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authorSimon Robertshaw <simon@hardwired.org.uk>2012-06-22 00:04:55 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-06-22 00:04:55 (GMT)
commit3c91e526bb5576727e53b98fb850570074f9d036 (patch)
treede60725cad767bdb60df2bd5a9f7d5f2d430fbc4 /src/PowderToySDL.cpp
parent550f6e28e012ceba8df9274fc71c7fbddfd90530 (diff)
downloadpowder-3c91e526bb5576727e53b98fb850570074f9d036.zip
powder-3c91e526bb5576727e53b98fb850570074f9d036.tar.gz
Client now provides methods for reading and saving preferences - less powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X
Diffstat (limited to 'src/PowderToySDL.cpp')
-rw-r--r--src/PowderToySDL.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/PowderToySDL.cpp b/src/PowderToySDL.cpp
index 53f9027..a8bb9a0 100644
--- a/src/PowderToySDL.cpp
+++ b/src/PowderToySDL.cpp
@@ -20,6 +20,8 @@
#include "interface/ControlFactory.h"
#include "interface/Point.h"
#include "interface/Label.h"
+#include "simulation/SaveRenderer.h"
+#include "client/Client.h"
#include "game/GameController.h"
#include "game/GameView.h"
@@ -237,6 +239,7 @@ int main(int argc, char * argv[])
ui::Engine::Ref().CloseWindow();
delete gameController;
delete ui::Engine::Ref().g;
+ Client::Ref().Shutdown();
return 0;
}