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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-21 23:29:40 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-21 23:29:40 (GMT)
commit3a283d4f3c571dc8a891f2cdc348c204f7f9300b (patch)
tree93cd53ceb2b509c6715b224e3ba142213dbd8173 /src/PowderToy.cpp
parentdea70befcf770a767f1cbeecdd149930f6d4c0b8 (diff)
downloadpowder-3a283d4f3c571dc8a891f2cdc348c204f7f9300b.zip
powder-3a283d4f3c571dc8a891f2cdc348c204f7f9300b.tar.gz
Nice graphics for Showing windows
Diffstat (limited to 'src/PowderToy.cpp')
-rw-r--r--src/PowderToy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/PowderToy.cpp b/src/PowderToy.cpp
index a13a817..2918a05 100644
--- a/src/PowderToy.cpp
+++ b/src/PowderToy.cpp
@@ -67,7 +67,7 @@ int main(int argc, char * argv[])
ui::Engine::Ref().g->AttachSDLSurface(SDLOpen());
ui::Engine * engine = &ui::Engine::Ref();
- engine->Begin(XRES, YRES);
+ engine->Begin(XRES+BARSIZE, YRES+MENUSIZE);
GameController * gameController = new GameController();
engine->ShowWindow(gameController->GetView());