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authorSimon Robertshaw <simon@hardwired.org.uk>2012-07-20 18:39:38 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-07-20 18:39:38 (GMT)
commit33de0482a28d081ff679991172848a55f8074bff (patch)
tree8711b03749a36b33b167349cdc43112f06966901 /src/client/GameSave.cpp
parent22990b680c003c37f531dd9d48619e0c812ee485 (diff)
downloadpowder-33de0482a28d081ff679991172848a55f8074bff.zip
powder-33de0482a28d081ff679991172848a55f8074bff.tar.gz
Use exceptions instead of goto to corrup state. Fix Fan wall loading with PSV and New wall IDs with OPS
Diffstat (limited to 'src/client/GameSave.cpp')
-rw-r--r--src/client/GameSave.cpp130
1 files changed, 97 insertions, 33 deletions
diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp
index 0b6be57..c03536c 100644
--- a/src/client/GameSave.cpp
+++ b/src/client/GameSave.cpp
@@ -87,6 +87,7 @@ GameSave::GameSave(char * data, int dataSize)
throw ParseException(ParseException::Corrupt, "No data");
}
} catch (ParseException& e) {
+ std::cout << e.what() << std::endl;
this->~GameSave(); //Free any allocated memory
throw;
}
@@ -509,7 +510,41 @@ void GameSave::readOPS(char * data, int dataLength)
{
if (wallData[y*blockW+x])
blockMap[blockY+y][blockX+x] = wallData[y*blockW+x];
- if (wallData[y*blockW+x] == WL_FAN && fanData)
+
+ if (blockMap[y][x]==O_WL_WALLELEC)
+ blockMap[y][x]=WL_WALLELEC;
+ if (blockMap[y][x]==O_WL_EWALL)
+ blockMap[y][x]=WL_EWALL;
+ if (blockMap[y][x]==O_WL_DETECT)
+ blockMap[y][x]=WL_DETECT;
+ if (blockMap[y][x]==O_WL_STREAM)
+ blockMap[y][x]=WL_STREAM;
+ if (blockMap[y][x]==O_WL_FAN||blockMap[y][x]==O_WL_FANHELPER)
+ blockMap[y][x]=WL_FAN;
+ if (blockMap[y][x]==O_WL_ALLOWLIQUID)
+ blockMap[y][x]=WL_ALLOWLIQUID;
+ if (blockMap[y][x]==O_WL_DESTROYALL)
+ blockMap[y][x]=WL_DESTROYALL;
+ if (blockMap[y][x]==O_WL_ERASE)
+ blockMap[y][x]=WL_ERASE;
+ if (blockMap[y][x]==O_WL_WALL)
+ blockMap[y][x]=WL_WALL;
+ if (blockMap[y][x]==O_WL_ALLOWAIR)
+ blockMap[y][x]=WL_ALLOWAIR;
+ if (blockMap[y][x]==O_WL_ALLOWSOLID)
+ blockMap[y][x]=WL_ALLOWSOLID;
+ if (blockMap[y][x]==O_WL_ALLOWALLELEC)
+ blockMap[y][x]=WL_ALLOWALLELEC;
+ if (blockMap[y][x]==O_WL_EHOLE)
+ blockMap[y][x]=WL_EHOLE;
+ if (blockMap[y][x]==O_WL_ALLOWGAS)
+ blockMap[y][x]=WL_ALLOWGAS;
+ if (blockMap[y][x]==O_WL_GRAV)
+ blockMap[y][x]=WL_GRAV;
+ if (blockMap[y][x]==O_WL_ALLOWENERGY)
+ blockMap[y][x]=WL_ALLOWENERGY;
+
+ if (blockMap[y][x] == WL_FAN && fanData)
{
if(j+1 >= fanDataLen)
{
@@ -758,6 +793,9 @@ void GameSave::readPSv(char * data, int dataLength)
free(golTypesT);
vector<Element> elements = GetElements();
+
+ try
+ {
//New file header uses PSv, replacing fuC. This is to detect if the client uses a new save format for temperatures
//This creates a problem for old clients, that display and "corrupt" error instead of a "newer version" error
@@ -824,6 +862,8 @@ void GameSave::readPSv(char * data, int dataLength)
if (BZ2_bzBuffToBuffDecompress((char *)d, (unsigned *)&i, (char *)(c+12), dataLength-12, 0, 0))
throw ParseException(ParseException::Corrupt, "Cannot decompress");
dataLength = i;
+
+ std::cout << "Parsing " << dataLength << " bytes of data, version " << ver << std::endl;
if (dataLength < bw*bh)
throw ParseException(ParseException::Corrupt, "Save data corrupt (missing data)");
@@ -919,18 +959,18 @@ void GameSave::readPSv(char * data, int dataLength)
}
for (y=by0; y<by0+bh; y++)
for (x=bx0; x<bx0+bw; x++)
- if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==WL_FAN)
+ if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==O_WL_FAN)
{
if (p >= dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
fanVelX[y][x] = (d[p++]-127.0f)/64.0f;
}
for (y=by0; y<by0+bh; y++)
for (x=bx0; x<bx0+bw; x++)
- if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==WL_FAN)
+ if (d[(y-by0)*bw+(x-bx0)]==4||d[(y-by0)*bw+(x-bx0)]==O_WL_FAN)
{
if (p >= dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
fanVelY[y][x] = (d[p++]-127.0f)/64.0f;
}
@@ -942,11 +982,11 @@ void GameSave::readPSv(char * data, int dataLength)
for (x=x0; x<x0+w; x++)
{
if (p >= dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
j=d[p++];
if (j >= PT_NUM) {
//TODO: Possibly some server side translation
- j = PT_DUST;//goto corrupt;
+ j = PT_DUST;//throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (j)
{
@@ -977,7 +1017,7 @@ void GameSave::readPSv(char * data, int dataLength)
{
i--;
if (p+1 >= dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if (i < NPART)
{
particles[i].vx = (d[p++]-127.0f)/16.0f;
@@ -994,7 +1034,7 @@ void GameSave::readPSv(char * data, int dataLength)
{
if (ver>=44) {
if (p >= dataLength) {
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
ttv = (d[p++])<<8;
@@ -1005,7 +1045,7 @@ void GameSave::readPSv(char * data, int dataLength)
}
} else {
if (p >= dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if (i <= NPART)
particles[i-1].life = d[p++]*4;
else
@@ -1020,7 +1060,7 @@ void GameSave::readPSv(char * data, int dataLength)
if (i)
{
if (p >= dataLength) {
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
ttv = (d[p++])<<8;
@@ -1050,7 +1090,7 @@ void GameSave::readPSv(char * data, int dataLength)
if (i && (ty==PT_PBCN || (ty==PT_TRON && ver>=77)))
{
if (p >= dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if (i <= NPART)
particles[i-1].tmp2 = d[p++];
else
@@ -1066,7 +1106,7 @@ void GameSave::readPSv(char * data, int dataLength)
{
if (ver>=49) {
if (p >= dataLength) {
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
particles[i-1].dcolour = d[p++]<<24;
@@ -1084,7 +1124,7 @@ void GameSave::readPSv(char * data, int dataLength)
{
if (ver>=49) {
if (p >= dataLength) {
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
particles[i-1].dcolour |= d[p++]<<16;
@@ -1102,7 +1142,7 @@ void GameSave::readPSv(char * data, int dataLength)
{
if (ver>=49) {
if (p >= dataLength) {
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
particles[i-1].dcolour |= d[p++]<<8;
@@ -1120,7 +1160,7 @@ void GameSave::readPSv(char * data, int dataLength)
{
if (ver>=49) {
if (p >= dataLength) {
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART) {
particles[i-1].dcolour |= d[p++];
@@ -1140,7 +1180,7 @@ void GameSave::readPSv(char * data, int dataLength)
{
if (p >= dataLength)
{
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
}
if (i <= NPART)
{
@@ -1182,7 +1222,7 @@ void GameSave::readPSv(char * data, int dataLength)
if (i && (ty==PT_CLNE || (ty==PT_PCLN && ver>=43) || (ty==PT_BCLN && ver>=44) || (ty==PT_SPRK && ver>=21) || (ty==PT_LAVA && ver>=34) || (ty==PT_PIPE && ver>=43) || (ty==PT_LIFE && ver>=51) || (ty==PT_PBCN && ver>=52) || (ty==PT_WIRE && ver>=55) || (ty==PT_STOR && ver>=59) || (ty==PT_CONV && ver>=60)))
{
if (p >= dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if (i <= NPART)
particles[i-1].ctype = d[p++];
else
@@ -1260,7 +1300,7 @@ void GameSave::readPSv(char * data, int dataLength)
for (i=0; i<j; i++)
{
if (p+6 > dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
x = d[p++];
x |= ((unsigned)d[p++])<<8;
tempSign.x = x+x0;
@@ -1271,7 +1311,7 @@ void GameSave::readPSv(char * data, int dataLength)
tempSign.ju = (sign::Justification)x;
x = d[p++];
if (p+x > dataLength)
- goto corrupt;
+ throw ParseException(ParseException::Corrupt, "Not enough data at line " MTOS(__LINE__) " in " MTOS(__FILE__));
if(x>254)
x = 254;
memcpy(tempSignText, d+p, x);
@@ -1287,20 +1327,44 @@ void GameSave::readPSv(char * data, int dataLength)
break;
signs.push_back(tempSigns[i]);
}
+
+ }
+ catch(ParseException & e)
+ {
+ if (m)
+ {
+ free(m);
+ m = 0;
+ }
+ if (d)
+ {
+ free(d);
+ d = 0;
+ }
+ if (fp)
+ {
+ free(fp);
+ fp = 0;
+ }
+ throw;
+ }
-version1:
- if (m) free(m);
- if (d) free(d);
- if (fp) free(fp);
-
- return;
-
-corrupt:
- if (m) free(m);
- if (d) free(d);
- if (fp) free(fp);
-
- throw ParseException(ParseException::Corrupt, "Save data corrupt");
+ version1:
+ if (m)
+ {
+ free(m);
+ m = 0;
+ }
+ if (d)
+ {
+ free(d);
+ d = 0;
+ }
+ if (fp)
+ {
+ free(fp);
+ fp = 0;
+ }
}
char * GameSave::serialiseOPS(int & dataLength)