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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-14 18:51:24 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-14 18:51:24 (GMT) |
| commit | 2c9295007a287dc01ff63fcf7b3da141f7474e37 (patch) | |
| tree | e8065e920ca45686a40e41fd46513e13d46f47b0 /includes/interface/Engine.h | |
| parent | fc2f52099c0bbb2412046252bf7b5e4113bbe8e4 (diff) | |
| download | powder-2c9295007a287dc01ff63fcf7b3da141f7474e37.zip powder-2c9295007a287dc01ff63fcf7b3da141f7474e37.tar.gz | |
Various things, also IEF UI
Diffstat (limited to 'includes/interface/Engine.h')
| -rw-r--r-- | includes/interface/Engine.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/includes/interface/Engine.h b/includes/interface/Engine.h new file mode 100644 index 0000000..682a09d --- /dev/null +++ b/includes/interface/Engine.h @@ -0,0 +1,64 @@ +#pragma once + +#include <SDL/SDL.h> +#include "Singleton.h" +#include "Platform.h" +#include "State.h" +#include "Graphics.h" + +namespace ui +{ + class State; + + /* class Engine + * + * Controls the User Interface. + * Send user inputs to the Engine and the appropriate controls and components will interact. + */ + class Engine: public Singleton<Engine> + { + public: + Engine(); + ~Engine(); + + void onMouseMove(int x, int y); + void onMouseClick(int x, int y, unsigned button); + void onMouseUnclick(int x, int y, unsigned button); + void onMouseWheel(int x, int y, int delta); + void onKeyPress(int key, bool shift, bool ctrl, bool alt); + void onKeyRelease(int key, bool shift, bool ctrl, bool alt); + void onResize(int newWidth, int newHeight); + void onClose(); + + void Begin(int width, int height, SDL_Surface * surface); + inline bool Running() { return running_; } + void Exit(); + + void Tick(float dt); + void Draw(); + + inline int GetMouseX() { return mousex_; } + inline int GetMouseY() { return mousey_; } + inline int GetWidth() { return width_; } + inline int GetHeight() { return height_; } + + inline void SetSize(int width, int height); + + void SetState(State* state); + inline State* GetState() { return state_; } + Graphics * g; + private: + State* statequeued_; + State* state_; + + bool running_; + + int mousex_; + int mousey_; + int mousexp_; + int mouseyp_; + int width_; + int height_; + }; + +} |
