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| author | savask <savask@yandex.ru> | 2011-07-14 09:37:34 (GMT) |
|---|---|---|
| committer | savask <savask@yandex.ru> | 2011-07-25 05:47:38 (GMT) |
| commit | dbd3272933de7769ed1efdd0492e1a5a872ed3bd (patch) | |
| tree | 2d418bd7c50ac6952a03d45517e513759806d9d1 /src/elements/stkm.c | |
| parent | e7907f9ea3795ebb50dc77ef9b129eb2e12abc39 (diff) | |
| download | powder-dbd3272933de7769ed1efdd0492e1a5a872ed3bd.zip powder-dbd3272933de7769ed1efdd0492e1a5a872ed3bd.tar.gz | |
Generalized stick man's update functions. Got rid of some unnecessary
variables.
Diffstat (limited to 'src/elements/stkm.c')
| -rw-r--r-- | src/elements/stkm.c | 316 |
1 files changed, 156 insertions, 160 deletions
diff --git a/src/elements/stkm.c b/src/elements/stkm.c index 47e24a2..f3b1c3c 100644 --- a/src/elements/stkm.c +++ b/src/elements/stkm.c @@ -1,23 +1,25 @@ #include <element.h> int update_SPAWN(UPDATE_FUNC_ARGS) { - ISSPAWN1 = 1; - if (death) - { - playerspawn = create_part(-1,x,y,PT_STKM); - isplayer = 1; - death = 0; - } + if (!player[27]) + create_part(-1, x, y, PT_STKM); + + return 0; +} + +int update_STKM(UPDATE_FUNC_ARGS) +{ + run_stickman(player, UPDATE_FUNC_SUBCALL_ARGS); return 0; } -int update_STKM(UPDATE_FUNC_ARGS) { +int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { int r, rx, ry; float pp, d; float dt = 0.9;///(FPSB*FPSB); //Delta time in square if ((parts[i].ctype>0 && parts[i].ctype<PT_NUM && ptypes[parts[i].ctype].falldown>0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT) - player[2] = parts[i].ctype; + playerp[2] = parts[i].ctype; //Tempirature handling if (parts[i].temp<243) @@ -25,20 +27,15 @@ int update_STKM(UPDATE_FUNC_ARGS) { if ((parts[i].temp<309.6f) && (parts[i].temp>=243)) parts[i].temp += 1; - if (isplayer) { //Already a stickman in the simulation - death = 1; - parts[i].type = PT_NONE; - } - //Death - if (parts[i].life<1 || death || (pv[y/CELL][x/CELL]>=4.5f && player[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... + if (parts[i].life<1 || (pv[y/CELL][x/CELL]>=4.5f && playerp[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... { for (r=-2; r<=1; r++) { - create_part(-1, x+r, y-2, player[2]); - create_part(-1, x+r+1, y+2, player[2]); - create_part(-1, x-2, y+r+1, player[2]); - create_part(-1, x+2, y+r, player[2]); + create_part(-1, x+r, y-2, playerp[2]); + create_part(-1, x+r+1, y+2, playerp[2]); + create_part(-1, x-2, y+r+1, playerp[2]); + create_part(-1, x+2, y+r, playerp[2]); } kill_part(i); //Kill him return 1; @@ -47,146 +44,146 @@ int update_STKM(UPDATE_FUNC_ARGS) { parts[i].vy += -0.7*dt; //Head up! //Verlet integration - pp = 2*player[3]-player[5]+player[19]*dt*dt;; - player[5] = player[3]; - player[3] = pp; - pp = 2*player[4]-player[6]+player[20]*dt*dt;; - player[6] = player[4]; - player[4] = pp; - - pp = 2*player[7]-player[9]+player[21]*dt*dt;; - player[9] = player[7]; - player[7] = pp; - pp = 2*player[8]-player[10]+(player[22]+1)*dt*dt;; - player[10] = player[8]; - player[8] = pp; - - pp = 2*player[11]-player[13]+player[23]*dt*dt;; - player[13] = player[11]; - player[11] = pp; - pp = 2*player[12]-player[14]+player[24]*dt*dt;; - player[14] = player[12]; - player[12] = pp; - - pp = 2*player[15]-player[17]+player[25]*dt*dt;; - player[17] = player[15]; - player[15] = pp; - pp = 2*player[16]-player[18]+(player[26]+1)*dt*dt;; - player[18] = player[16]; - player[16] = pp; + pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt;; + playerp[5] = playerp[3]; + playerp[3] = pp; + pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt;; + playerp[6] = playerp[4]; + playerp[4] = pp; + + pp = 2*playerp[7]-playerp[9]+playerp[21]*dt*dt;; + playerp[9] = playerp[7]; + playerp[7] = pp; + pp = 2*playerp[8]-playerp[10]+(playerp[22]+1)*dt*dt;; + playerp[10] = playerp[8]; + playerp[8] = pp; + + pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt;; + playerp[13] = playerp[11]; + playerp[11] = pp; + pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt;; + playerp[14] = playerp[12]; + playerp[12] = pp; + + pp = 2*playerp[15]-playerp[17]+playerp[25]*dt*dt;; + playerp[17] = playerp[15]; + playerp[15] = pp; + pp = 2*playerp[16]-playerp[18]+(playerp[26]+1)*dt*dt;; + playerp[18] = playerp[16]; + playerp[16] = pp; //Setting acceleration to 0 - player[19] = 0; - player[20] = 0; + playerp[19] = 0; + playerp[20] = 0; - player[21] = 0; - player[22] = 0; + playerp[21] = 0; + playerp[22] = 0; - player[23] = 0; - player[24] = 0; + playerp[23] = 0; + playerp[24] = 0; - player[25] = 0; - player[26] = 0; + playerp[25] = 0; + playerp[26] = 0; //Go left r = pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]; - if (((int)(player[0])&0x01) == 0x01 && (((r&0xFF)>=PT_NUM) || ptypes[r&0xFF].state != ST_GAS)) + if (((int)(playerp[0])&0x01) == 0x01 && (((r&0xFF)>=PT_NUM) || ptypes[r&0xFF].state != ST_GAS)) { if (r>=PT_NUM || (ptypes[r&0xFF].state != ST_LIQUID && (r&0xFF) != PT_LNTG)) { - if (pmap[(int)(player[8]-1)][(int)(player[7])]) + if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])]) { - player[21] = -3; - player[22] = -2; - player[19] = -2; + playerp[21] = -3; + playerp[22] = -2; + playerp[19] = -2; } - if (pmap[(int)(player[16]-1)][(int)(player[15])]) + if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])]) { - player[25] = -3; - player[26] = -2; - player[23] = -2; + playerp[25] = -3; + playerp[26] = -2; + playerp[23] = -2; } } else { - if (pmap[(int)(player[8]-1)][(int)(player[7])]) //It should move another way in liquids + if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])]) //It should move another way in liquids { - player[21] = -1; - player[22] = -1; - player[19] = -1; + playerp[21] = -1; + playerp[22] = -1; + playerp[19] = -1; } - if (pmap[(int)(player[16]-1)][(int)(player[15])]) + if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])]) { - player[25] = -1; - player[26] = -1; - player[23] = -1; + playerp[25] = -1; + playerp[26] = -1; + playerp[23] = -1; } } } //Go right r = pmap[(int)(parts[i].y+10)][(int)(parts[i].x)]; - if (((int)(player[0])&0x02) == 0x02 && (((r&0xFF)>=PT_NUM) || ptypes[r&0xFF].state != ST_GAS)) + if (((int)(playerp[0])&0x02) == 0x02 && (((r&0xFF)>=PT_NUM) || ptypes[r&0xFF].state != ST_GAS)) { if (r>=PT_NUM || (ptypes[r&0xFF].state != ST_LIQUID && (r&0xFF) != PT_LNTG)) { - if (pmap[(int)(player[8]-1)][(int)(player[7])]) + if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])]) { - player[21] = 3; - player[22] = -2; - player[19] = 2; + playerp[21] = 3; + playerp[22] = -2; + playerp[19] = 2; } - if (pmap[(int)(player[16]-1)][(int)(player[15])]) + if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])]) { - player[25] = 3; - player[26] = -2; - player[23] = 2; + playerp[25] = 3; + playerp[26] = -2; + playerp[23] = 2; } } else { - if (pmap[(int)(player[8]-1)][(int)(player[7])]) + if (pmap[(int)(playerp[8]-1)][(int)(playerp[7])]) { - player[21] = 1; - player[22] = -1; - player[19] = 1; + playerp[21] = 1; + playerp[22] = -1; + playerp[19] = 1; } - if (pmap[(int)(player[16]-1)][(int)(player[15])]) + if (pmap[(int)(playerp[16]-1)][(int)(playerp[15])]) { - player[25] = 1; - player[26] = -1; - player[23] = 1; + playerp[25] = 1; + playerp[26] = -1; + playerp[23] = 1; } } } //Jump - if (((int)(player[0])&0x04) == 0x04 && ( - (pmap[(int)(player[8]-0.5)][(int)(player[7])]&0xFF)>=PT_NUM || - ptypes[pmap[(int)(player[8]-0.5)][(int)(player[7])]&0xFF].state != ST_GAS || - (pmap[(int)(player[16]-0.5)][(int)(player[15])]&0xFF)>=PT_NUM || - ptypes[pmap[(int)(player[16]-0.5)][(int)(player[15])]&0xFF].state != ST_GAS)) + if (((int)(playerp[0])&0x04) == 0x04 && ( + (pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])]&0xFF)>=PT_NUM || + ptypes[pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])]&0xFF].state != ST_GAS || + (pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])]&0xFF)>=PT_NUM || + ptypes[pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])]&0xFF].state != ST_GAS)) { - if (pmap[(int)(player[8]-0.5)][(int)(player[7])] || pmap[(int)(player[16]-0.5)][(int)(player[15])]) + if (pmap[(int)(playerp[8]-0.5)][(int)(playerp[7])] || pmap[(int)(playerp[16]-0.5)][(int)(playerp[15])]) { parts[i].vy = -5; - player[22] -= 1; - player[26] -= 1; + playerp[22] -= 1; + playerp[26] -= 1; } } //Charge detector wall if foot inside - if (bmap[(int)(player[8]+0.5)/CELL][(int)(player[7]+0.5)/CELL]==WL_DETECT) - set_emap((int)player[7]/CELL, (int)player[8]/CELL); - if (bmap[(int)(player[16]+0.5)/CELL][(int)(player[15]+0.5)/CELL]==WL_DETECT) - set_emap((int)(player[15]+0.5)/CELL, (int)(player[16]+0.5)/CELL); + if (bmap[(int)(playerp[8]+0.5)/CELL][(int)(playerp[7]+0.5)/CELL]==WL_DETECT) + set_emap((int)playerp[7]/CELL, (int)playerp[8]/CELL); + if (bmap[(int)(playerp[16]+0.5)/CELL][(int)(playerp[15]+0.5)/CELL]==WL_DETECT) + set_emap((int)(playerp[15]+0.5)/CELL, (int)(playerp[16]+0.5)/CELL); //Searching for particles near head for (rx=-2; rx<3; rx++) @@ -202,7 +199,7 @@ int update_STKM(UPDATE_FUNC_ARGS) { if (ptypes[r&0xFF].falldown!=0 || (r&0xFF) == PT_NEUT || (r&0xFF) == PT_PHOT) { - player[2] = r&0xFF; //Current element + playerp[2] = r&0xFF; //Current element } if ((r&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP { @@ -220,15 +217,15 @@ int update_STKM(UPDATE_FUNC_ARGS) { kill_part(r>>8); } if (bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN) - player[2] = SPC_AIR; + playerp[2] = SPC_AIR; } //Head position - rx = x + 3*((((int)player[1])&0x02) == 0x02) - 3*((((int)player[1])&0x01) == 0x01); - ry = y - 3*(player[1] == 0); + rx = x + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01); + ry = y - 3*(playerp[1] == 0); //Spawn - if (((int)(player[0])&0x08) == 0x08) + if (((int)(playerp[0])&0x08) == 0x08) { ry -= 2*(rand()%2)+1; r = pmap[ry][rx]; @@ -241,13 +238,13 @@ int update_STKM(UPDATE_FUNC_ARGS) { else { int np = -1; - if (player[2] == SPC_AIR) - create_parts(rx + 3*((((int)player[1])&0x02) == 0x02) - 3*((((int)player[1])&0x01) == 0x01), ry, 4, 4, SPC_AIR); + if (playerp[2] == SPC_AIR) + create_parts(rx + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01), ry, 4, 4, SPC_AIR); else - np = create_part(-1, rx, ry, player[2]); - if ( (np < NPART) && np>=0 && player[2] != PT_PHOT && player[2] != SPC_AIR) - parts[np].vx = parts[np].vx + 5*((((int)player[1])&0x02) == 0x02) - 5*(((int)(player[1])&0x01) == 0x01); - if ((np < NPART) && np>=0 && player[2] == PT_PHOT) + np = create_part(-1, rx, ry, playerp[2]); + if ( (np < NPART) && np>=0 && playerp[2] != PT_PHOT && playerp[2] != SPC_AIR) + parts[np].vx = parts[np].vx + 5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01); + if ((np < NPART) && np>=0 && playerp[2] == PT_PHOT) { int random = abs(rand()%3-1)*3; if (random==0) @@ -257,8 +254,8 @@ int update_STKM(UPDATE_FUNC_ARGS) { else { parts[np].vy = 0; - if (((int)player[1])&(0x01|0x02)) - parts[np].vx = (((((int)player[1])&0x02) == 0x02) - (((int)(player[1])&0x01) == 0x01))*random; + if (((int)playerp[1])&(0x01|0x02)) + parts[np].vx = (((((int)playerp[1])&0x02) == 0x02) - (((int)(playerp[1])&0x01) == 0x01))*random; else parts[np].vx = random; } @@ -269,53 +266,53 @@ int update_STKM(UPDATE_FUNC_ARGS) { } //Simulation of joints - d = 25/(pow((player[3]-player[7]), 2) + pow((player[4]-player[8]), 2)+25) - 0.5; //Fast distance - player[7] -= (player[3]-player[7])*d; - player[8] -= (player[4]-player[8])*d; - player[3] += (player[3]-player[7])*d; - player[4] += (player[4]-player[8])*d; - - d = 25/(pow((player[11]-player[15]), 2) + pow((player[12]-player[16]), 2)+25) - 0.5; - player[15] -= (player[11]-player[15])*d; - player[16] -= (player[12]-player[16])*d; - player[11] += (player[11]-player[15])*d; - player[12] += (player[12]-player[16])*d; - - d = 36/(pow((player[3]-parts[i].x), 2) + pow((player[4]-parts[i].y), 2)+36) - 0.5; - parts[i].vx -= (player[3]-parts[i].x)*d; - parts[i].vy -= (player[4]-parts[i].y)*d; - player[3] += (player[3]-parts[i].x)*d; - player[4] += (player[4]-parts[i].y)*d; - - d = 36/(pow((player[11]-parts[i].x), 2) + pow((player[12]-parts[i].y), 2)+36) - 0.5; - parts[i].vx -= (player[11]-parts[i].x)*d; - parts[i].vy -= (player[12]-parts[i].y)*d; - player[11] += (player[11]-parts[i].x)*d; - player[12] += (player[12]-parts[i].y)*d; + d = 25/(pow((playerp[3]-playerp[7]), 2) + pow((playerp[4]-playerp[8]), 2)+25) - 0.5; //Fast distance + playerp[7] -= (playerp[3]-playerp[7])*d; + playerp[8] -= (playerp[4]-playerp[8])*d; + playerp[3] += (playerp[3]-playerp[7])*d; + playerp[4] += (playerp[4]-playerp[8])*d; + + d = 25/(pow((playerp[11]-playerp[15]), 2) + pow((playerp[12]-playerp[16]), 2)+25) - 0.5; + playerp[15] -= (playerp[11]-playerp[15])*d; + playerp[16] -= (playerp[12]-playerp[16])*d; + playerp[11] += (playerp[11]-playerp[15])*d; + playerp[12] += (playerp[12]-playerp[16])*d; + + d = 36/(pow((playerp[3]-parts[i].x), 2) + pow((playerp[4]-parts[i].y), 2)+36) - 0.5; + parts[i].vx -= (playerp[3]-parts[i].x)*d; + parts[i].vy -= (playerp[4]-parts[i].y)*d; + playerp[3] += (playerp[3]-parts[i].x)*d; + playerp[4] += (playerp[4]-parts[i].y)*d; + + d = 36/(pow((playerp[11]-parts[i].x), 2) + pow((playerp[12]-parts[i].y), 2)+36) - 0.5; + parts[i].vx -= (playerp[11]-parts[i].x)*d; + parts[i].vy -= (playerp[12]-parts[i].y)*d; + playerp[11] += (playerp[11]-parts[i].x)*d; + playerp[12] += (playerp[12]-parts[i].y)*d; //Side collisions checking for (rx = -3; rx <= 3; rx++) { - r = pmap[(int)(player[16]-2)][(int)(player[15]+rx)]; + r = pmap[(int)(playerp[16]-2)][(int)(playerp[15]+rx)]; if (r && ((r&0xFF)>=PT_NUM || (ptypes[r&0xFF].state != ST_GAS && ptypes[r&0xFF].state != ST_LIQUID))) - player[15] -= rx; + playerp[15] -= rx; - r = pmap[(int)(player[8]-2)][(int)(player[7]+rx)]; + r = pmap[(int)(playerp[8]-2)][(int)(playerp[7]+rx)]; if (r && ((r&0xFF)>=PT_NUM || (ptypes[r&0xFF].state != ST_GAS && ptypes[r&0xFF].state != ST_LIQUID))) - player[7] -= rx; + playerp[7] -= rx; } //Collision checks for (ry = -2-(int)parts[i].vy; ry<=0; ry++) { - r = pmap[(int)(player[8]+ry)][(int)(player[7]+0.5)]; //This is to make coding more pleasant :-) + r = pmap[(int)(playerp[8]+ry)][(int)(playerp[7]+0.5)]; //This is to make coding more pleasant :-) //For left leg if (r && (r&0xFF)!=PT_STKM) { if ((r&0xFF)<PT_NUM && (ptypes[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG)) //Liquid checks { - if (parts[i].y<(player[8]-10)) + if (parts[i].y<(playerp[8]-10)) parts[i].vy = 1*dt; else parts[i].vy = 0; @@ -326,21 +323,21 @@ int update_STKM(UPDATE_FUNC_ARGS) { { if ((r&0xFF)>=PT_NUM || ptypes[r&0xFF].state != ST_GAS) { - player[8] += ry-1; + playerp[8] += ry-1; parts[i].vy -= 0.5*parts[i].vy*dt; } } - player[9] = player[7]; + playerp[9] = playerp[7]; } - r = pmap[(int)(player[16]+ry)][(int)(player[15]+0.5)]; + r = pmap[(int)(playerp[16]+ry)][(int)(playerp[15]+0.5)]; //For right leg if (r && (r&0xFF)!=PT_STKM) { if ((r&0xFF)<PT_NUM && (ptypes[r&0xFF].state == ST_LIQUID || (r&0xFF) == PT_LNTG)) { - if (parts[i].y<(player[16]-10)) + if (parts[i].y<(playerp[16]-10)) parts[i].vy = 1*dt; else parts[i].vy = 0; @@ -351,11 +348,11 @@ int update_STKM(UPDATE_FUNC_ARGS) { { if ((r&0xFF)>=PT_NUM || ptypes[r&0xFF].state != ST_GAS) { - player[16] += ry-1; + playerp[16] += ry-1; parts[i].vy -= 0.5*parts[i].vy*dt; } } - player[17] = player[15]; + playerp[17] = playerp[15]; } //If it falls too fast @@ -368,20 +365,20 @@ int update_STKM(UPDATE_FUNC_ARGS) { } //Keeping legs distance - if (pow((player[7] - player[15]), 2)<16 && pow((player[8]-player[16]), 2)<1) + if (pow((playerp[7] - playerp[15]), 2)<16 && pow((playerp[8]-playerp[16]), 2)<1) { - player[21] -= 0.2; - player[25] += 0.2; + playerp[21] -= 0.2; + playerp[25] += 0.2; } - if (pow((player[3] - player[11]), 2)<16 && pow((player[4]-player[12]), 2)<1) + if (pow((playerp[3] - playerp[11]), 2)<16 && pow((playerp[4]-playerp[12]), 2)<1) { - player[19] -= 0.2; - player[23] += 0.2; + playerp[19] -= 0.2; + playerp[23] += 0.2; } //If legs touch something - r = pmap[(int)(player[8]+0.5)][(int)(player[7]+0.5)]; + r = pmap[(int)(playerp[8]+0.5)][(int)(playerp[7]+0.5)]; if ((r&0xFF)==PT_SPRK && r && (r>>8)<NPART) //If on charge { parts[i].life -= (int)(rand()/1000)+38; @@ -392,7 +389,7 @@ int update_STKM(UPDATE_FUNC_ARGS) { if (parts[r>>8].temp>=323 || parts[r>>8].temp<=243) //If hot or cold { parts[i].life -= 2; - player[26] -= 1; + playerp[26] -= 1; } } @@ -402,7 +399,7 @@ int update_STKM(UPDATE_FUNC_ARGS) { if ((r&0xFF)==PT_PLUT) //If on plut parts[i].life -= 1; - r = pmap[(int)(player[16]+0.5)][(int)(player[15]+0.5)]; + r = pmap[(int)(playerp[16]+0.5)][(int)(playerp[15]+0.5)]; if ((r&0xFF)==PT_SPRK && r && (r>>8)<NPART) //If on charge { parts[i].life -= (int)(rand()/1000)+38; @@ -413,7 +410,7 @@ int update_STKM(UPDATE_FUNC_ARGS) { if (parts[r>>8].temp>=323 || parts[r>>8].temp<=243) { parts[i].life -= 2; - player[22] -= 1; + playerp[22] -= 1; } } @@ -423,7 +420,6 @@ int update_STKM(UPDATE_FUNC_ARGS) { if ((r&0xFF)==PT_PLUT) //If on plut parts[i].life -= 1; - isplayer = 1; - parts[i].ctype = player[2]; + parts[i].ctype = playerp[2]; return 0; } |
