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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-17 20:46:06 (GMT)
commit4a60b97c700c2f1843b7e99313554cb89fb5da4e (patch)
tree3b33ef6f74a4e8a4ff5968a81b9c4c429ccaa7c6 /src/elements/ligh.cpp
parent6273089bf486bf46ad325d72c7290ebb272bd3d8 (diff)
downloadpowder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.zip
powder-4a60b97c700c2f1843b7e99313554cb89fb5da4e.tar.gz
Some minor changes
Diffstat (limited to 'src/elements/ligh.cpp')
-rw-r--r--src/elements/ligh.cpp295
1 files changed, 295 insertions, 0 deletions
diff --git a/src/elements/ligh.cpp b/src/elements/ligh.cpp
new file mode 100644
index 0000000..8108c4b
--- /dev/null
+++ b/src/elements/ligh.cpp
@@ -0,0 +1,295 @@
+#include "element.h"
+
+#define LIGHTING_POWER 0.65
+
+int LIGH_nearest_part(Simulation * sim, int ci, int max_d)
+{
+ int distance = (max_d!=-1)?max_d:MAX_DISTANCE;
+ int ndistance = 0;
+ int id = -1;
+ int i = 0;
+ int cx = (int)sim->parts[ci].x;
+ int cy = (int)sim->parts[ci].y;
+ for (i=0; i<=sim->parts_lastActiveIndex; i++)
+ {
+ if (sim->parts[i].type && sim->parts[i].life && i!=ci && sim->parts[i].type!=PT_LIGH && sim->parts[i].type!=PT_THDR && sim->parts[i].type!=PT_NEUT && sim->parts[i].type!=PT_PHOT)
+ {
+ ndistance = abs(cx-sim->parts[i].x)+abs(cy-sim->parts[i].y);// Faster but less accurate Older: sqrt(pow(cx-parts[i].x, 2)+pow(cy-parts[i].y, 2));
+ if (ndistance<distance)
+ {
+ distance = ndistance;
+ id = i;
+ }
+ }
+ }
+ return id;
+}
+
+int contact_part(Simulation * sim, int i, int tp)
+{
+ int x=sim->parts[i].x, y=sim->parts[i].y;
+ int r,rx,ry;
+ for (rx=-2; rx<3; rx++)
+ for (ry=-2; ry<3; ry++)
+ if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
+ {
+ r = sim->pmap[y+ry][x+rx];
+ if (!r)
+ continue;
+ if ((r&0xFF)==tp)
+ return r>>8;
+ }
+ return -1;
+}
+
+void create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2)
+{
+ int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
+ float e, de;
+ if (c==WL_EHOLE || c==WL_ALLOWGAS || c==WL_ALLOWALLELEC || c==WL_ALLOWSOLID || c==WL_ALLOWAIR || c==WL_WALL || c==WL_DESTROYALL || c==WL_ALLOWLIQUID || c==WL_FAN || c==WL_STREAM || c==WL_DETECT || c==WL_EWALL || c==WL_WALLELEC)
+ return; // this function only for particles, no walls
+ if (cp)
+ {
+ y = x1;
+ x1 = y1;
+ y1 = y;
+ y = x2;
+ x2 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ y = x1;
+ x1 = x2;
+ x2 = y;
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ dx = x2 - x1;
+ dy = abs(y2 - y1);
+ e = 0.0f;
+ if (dx)
+ de = dy/(float)dx;
+ else
+ de = 0.0f;
+ y = y1;
+ sy = (y1<y2) ? 1 : -1;
+ for (x=x1; x<=x2; x++)
+ {
+ int p;
+ if (cp)
+ p = sim->create_part(-1, y, x, c);
+ else
+ p = sim->create_part(-1, x, y,c);
+ if (p!=-1)
+ {
+ sim->parts[p].life = life;
+ sim->parts[p].temp = temp;
+ sim->parts[p].tmp = tmp;
+ sim->parts[p].tmp2 = tmp2;
+ }
+ e += de;
+ if (e >= 0.5f)
+ {
+ y += sy;
+ e -= 1.0f;
+ }
+ }
+}
+
+int update_LIGH(UPDATE_FUNC_ARGS)
+{
+ /*
+ *
+ * tmp2:
+ * -1 - part will be removed
+ * 0 - "branches" of the lightning
+ * 1 - bending
+ * 2 - branching
+ * 3 - transfer spark or make destruction
+ * 4 - first pixel
+ *
+ * life - "thickness" of lighting (but anyway one pixel)
+ *
+ * tmp - angle of lighting
+ *
+ */
+ int r,rx,ry, multipler, powderful;
+ float angle, angle2=-1;
+ int pNear = 0;
+ powderful = powderful = parts[i].temp*(1+parts[i].life/40)*LIGHTING_POWER;
+ update_PYRO(UPDATE_FUNC_SUBCALL_ARGS);
+ if (sim->aheat_enable)
+ {
+ sim->hv[y/CELL][x/CELL]+=powderful/50;
+ if (sim->hv[y/CELL][x/CELL]>MAX_TEMP)
+ sim->hv[y/CELL][x/CELL]=MAX_TEMP;
+ }
+
+ for (rx=-2; rx<3; rx++)
+ for (ry=-2; ry<3; ry++)
+ if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
+ {
+ r = pmap[y+ry][x+rx];
+ if (!r)
+ continue;
+ if ((r&0xFF)!=PT_LIGH && (r&0xFF)!=PT_TESC)
+ {
+ if ((r&0xFF)!=PT_CLNE&&(r&0xFF)!=PT_THDR&&(r&0xFF)!=PT_DMND&&(r&0xFF)!=PT_FIRE&&(r&0xFF)!=PT_NEUT&&(r&0xFF)!=PT_PHOT)
+ {
+ if ((sim->ptypes[r&0xFF].properties&PROP_CONDUCTS) && parts[r>>8].life==0)
+ {
+ sim->create_part(r>>8,x+rx,y+ry,PT_SPRK);
+ }
+ sim->pv[y/CELL][x/CELL] += powderful/400;
+ if (sim->ptypes[r&0xFF].hconduct) parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/1.5, MIN_TEMP, MAX_TEMP);
+ }
+ if ((r&0xFF)==PT_DEUT || (r&0xFF)==PT_PLUT) // start nuclear reactions
+ {
+ parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful, MIN_TEMP, MAX_TEMP);
+ sim->pv[y/CELL][x/CELL] +=powderful/35;
+ if (rand()%3==0)
+ {
+ sim->part_change_type(r>>8,x+rx,y+ry,PT_NEUT);
+ parts[r>>8].life = rand()%480+480;
+ parts[r>>8].vx=rand()%10-5;
+ parts[r>>8].vy=rand()%10-5;
+ }
+ }
+ if ((r&0xFF)==PT_COAL || (r&0xFF)==PT_BCOL) // ignite coal
+ {
+ if (parts[r>>8].life>100) {
+ parts[r>>8].life = 99;
+ }
+ }
+ if (sim->ptypes[r&0xFF].hconduct)
+ parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP);
+ if (((r&0xFF)==PT_STKM && sim->player.elem!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && sim->player2.elem!=PT_LIGH))
+ {
+ parts[r>>8].life-=powderful/100;
+ }
+ }
+ }
+ if (parts[i].tmp2==3)
+ {
+ parts[i].tmp2=0;
+ return 1;
+ }
+
+ if (parts[i].tmp2==-1)
+ {
+ sim->kill_part(i);
+ return 1;
+ }
+ if (parts[i].tmp2<=0 || parts[i].life<=1)
+ {
+ if (parts[i].tmp2>0)
+ parts[i].tmp2=0;
+ parts[i].tmp2--;
+ return 1;
+ }
+ if (parts[i].tmp2<=-2)
+ {
+ sim->kill_part(i);
+ return 1;
+ }
+
+ angle2=-1;
+
+ pNear = LIGH_nearest_part(sim, i, parts[i].life*2.5);
+ if (pNear!=-1)
+ {
+ int t=parts[pNear].type;
+ float n_angle; // angle to nearest part
+ rx=parts[pNear].x-x;
+ ry=parts[pNear].y-y;
+ if (rx*rx+ry*ry!=0)
+ n_angle = asin(-ry/sqrt(rx*rx+ry*ry));
+ else
+ n_angle = 0;
+ if (n_angle<0)
+ n_angle+=M_PI*2;
+ if (parts[i].life<5 || fabs(n_angle-parts[i].tmp*M_PI/180)<M_PI*0.8) // lightning strike
+ {
+ create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, parts[i].tmp-90, 0);
+
+ if (t!=PT_TESC)
+ {
+ pNear=contact_part(sim, pNear, PT_LIGH);
+ if (pNear!=-1)
+ {
+ parts[pNear].tmp2=3;
+ parts[pNear].life=(int)(1.0*parts[i].life/2-1);
+ parts[pNear].tmp=parts[i].tmp-180;
+ parts[pNear].temp=parts[i].temp;
+ }
+ }
+ }
+ else pNear=-1;
+ }
+
+ //if (parts[i].tmp2==1/* || near!=-1*/)
+ //angle=0;//parts[i].tmp-30+rand()%60;
+ angle = parts[i].tmp-30+rand()%60;
+ if (angle<0)
+ angle+=360;
+ if (angle>=360)
+ angle-=360;
+ if (parts[i].tmp2==2 && pNear==-1)
+ {
+ angle2=angle+100-rand()%200;
+ if (angle2<0)
+ angle2+=360;
+ if (angle2>=360)
+ angle-=360;
+ }
+
+ multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1));
+ rx=cos(angle*M_PI/180)*multipler;
+ ry=-sin(angle*M_PI/180)*multipler;
+ create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle, 0);
+
+ if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
+ {
+ r = pmap[y+ry][x+rx];
+ if ((r&0xFF)==PT_LIGH)
+ {
+ parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+60);
+ parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2);
+ parts[r>>8].tmp=angle;
+ parts[r>>8].temp=parts[i].temp;
+ }
+ }
+
+ if (angle2!=-1)
+ {
+ multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1));
+ rx=cos(angle2*M_PI/180)*multipler;
+ ry=-sin(angle2*M_PI/180)*multipler;
+ create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle2, 0);
+
+ if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
+ {
+ r = pmap[y+ry][x+rx];
+ if ((r&0xFF)==PT_LIGH)
+ {
+ parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+40);
+ parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2);
+ parts[r>>8].tmp=angle;
+ parts[r>>8].temp=parts[i].temp;
+ }
+ }
+ }
+
+ parts[i].tmp2=-1;
+ return 1;
+}
+int graphics_LIGH(GRAPHICS_FUNC_ARGS)
+{
+ *colr = 235;
+ *colg = 245;
+ *colb = 255;
+ *pixel_mode |= PMODE_GLOW;
+ return 1;
+}