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| author | Simon <simon@hardwired.org.uk> | 2010-09-05 10:35:38 (GMT) |
|---|---|---|
| committer | Simon <simon@hardwired.org.uk> | 2010-09-05 10:35:38 (GMT) |
| commit | 240eb4ba33f8720de6d2a40fd0302ad5f927dc79 (patch) | |
| tree | de2ed384f0b3e77bf200fd66ad3c4de972641576 /powder.c | |
| parent | 21863c088b5f4c266e33b41813ec697a7d3fa46d (diff) | |
| download | powder-240eb4ba33f8720de6d2a40fd0302ad5f927dc79.zip powder-240eb4ba33f8720de6d2a40fd0302ad5f927dc79.tar.gz | |
Stickman fixes from savask and temperature fixes
Diffstat (limited to 'powder.c')
| -rw-r--r-- | powder.c | 210 |
1 files changed, 119 insertions, 91 deletions
@@ -5,7 +5,7 @@ #include "misc.h" int isplayer = 0; -float player[20]; //[0] is a command cell, [3]-[18] are legs positions, [19] is index +float player[27]; //[0] is a command cell, [3]-[18] are legs positions, [19] is index, [19]-[26] are accelerations particle *parts; particle *cb_parts; @@ -485,7 +485,7 @@ void update_particles_i(pixel *vid, int start, int inc) { t = parts[i].ctype; if(t!=PT_METL&&t!=PT_BMTL&&t!=PT_BRMT&&t!=PT_LRBD&&t!=PT_RBDM&&t!=PT_BTRY&&t!=PT_NBLE) - parts[i].temp = R_TEMP; + parts[i].temp = R_TEMP + 273.15f; if(!t) t = PT_METL; parts[i].type = t; @@ -819,11 +819,11 @@ void update_particles_i(pixel *vid, int start, int inc) pt = parts[i].temp = restrict_flt(parts[i].temp, MIN_TEMP, MAX_TEMP); } } - if(t==PT_PTCT&&parts[i].temp>24.0f) + if(t==PT_PTCT&&parts[i].temp>249.0f) { pt = parts[i].temp -= 2.5f; } - if(t==PT_NTCT&&parts[i].temp>24.0f) + if(t==PT_NTCT&&parts[i].temp>249.0f) { pt = parts[i].temp -= 2.5f; } @@ -938,7 +938,7 @@ void update_particles_i(pixel *vid, int start, int inc) continue; if((r&0xFF)==PT_SPRK && parts[r>>8].ctype==PT_METL) { - parts[i].temp = 200.0f; + parts[i].temp = 473.0f; } } } @@ -1161,7 +1161,7 @@ void update_particles_i(pixel *vid, int start, int inc) parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx; parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy; } - pv[y/CELL][x/CELL] += 20.0f * CFDS; //Used to be 2, some people said nukes weren't powerful enough + pv[y/CELL][x/CELL] += 10.0f * CFDS; //Used to be 2, some people said nukes weren't powerful enough fe ++; } /*if((r&0xFF)==PT_GUNP && 15>(rand()%1000)) @@ -1399,19 +1399,19 @@ void update_particles_i(pixel *vid, int start, int inc) if(t==PT_SPRK && (rt==PT_METL||rt==PT_ETRD||rt==PT_BMTL||rt==PT_BRMT||rt==PT_LRBD||rt==PT_RBDM||rt==PT_PSCN||rt==PT_NSCN||rt==PT_NBLE) && parts[r>>8].life==0 && (parts[i].life<3 || ((r>>8)<i && parts[i].life<4)) && abs(nx)+abs(ny)<4) { - if(!(rt==PT_PSCN&&parts[i].ctype==PT_NSCN)&&!(rt!=PT_PSCN&&!(rt==PT_NSCN&&parts[i].temp>=100.0f)&&parts[i].ctype==PT_NTCT)&&!(rt!=PT_PSCN&&!(rt==PT_NSCN&&parts[i].temp<=100.0f)&&parts[i].ctype==PT_PTCT)&&!(rt!=PT_PSCN&&!(rt==PT_NSCN)&&parts[i].ctype==PT_INWR) && pavg != PT_INSL &&!(parts[i].ctype==PT_SWCH&&(rt==PT_PSCN||rt==PT_NSCN)) ) + if(!(rt==PT_PSCN&&parts[i].ctype==PT_NSCN)&&!(rt!=PT_PSCN&&!(rt==PT_NSCN&&parts[i].temp>=373.0f)&&parts[i].ctype==PT_NTCT)&&!(rt!=PT_PSCN&&!(rt==PT_NSCN&&parts[i].temp<=373.0f)&&parts[i].ctype==PT_PTCT)&&!(rt!=PT_PSCN&&!(rt==PT_NSCN)&&parts[i].ctype==PT_INWR) && pavg != PT_INSL &&!(parts[i].ctype==PT_SWCH&&(rt==PT_PSCN||rt==PT_NSCN)) ) { parts[r>>8].type = PT_SPRK; parts[r>>8].life = 4; parts[r>>8].ctype = rt; - if(parts[r>>8].temp+10.0f<400.0f&&!legacy_enable&&!(rt==PT_LRBD||rt==PT_RBDM||rt==PT_NTCT||rt==PT_PTCT||rt==PT_INWR)) + if(parts[r>>8].temp+10.0f<673.0f&&!legacy_enable&&!(rt==PT_LRBD||rt==PT_RBDM||rt==PT_NTCT||rt==PT_PTCT||rt==PT_INWR)) parts[r>>8].temp = parts[r>>8].temp+10.0f; } } if(t==PT_SPRK && rt==PT_NTCT && parts[r>>8].life==0 && (parts[i].life<3 || ((r>>8)<i && parts[i].life<4)) && abs(nx)+abs(ny)<4) { - if((parts[i].ctype==PT_NSCN||parts[i].ctype==PT_NTCT||(parts[i].ctype==PT_PSCN&&parts[r>>8].temp>100.0f))&&pavg != PT_INSL) + if((parts[i].ctype==PT_NSCN||parts[i].ctype==PT_NTCT||(parts[i].ctype==PT_PSCN&&parts[r>>8].temp>373.0f))&&pavg != PT_INSL) { parts[r>>8].type = PT_SPRK; parts[r>>8].life = 4; @@ -1421,7 +1421,7 @@ void update_particles_i(pixel *vid, int start, int inc) if(t==PT_SPRK && rt==PT_PTCT && parts[r>>8].life==0 && (parts[i].life<3 || ((r>>8)<i && parts[i].life<4)) && abs(nx)+abs(ny)<4) { - if((parts[i].ctype==PT_NSCN||parts[i].ctype==PT_PTCT||(parts[i].ctype==PT_PSCN&&parts[r>>8].temp<100.0f))&&pavg != PT_INSL) + if((parts[i].ctype==PT_NSCN||parts[i].ctype==PT_PTCT||(parts[i].ctype==PT_PSCN&&parts[r>>8].temp<373.0f))&&pavg != PT_INSL) { parts[r>>8].type = PT_SPRK; parts[r>>8].life = 4; @@ -1486,15 +1486,17 @@ killed: } if(t==PT_STKM) { + float dt = 0.9;///(FPSB*FPSB); //Delta time in square //Tempirature handling - if(parts[i].temp<-30) - parts[i].life -= 0.2; - if((parts[i].temp<36.6f) && (parts[i].temp>=-30)) + if(parts[i].temp<243) + parts[i].life -= 1; + if((parts[i].temp<309.6f) && (parts[i].temp>=243)) parts[i].temp += 1; //Death - if(parts[i].life<0 && (death == 1)) //If his HP is less that 0 or there is very big wind... + if(parts[i].life<1 || death == 1 || (pv[y/CELL][x/CELL]>=4.5f && player[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... { + death = 0; for(r=-2; r<=1; r++) { create_part(-1, x+r, y-2, player[2]); @@ -1506,112 +1508,138 @@ killed: goto killed; } + parts[i].vy += -0.7*dt; //Head up! + //Verlet integration - pp = 2*player[3]-player[5]; + pp = 2*player[3]-player[5]+player[19]*dt*dt;; player[5] = player[3]; player[3] = pp; - pp = 2*player[4]-player[6]; + pp = 2*player[4]-player[6]+player[20]*dt*dt;; player[6] = player[4]; player[4] = pp; - pp = 2*player[7]-player[9]; + pp = 2*player[7]-player[9]+player[21]*dt*dt;; player[9] = player[7]; player[7] = pp; - pp = 2*player[8]-player[10]+1; + pp = 2*player[8]-player[10]+(player[22]+1)*dt*dt;; player[10] = player[8]; player[8] = pp; - pp = 2*player[11]-player[13]; + pp = 2*player[11]-player[13]+player[23]*dt*dt;; player[13] = player[11]; player[11] = pp; - pp = 2*player[12]-player[14]; + pp = 2*player[12]-player[14]+player[24]*dt*dt;; player[14] = player[12]; player[12] = pp; - pp = 2*player[15]-player[17]; + pp = 2*player[15]-player[17]+player[25]*dt*dt;; player[17] = player[15]; player[15] = pp; - pp = 2*player[16]-player[18]+1; + pp = 2*player[16]-player[18]+(player[26]+1)*dt*dt;; player[18] = player[16]; player[16] = pp; + //Setting acceleration to 0 + player[19] = 0; + player[20] = 0; + + player[21] = 0; + player[22] = 0; + + player[23] = 0; + player[24] = 0; + + player[25] = 0; + player[26] = 0; + //Go left - if (((int)(player[0])&0x01) == 0x01) + if (((int)(player[0])&0x01) == 0x01 && pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_GAS) { if (pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_LIQUID && (pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF) != PT_LNTG) { if (pmap[(int)(player[8]-1)][(int)(player[7])]) { - player[9] += 3; - player[10] += 2; - player[5] += 2; + player[21] = -3; + player[22] = -2; + player[19] = -2; } if (pmap[(int)(player[16]-1)][(int)(player[15])]) { - player[17] += 3; - player[18] += 2; - player[13] +=2; + player[25] = -3; + player[26] = -2; + player[23] = -2; } } else { if (pmap[(int)(player[8]-1)][(int)(player[7])]) //It should move another way in liquids { - player[9] += 1; - player[10] += 1; - player[5] += 1; + player[21] = -1; + player[22] = -1; + player[19] = -1; } if (pmap[(int)(player[16]-1)][(int)(player[15])]) { - player[17] += 1; - player[18] += 1; - player[13] +=1; + player[25] = -1; + player[26] = -1; + player[23] = -1; } } } //Go right - if (((int)(player[0])&0x02) == 0x02) + if (((int)(player[0])&0x02) == 0x02 && pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_GAS) { if (pstates[pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF].state != ST_LIQUID && (pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]&0xFF) != PT_LNTG) { if (pmap[(int)(player[8]-1)][(int)(player[7])]) { - player[9] -= 3; - player[10] += 2; - player[5] -= 2; +player[21] = 3; +player[22] = -2; +player[19] = 2; } if (pmap[(int)(player[16]-1)][(int)(player[15])]) { - player[17] -= 3; - player[18] += 2; - player[13] -= 2; +player[25] = 3; +player[26] = -2; +player[23] = 2; } } else { if (pmap[(int)(player[8]-1)][(int)(player[7])]) { - player[9] -= 1; - player[10] += 1; - player[5] -= 1; +player[21] = 1; +player[22] = -1; +player[19] = 1; } if (pmap[(int)(player[16]-1)][(int)(player[15])]) { - player[17] -= 1; - player[18] += 1; - player[13] -= 1; +player[25] = 1; +player[26] = -1; +player[23] = 1; } } } + //Jump + if (((int)(player[0])&0x04) == 0x04 && (pstates[pmap[(int)(player[8]-0.5)][(int)(player[7])]&0xFF].state != ST_GAS || pstates[pmap[(int)(player[16]-0.5)][(int)(player[15])]&0xFF].state != ST_GAS)) + { + if (pmap[(int)(player[8]-0.5)][(int)(player[7])] || pmap[(int)(player[16]-0.5)][(int)(player[15])]) + { + parts[i].vy = -5; + player[22] -= 1; + player[26] -= 1; + } + } + //Charge detector wall if foot inside if(bmap[(int)(player[8]+0.5)/CELL][(int)(player[7]+0.5)/CELL]==6) set_emap((int)player[7]/CELL, (int)player[8]/CELL); @@ -1624,12 +1652,10 @@ killed: { if(!pmap[ny+y][nx+x] || (pmap[ny+y][nx+x]>>8)>=NPART) continue; - if((pstates[pmap[ny+y][nx+x]&0xFF].state != ST_SOLID && (pmap[ny+y][nx+x]&0xFF)!=PT_STKM - && (pmap[ny+y][nx+x]&0xFF)!=PT_WHOL && (pmap[ny+y][nx+x]&0xFF)!=PT_BHOL) - || (pmap[ny+y][nx+x]&0xFF) == PT_LNTG) - { - player[2] = pmap[ny+y][nx+x]&0xFF; //Current element - } + if(ptypes[pmap[ny+y][nx+x]&0xFF].falldown!=0 || (pmap[ny+y][nx+x]&0xFF) == PT_NEUT || (pmap[ny+y][nx+x]&0xFF) == PT_PHOT) + { + player[2] = pmap[ny+y][nx+x]&0xFF; //Current element + } if((pmap[ny+y][nx+x]&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP { if(parts[i].life<=95) @@ -1644,6 +1670,8 @@ killed: parts[i].life -= (102-parts[i].life)/2; kill_part(pmap[ny+y][nx+x]>>8); } + if(bmap[(ny+y)/CELL][(nx+x)/CELL]==4) + player[2] = SPC_AIR; } //Head position @@ -1663,9 +1691,13 @@ killed: } else { - create_part(-1, nx, ny, player[2]); + if(player[2] == SPC_AIR) + create_parts(nx + 3*((((int)player[1])&0x02) == 0x02) - 3*((((int)player[1])&0x01) == 0x01), ny, 4, SPC_AIR); + else + create_part(-1, nx, ny, player[2]); + r = pmap[ny][nx]; - if( ((r>>8) < NPART) && (r>>8)>=0 && player[2]!=PT_PHOT) + if( ((r>>8) < NPART) && (r>>8)>=0 && player[2] != PT_PHOT && player[2] != SPC_AIR) parts[r>>8].vx = parts[r>>8].vx + 5*((((int)player[1])&0x02) == 0x02) - 5*(((int)(player[1])&0x01) == 0x01); if(((r>>8) < NPART) && (r>>8)>=0 && player[2] == PT_PHOT) { @@ -1686,18 +1718,6 @@ killed: } } - //Jump - if (((int)(player[0])&0x04) == 0x04) - { - if (pmap[(int)(player[8]-0.5)][(int)(player[7])] || pmap[(int)(player[16]-0.5)][(int)(player[15])]) - { - parts[i].vy = -5; - player[10] += 1; - player[18] += 1; - } - - } - //Simulation of joints d = 25/(pow((player[3]-player[7]), 2) + pow((player[4]-player[8]), 2)+25) - 0.5; //Fast distance player[7] -= (player[3]-player[7])*d; @@ -1726,10 +1746,12 @@ killed: //Side collisions checking for(nx = -3; nx <= 3; nx++) { - if(pmap[(int)(player[16]-2)][(int)(player[15]+nx)]) + r = pmap[(int)(player[16]-2)][(int)(player[15]+nx)]; + if(r && pstates[r&0xFF].state != ST_GAS && pstates[r&0xFF].state != ST_LIQUID) player[15] -= nx; - if(pmap[(int)(player[8]-2)][(int)(player[7]+nx)]) + r = pmap[(int)(player[8]-2)][(int)(player[7]+nx)]; + if(r && pstates[r&0xFF].state != ST_GAS && pstates[r&0xFF].state != ST_LIQUID) player[7] -= nx; } @@ -1741,19 +1763,22 @@ killed: //For left leg if (r && (r&0xFF)!=PT_STKM) { - if(pstates[r&0xFF].state == ST_LIQUID || pstates[r&0xFF].state == ST_GAS || (r&0xFF)==PT_LNTG) //Liquid checks + if(pstates[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG) //Liquid checks //Liquid checks { if(parts[i].y<(player[8]-10)) - parts[i].vy = 1; + parts[i].vy = 1*dt; else parts[i].vy = 0; if(abs(parts[i].vx)>1) - parts[i].vx *= 0.5; + parts[i].vx *= 0.5*dt; } else { - player[8] += ny-1; - parts[i].vy -= 0.5*parts[i].vy; + if(pstates[r&0xFF].state != ST_GAS) + { + player[8] += ny-1; + parts[i].vy -= 0.5*parts[i].vy*dt; + } } player[9] = player[7]; } @@ -1763,19 +1788,22 @@ killed: //For right leg if (r && (r&0xFF)!=PT_STKM) { - if(pstates[r&0xFF].state == ST_LIQUID || pstates[r&0xFF].state == ST_GAS || (r&0xFF)==PT_LNTG) + if(pstates[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG) { if(parts[i].y<(player[16]-10)) - parts[i].vy = 1; + parts[i].vy = 1*dt; else parts[i].vy = 0; if(abs(parts[i].vx)>1) - parts[i].vx *= 0.5; + parts[i].vx *= 0.5*dt; } else { - player[16] += ny-1; - parts[i].vy -= 0.5*parts[i].vy; + if(pstates[r&0xFF].state != ST_GAS) + { + player[16] += ny-1; + parts[i].vy -= 0.5*parts[i].vy*dt; + } } player[17] = player[15]; } @@ -1783,8 +1811,8 @@ killed: //If it falls too fast if (parts[i].vy>=30) { - parts[i].y -= 10+ny; - parts[i].vy = -10; + parts[i].y -= (10+ny)*dt; + parts[i].vy = -10*dt; } } @@ -1792,14 +1820,14 @@ killed: //Keeping legs distance if (pow((player[7] - player[15]), 2)<16 && pow((player[8]-player[16]), 2)<1) { - player[7] += 0.2; - player[15] -= 0.2; + player[21] -= 0.2; + player[25] += 0.2; } if (pow((player[3] - player[11]), 2)<16 && pow((player[4]-player[12]), 2)<1) { - player[3] += 0.2; - player[11] -= 0.2; + player[19] -= 0.2; + player[23] += 0.2; } //If legs touch something @@ -1811,10 +1839,10 @@ killed: if (r>0 && (r>>8)<NPART) //If hot or cold { - if(parts[r>>8].temp>=50 || parts[r>>8].temp<=-30) + if(parts[r>>8].temp>=323 || parts[r>>8].temp<=243) { parts[i].life -= 2; - player[16] -= 1; + player[26] -= 1; } } @@ -1832,10 +1860,10 @@ killed: if(r>0 && (r>>8)<NPART) //If hot or cold { - if(parts[r>>8].temp>=50 || parts[r>>8].temp<=-30) + if(parts[r>>8].temp>=323 || parts[r>>8].temp<=243) { parts[i].life -= 2; - player[8] -= 1; + player[22] -= 1; } } @@ -1866,7 +1894,7 @@ killed: } if(t==PT_YEST) { - if(parts[i].temp>30&&parts[i].temp<44){ + if(parts[i].temp>303&&parts[i].temp<317){ create_part(-1, x+rand()%3-1, y+rand()%3-1, PT_YEST); } } |
