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authorjacksonmj <jacksonmj@jacksonmj.none>2011-01-15 15:11:10 (GMT)
committer jacksonmj <jacksonmj@jacksonmj.none>2011-01-15 15:25:39 (GMT)
commit42d7b56602fcc77a87237cb0c74449a65297f3d3 (patch)
tree1d0c4a24e30ce0c0853bef1d8922d74ad54d6086 /includes
parent0221cdd35550ca844e572facb2e819e6aa145460 (diff)
downloadpowder-42d7b56602fcc77a87237cb0c74449a65297f3d3.zip
powder-42d7b56602fcc77a87237cb0c74449a65297f3d3.tar.gz
Attempt fix for some cases of fast particles going through obstacles
Also change direction_to_map again, to revert to original version (which has problems with some diagonal surfaces, but doesn't have noticeable inaccuracies) for refraction.
Diffstat (limited to 'includes')
-rw-r--r--includes/powder.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/includes/powder.h b/includes/powder.h
index df527ac..b274149 100644
--- a/includes/powder.h
+++ b/includes/powder.h
@@ -360,6 +360,7 @@ typedef struct part_transition part_transition;
* 100 = Solid ||
* -1 is Neutrons and Photons
*/
+// TODO: falldown, properties, state - should at least one of these be removed?
static const part_type ptypes[PT_NUM] =
{
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Weight Section H Ins Description