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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-28 20:39:09 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-28 20:39:09 (GMT)
commit6760d15be73784537c2f6854c339387ed7f31e79 (patch)
tree8517641cf95b9637943246f22b37a520e6739d94 /src/cat/LuaScriptInterface.h
parent856a33e3dbf53fe1db85e074ab6033cacf0e06f8 (diff)
downloadpowder-6760d15be73784537c2f6854c339387ed7f31e79.zip
powder-6760d15be73784537c2f6854c339387ed7f31e79.tar.gz
Additions to Lua API: Renderer (colourMode, displayMode, renderMode, plus all the macros used for Particle/display/colour modes)
Diffstat (limited to 'src/cat/LuaScriptInterface.h')
-rw-r--r--src/cat/LuaScriptInterface.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/cat/LuaScriptInterface.h b/src/cat/LuaScriptInterface.h
index 44ad279..f4f6af7 100644
--- a/src/cat/LuaScriptInterface.h
+++ b/src/cat/LuaScriptInterface.h
@@ -39,6 +39,12 @@ class LuaScriptInterface: public CommandInterface {
bool luacon_mousedown;
bool currentCommand;
TPTScriptInterface * legacy;
+
+ //Renderer
+ void initRendererAPI();
+ static int luatpt_renderer_renderModes(lua_State * l);
+ static int luatpt_renderer_displayModes(lua_State * l);
+ static int luatpt_renderer_colourMode(lua_State * l);
public:
lua_State *l;
LuaScriptInterface(GameModel * m);