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authorSimon Robertshaw <simon@hardwired.org.uk>2012-10-01 11:02:04 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-10-01 11:02:04 (GMT)
commit0801497ed202fe4cf827f22ffc542202aac70bb2 (patch)
tree2c162949151eedf8127e8bcc9a011762a00440c9 /src/client/GameSave.cpp
parent163fbde8af9ec92e89f3e0cadcb14a7af0b259a0 (diff)
downloadpowder-0801497ed202fe4cf827f22ffc542202aac70bb2.zip
powder-0801497ed202fe4cf827f22ffc542202aac70bb2.tar.gz
Fix wall clipping during stamp rotation
Diffstat (limited to 'src/client/GameSave.cpp')
-rw-r--r--src/client/GameSave.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
index 7a24c45..9f20b37 100644
--- a/src/client/GameSave.cpp
+++ b/src/client/GameSave.cpp
@@ -385,8 +385,8 @@ void GameSave::Transform(matrix2d transform, vector2d translate)
particles[i].vx = vel.x;
particles[i].vy = vel.y;
}
- for (y=0; y<blockWidth; y++)
- for (x=0; x<blockHeight; x++)
+ for (y=0; y<blockHeight; y++)
+ for (x=0; x<blockWidth; x++)
{
pos = v2d_new(x*CELL+CELL*0.4f, y*CELL+CELL*0.4f);
pos = v2d_add(m2d_multiply_v2d(transform,pos),translate);