'): + sources+=Glob("src/socket/*.c") +</pre> +<div class="section" id="windows-specific-sources"> +<h4><a class="toc-backref" href="#id21">windows specific sources</a></h4> +<pre class="literal-block"> +if(GetOption('win')): + sources += env.RES('resources/powder-res.rc') + sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources) + sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources) +</pre> +</div> +<div class="section" id="macosx-specific-sources"> +<h4><a class="toc-backref" href="#id22">macosx specific sources</a></h4> +<pre class="literal-block"> +if(GetOption('macosx')): + sources +=["SDLMain.m"] +</pre> +</div> +</div> +</div> +<div class="section" id="apply-long-commandlines-fix"> +<h2>apply <a class="reference internal" href="#long-commandlines">long commandlines</a> fix</h2> +<p>apply the commandline fix</p> +<pre class="literal-block"> +SetupSpawn(env) +</pre> +</div> +<div class="section" id="find-proper-executable-name"> +<h2><a class="toc-backref" href="#id24">find proper executable name</a></h2> +<p>use some settings to detect what name to use for the executable</p> +<pre class="literal-block"> +programName = "powder" + +if(GetOption('renderer')): + programName = "render" + +if(GetOption('win')): + if(GetOption('renderer')): + programName = "Render" + else: + programName = "Powder" + +if(GetOption('_64bit')): + programName += "64" + +if(not (GetOption('sse2') or GetOption('sse3'))): + programName += "-legacy" + +if(GetOption('macosx')): + programName += "-x" + +if(GetOption('win')): + programName += ".exe" +</pre> +</div> +<div class="section" id="detect-python-executable-name"> +<h2><a class="toc-backref" href="#id25">detect python executable name</a></h2> +<p>detect the executable name for python so we can run some generator scripts</p> +<pre class="literal-block"> +if(GetOption('pythonver')): + pythonVer = GetOption('pythonver') +elif(GetOption('lin')): + pythonVer = "python2" +else: + pythonVer = "python" +</pre> +<!-- if(GetOption('win')): # this seems like dead code, when you uncomment this add some documentation please + envCopy = env.Clone() + envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2']) + sources+=envCopy.Object('src/simulation/Gravity.cpp') --> +</div> +<div class="section" id="run-generator-commands"> +<h2><a class="toc-backref" href="#id26">run generator commands</a></h2> +<pre class="literal-block"> +env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES") +sources+=Glob("generated/ElementClasses.cpp") + +env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES") +sources+=Glob("generated/ToolClasses.cpp") +</pre> +</div> +<div class="section" id="final-settings"> +<h2><a class="toc-backref" href="#id27">final settings</a></h2> +<p>make a MD5 checksum decide wether or not a file changed. we had some problems with using the modification date for this purpose.</p> +<pre class="literal-block"> +env.Decider('MD5') +</pre> +<p>set a defaukt target</p> +<pre class="literal-block"> +t=env.Program(target=programName, source=sources) +Default(t) +</pre> +</div> +</div> +</div> +</body> +</html> diff --git a/docs/gendocs.sh.html b/docs/gendocs.sh.html new file mode 100644 index 0000000..6998e15 --- /dev/null +++ b/docs/gendocs.sh.html @@ -0,0 +1,217 @@ +<?xml version="1.0" encoding="utf-8" ?> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> +<meta name="generator" content="Docutils 0.10: http://docutils.sourceforge.net/" /> +<title></title> +<style type="text/css"> + +/* +:Authors: Ian Bicking, Michael Foord +:Contact: fuzzyman@voidspace.org.uk +:Date: 2005/08/26 +:Version: 0.1.0 +:Copyright: This stylesheet has been placed in the public domain. + +Stylesheet for Docutils. +Based on ``blue_box.css`` by Ian Bicking +and ``html4css1.css`` revision 1.46. +*/ + +@import url(file:///usr/local/lib/python2.7/dist-packages/docutils/writers/html4css1/html4css1.css); + +body { + font-family: Arial, sans-serif; +} + +em, i { + /* Typically serif fonts have much nicer italics */ + font-family: Times New Roman, Times, serif; +} + +a.target { + color: blue; +} + +a.target { + color: blue; +} + +a.toc-backref { + text-decoration: none; + color: black; +} + +a.toc-backref:hover { + background-color: inherit; +} + +a:hover { + background-color: #cccccc; +} + +div.attention, div.caution, div.danger, div.error, div.hint, +div.important, div.note, div.tip, div.warning { + background-color: #cccccc; + padding: 3px; + width: 80%; +} + +div.admonition p.admonition-title, div.hint p.admonition-title, +div.important p.admonition-title, div.note p.admonition-title, +div.tip p.admonition-title { + text-align: center; + background-color: #999999; + display: block; + margin: 0; +} + +div.attention p.admonition-title, div.caution p.admonition-title, +div.danger p.admonition-title, div.error p.admonition-title, +div.warning p.admonition-title { + color: #cc0000; + font-family: sans-serif; + text-align: center; + background-color: #999999; + display: block; + margin: 0; +} + +h1, h2, h3, h4, h5, h6 { + font-family: Helvetica, Arial, sans-serif; + border: thin solid black; + /* This makes the borders rounded on Mozilla, which pleases me */ + -moz-border-radius: 8px; + padding: 4px; +} + +h1 { + background-color: #444499; + color: #ffffff; + border: medium solid black; +} + +h1 a.toc-backref, h2 a.toc-backref { + color: #ffffff; +} + +h2 { + background-color: #666666; + color: #ffffff; + border: medium solid black; +} + +h3, h4, h5, h6 { + background-color: #cccccc; + color: #000000; +} + +h3 a.toc-backref, h4 a.toc-backref, h5 a.toc-backref, +h6 a.toc-backref { + color: #000000; +} + +h1.title { + text-align: center; + background-color: #444499; + color: #eeeeee; + border: thick solid black; + -moz-border-radius: 20px; +} + +table.footnote { + padding-left: 0.5ex; +} + +table.citation { + padding-left: 0.5ex +} + +pre.literal-block, pre.doctest-block { + border: thin black solid; + padding: 5px; +} + +.image img { border-style : solid; + border-width : 2px; +} + +h1 tt, h2 tt, h3 tt, h4 tt, h5 tt, h6 tt { + font-size: 100%; +} + +code, tt { + color: #000066; +} + +</style> +</head> +<body> +<div class="document"> + + +<!-- #!/bin/bash --> +<div class="section" id="documentation-generator"> +<h1>Documentation generator</h1> +<p>the purpose of this script is to generate html documentation from the source code of specified files.</p> +</div> +<div class="section" id="requirements"> +<h1>requirements</h1> +<p>this script requires pylit to be installed and the rst2html command to be available</p> +</div> +<div class="section" id="pre-generation"> +<h1>pre generation</h1> +<p>make sure the script terminates on errors</p> +<pre class="literal-block"> +set -e +</pre> +<p>skip pregeneration if we get any commandline parameters</p> +<pre class="literal-block"> +if [ $# == 0 ] +then +</pre> +<p>list of files to generate documentation for. the format is always:</p> +<pre class="literal-block"> +"$0 filename language" +</pre> +<p>the following languages are available: +- c +- c++ +- css +- python +- shell +- slang +- latex</p> +<pre class="literal-block"> +$0 SConscript python +$0 gendocs.sh shell +</pre> +<p>exit program after running all the generation steps</p> +<pre class="literal-block"> + exit +fi +</pre> +</div> +<div class="section" id="generation"> +<h1>generation</h1> +<p>inform the user of which file we're processing</p> +<pre class="literal-block"> +echo "--- generating docs for $1" +</pre> +<p>run pylit to convert source code to restructured text</p> +<pre class="literal-block"> +pylit $1 --language $2 $1.txt +</pre> +<p>run rst2html to convert restructured text to html</p> +<pre class="literal-block"> +rst2html.py $1.txt --stylesheet docs/style.css > docs/$1.html +</pre> +<p>clean up the restructured text file</p> +<pre class="literal-block"> +rm $1.txt +</pre> +</div> +</div> +</body> +</html> diff --git a/docs/style.css b/docs/style.css new file mode 100644 index 0000000..5e21628 --- /dev/null +++ b/docs/style.css @@ -0,0 +1,137 @@ +/* +:Authors: Ian Bicking, Michael Foord +:Contact: fuzzyman@voidspace.org.uk +:Date: 2005/08/26 +:Version: 0.1.0 +:Copyright: This stylesheet has been placed in the public domain. + +Stylesheet for Docutils. +Based on ``blue_box.css`` by Ian Bicking +and ``html4css1.css`` revision 1.46. +*/ + +@import url(file:///usr/local/lib/python2.7/dist-packages/docutils/writers/html4css1/html4css1.css); + +body { + font-family: Arial, sans-serif; +} + +em, i { + /* Typically serif fonts have much nicer italics */ + font-family: Times New Roman, Times, serif; +} + +a.target { + color: blue; +} + +a.target { + color: blue; +} + +a.toc-backref { + text-decoration: none; + color: black; +} + +a.toc-backref:hover { + background-color: inherit; +} + +a:hover { + background-color: #cccccc; +} + +div.attention, div.caution, div.danger, div.error, div.hint, +div.important, div.note, div.tip, div.warning { + background-color: #cccccc; + padding: 3px; + width: 80%; +} + +div.admonition p.admonition-title, div.hint p.admonition-title, +div.important p.admonition-title, div.note p.admonition-title, +div.tip p.admonition-title { + text-align: center; + background-color: #999999; + display: block; + margin: 0; +} + +div.attention p.admonition-title, div.caution p.admonition-title, +div.danger p.admonition-title, div.error p.admonition-title, +div.warning p.admonition-title { + color: #cc0000; + font-family: sans-serif; + text-align: center; + background-color: #999999; + display: block; + margin: 0; +} + +h1, h2, h3, h4, h5, h6 { + font-family: Helvetica, Arial, sans-serif; + border: thin solid black; + /* This makes the borders rounded on Mozilla, which pleases me */ + -moz-border-radius: 8px; + padding: 4px; +} + +h1 { + background-color: #444499; + color: #ffffff; + border: medium solid black; +} + +h1 a.toc-backref, h2 a.toc-backref { + color: #ffffff; +} + +h2 { + background-color: #666666; + color: #ffffff; + border: medium solid black; +} + +h3, h4, h5, h6 { + background-color: #cccccc; + color: #000000; +} + +h3 a.toc-backref, h4 a.toc-backref, h5 a.toc-backref, +h6 a.toc-backref { + color: #000000; +} + +h1.title { + text-align: center; + background-color: #444499; + color: #eeeeee; + border: thick solid black; + -moz-border-radius: 20px; +} + +table.footnote { + padding-left: 0.5ex; +} + +table.citation { + padding-left: 0.5ex +} + +pre.literal-block, pre.doctest-block { + border: thin black solid; + padding: 5px; +} + +.image img { border-style : solid; + border-width : 2px; +} + +h1 tt, h2 tt, h3 tt, h4 tt, h5 tt, h6 tt { + font-size: 100%; +} + +code, tt { + color: #000066; +} |
