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| author | jacob1 <jfu614@gmail.com> | 2013-06-07 23:32:38 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-06-07 23:32:38 (GMT) |
| commit | 1d00e712ad08c363adb554aa27687794917ecad2 (patch) | |
| tree | 25a158ec950d86871a466785aa50ef2f6894aeb6 /src/client/GameSave.cpp | |
| parent | 58f8451b9ecb407b45f4beefeb63174fa5e8df02 (diff) | |
| download | powder-1d00e712ad08c363adb554aa27687794917ecad2.zip powder-1d00e712ad08c363adb554aa27687794917ecad2.tar.gz | |
save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
Diffstat (limited to 'src/client/GameSave.cpp')
0 files changed, 0 insertions, 0 deletions
