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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2011-11-04 20:07:51 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2011-11-04 20:07:51 (GMT) |
| commit | 6615fbca035397a41f09841858c6c2458a9cbdf9 (patch) | |
| tree | e6f49c06a696cffca04236428d0ff711ac2b0c8d /includes | |
| parent | 85c638bf7168aeb222724761a55324fa70d1718d (diff) | |
| download | powder-6615fbca035397a41f09841858c6c2458a9cbdf9.zip powder-6615fbca035397a41f09841858c6c2458a9cbdf9.tar.gz | |
Fix shader compilation for ATi and Intel
Diffstat (limited to 'includes')
| -rw-r--r-- | includes/graphics.h | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/includes/graphics.h b/includes/graphics.h index b9d39bb..f86158a 100644 --- a/includes/graphics.h +++ b/includes/graphics.h @@ -224,21 +224,24 @@ void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale); #ifdef INCLUDE_SHADERS #ifndef SHADERS_H #define SHADERS_H -const char * fireFragment = "uniform sampler2D fireAlpha;\ +const char * fireFragment = "#version 120\n\ +uniform sampler2D fireAlpha;\ void main () {\ vec4 texColor = texture2D(fireAlpha, gl_PointCoord);\ gl_FragColor = vec4(gl_Color.rgb, texColor.a*gl_Color.a);\ }"; -const char * fireVertex = "void main(void)\ +const char * fireVertex = "#version 120\n\ +void main(void)\ {\ gl_Position = ftransform();;\ gl_FrontColor = gl_Color;\ }"; -const char * lensFragment = "uniform sampler2D pTex;\ +const char * lensFragment = "#version 120\n\ +uniform sampler2D pTex;\ uniform sampler2D tfX;\ uniform sampler2D tfY;\ -uniform float xres = 612.0;\ -uniform float yres = 384.0;\ +uniform float xres;\ +uniform float yres;\ void main () {\ vec4 transformX = texture2D(tfX, vec2(gl_TexCoord[0].s, -gl_TexCoord[0].t));\ vec4 transformY = -texture2D(tfY, vec2(gl_TexCoord[0].s, -gl_TexCoord[0].t));\ @@ -252,13 +255,15 @@ void main () {\ );\ gl_FragColor = texColor;\ }"; -const char * lensVertex = "void main(void)\ +const char * lensVertex = "#version 120\n\ +void main(void)\ {\ gl_TexCoord[0] = gl_MultiTexCoord0;\ gl_Position = ftransform();;\ gl_FrontColor = gl_Color;\ }"; -const char * airVFragment = "uniform sampler2D airX;\ +const char * airVFragment = "#version 120\n\ +uniform sampler2D airX;\ uniform sampler2D airY;\ uniform sampler2D airP;\ void main () {\ @@ -267,26 +272,30 @@ void main () {\ vec4 texP = texture2D(airP, gl_TexCoord[0].st);\ gl_FragColor = vec4(abs(texX.r)/2.0, texP.b/2.0, abs(texY.g)/2.0, 1.0);\ }"; -const char * airVVertex = "void main(void)\ +const char * airVVertex = "#version 120\n\ +void main(void)\ {\ gl_TexCoord[0] = gl_MultiTexCoord0;\ gl_Position = ftransform();;\ gl_FrontColor = gl_Color;\ }"; -const char * airPFragment = "uniform sampler2D airX;\ +const char * airPFragment = "#version 120\n\ +uniform sampler2D airX;\ uniform sampler2D airY;\ uniform sampler2D airP;\ void main () {\ vec4 texP = texture2D(airP, gl_TexCoord[0].st);\ gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0);\ }"; -const char * airPVertex = "void main(void)\ +const char * airPVertex = "#version 120\n\ +void main(void)\ {\ gl_TexCoord[0] = gl_MultiTexCoord0;\ gl_Position = ftransform();;\ gl_FrontColor = gl_Color;\ }"; -const char * airCFragment = "uniform sampler2D airX;\ +const char * airCFragment = "#version 120\n\ +uniform sampler2D airX;\ uniform sampler2D airY;\ uniform sampler2D airP;\ void main () {\ @@ -295,7 +304,8 @@ void main () {\ vec4 texP = texture2D(airP, gl_TexCoord[0].st);\ gl_FragColor = vec4(max(texP.b/2.0, 0), 0, abs(min(texP.b/2.0, 0)), 1.0) + vec4(abs(texX.r)/8.0, abs(texX.r)/8.0, abs(texX.r)/8.0, 1.0) + vec4(abs(texY.g)/8.0, abs(texY.g)/8.0, abs(texY.g)/8.0, 1.0);\ }"; -const char * airCVertex = "void main(void)\ +const char * airCVertex = "#version 120\n\ +void main(void)\ {\ gl_TexCoord[0] = gl_MultiTexCoord0;\ gl_Position = ftransform();;\ |
