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| author | jacksonmj <mj-pt@jacksonmj.co.uk> | 2012-03-13 18:26:56 (GMT) |
|---|---|---|
| committer | jacksonmj <mj-pt@jacksonmj.co.uk> | 2012-03-13 18:27:47 (GMT) |
| commit | f41af456209923f64f8e1474f7fd06f2889c75b6 (patch) | |
| tree | 5fa3cec39e2f21a577ef7922e7c5af98b00251d1 /src/elements/stkm.c | |
| parent | e83a1a21aec87374625106d654dbf8af0ff8117d (diff) | |
| download | powder-f41af456209923f64f8e1474f7fd06f2889c75b6.zip powder-f41af456209923f64f8e1474f7fd06f2889c75b6.tar.gz | |
Fix fighters not going through portals correctly
Diffstat (limited to 'src/elements/stkm.c')
| -rw-r--r-- | src/elements/stkm.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/elements/stkm.c b/src/elements/stkm.c index 08cb1ba..d8286d5 100644 --- a/src/elements/stkm.c +++ b/src/elements/stkm.c @@ -451,7 +451,10 @@ void STKM_interact(playerst* playerp, int i, int x, int y) { portalp[parts[r>>8].tmp][count][nnx] = parts[i]; kill_part(i); - playerp->spwn = 1;//stop SPWN creating a new STKM while he is in portal + //stop new STKM/fighters being created to replace the ones in the portal: + playerp->spwn = 1; + if (portalp[parts[r>>8].tmp][count][nnx].type==PT_FIGH) + fighcount++; break; } } |
