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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-06-22 00:04:55 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-06-22 00:04:55 (GMT) |
| commit | 3c91e526bb5576727e53b98fb850570074f9d036 (patch) | |
| tree | de60725cad767bdb60df2bd5a9f7d5f2d430fbc4 /src/PowderToySDL.cpp | |
| parent | 550f6e28e012ceba8df9274fc71c7fbddfd90530 (diff) | |
| download | powder-3c91e526bb5576727e53b98fb850570074f9d036.zip powder-3c91e526bb5576727e53b98fb850570074f9d036.tar.gz | |
Client now provides methods for reading and saving preferences - less powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X
Diffstat (limited to 'src/PowderToySDL.cpp')
| -rw-r--r-- | src/PowderToySDL.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/PowderToySDL.cpp b/src/PowderToySDL.cpp index 53f9027..a8bb9a0 100644 --- a/src/PowderToySDL.cpp +++ b/src/PowderToySDL.cpp @@ -20,6 +20,8 @@ #include "interface/ControlFactory.h" #include "interface/Point.h" #include "interface/Label.h" +#include "simulation/SaveRenderer.h" +#include "client/Client.h" #include "game/GameController.h" #include "game/GameView.h" @@ -237,6 +239,7 @@ int main(int argc, char * argv[]) ui::Engine::Ref().CloseWindow(); delete gameController; delete ui::Engine::Ref().g; + Client::Ref().Shutdown(); return 0; } |
