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authorjacob1 <jfu614@gmail.com>2013-02-24 19:12:48 (GMT)
committer jacob1 <jfu614@gmail.com>2013-02-24 19:12:48 (GMT)
commit0939494747908bb702f24598e883c3d1f70e3710 (patch)
tree3477ed2cb7e995fa3c94880acee49bdd2232eaca /src/client/GameSave.cpp
parentf138e10917b1bcdd7d270997312e8d672c182c3a (diff)
downloadpowder-0939494747908bb702f24598e883c3d1f70e3710.zip
powder-0939494747908bb702f24598e883c3d1f70e3710.tar.gz
fix problems found with valgrind with shifting stamps and saving
Diffstat (limited to 'src/client/GameSave.cpp')
-rw-r--r--src/client/GameSave.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
index 791069d..af8bbf2 100644
--- a/src/client/GameSave.cpp
+++ b/src/client/GameSave.cpp
@@ -366,7 +366,7 @@ void GameSave::Transform(matrix2d transform, vector2d translate)
signs[i].x = nx;
signs[i].y = ny;
}
- for (i=0; i<NPART; i++)
+ for (i=0; i<particlesCount; i++)
{
if (!particles[i].type) continue;
pos = v2d_new(particles[i].x, particles[i].y);
@@ -410,13 +410,13 @@ void GameSave::Transform(matrix2d transform, vector2d translate)
blockWidth = newBlockWidth;
blockHeight = newBlockHeight;
- delete blockMap;
- delete fanVelX;
- delete fanVelY;
+ delete[] blockMap;
+ delete[] fanVelX;
+ delete[] fanVelY;
- delete blockMapPtr;
- delete fanVelXPtr;
- delete fanVelYPtr;
+ delete[] blockMapPtr;
+ delete[] fanVelXPtr;
+ delete[] fanVelYPtr;
blockMap = blockMapNew;
fanVelX = fanVelXNew;