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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-01 21:29:22 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-01 21:29:22 (GMT)
commitcbefea85d717bd599fa0559f091b051e904d9e2f (patch)
treee11849927aa88b270470c55d8b0fc052d34851e4 /src/elementsearch
parent29ac6380ba649e30dc29771b2833a86f20c9dbfe (diff)
downloadpowder-cbefea85d717bd599fa0559f091b051e904d9e2f.zip
powder-cbefea85d717bd599fa0559f091b051e904d9e2f.tar.gz
Local Saving, Server Saving rewrite
Diffstat (limited to 'src/elementsearch')
-rw-r--r--src/elementsearch/ElementSearchActivity.cpp11
-rw-r--r--src/elementsearch/ElementSearchActivity.h4
2 files changed, 3 insertions, 12 deletions
diff --git a/src/elementsearch/ElementSearchActivity.cpp b/src/elementsearch/ElementSearchActivity.cpp
index 7a87995..1ee41e1 100644
--- a/src/elementsearch/ElementSearchActivity.cpp
+++ b/src/elementsearch/ElementSearchActivity.cpp
@@ -28,7 +28,7 @@ public:
};
ElementSearchActivity::ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools) :
- Window(ui::Point(-1, -1), ui::Point(236, 302)),
+ WindowActivity(ui::Point(-1, -1), ui::Point(236, 302)),
gameModel(gameModel),
tools(tools),
firstResult(NULL)
@@ -154,15 +154,6 @@ void ElementSearchActivity::SetActiveTool(int selectionState, Tool * tool)
Exit();
}
-void ElementSearchActivity::Exit()
-{
- if(ui::Engine::Ref().GetWindow() == this)
- {
- ui::Engine::Ref().CloseWindow();
- }
- SelfDestruct();
-}
-
void ElementSearchActivity::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
diff --git a/src/elementsearch/ElementSearchActivity.h b/src/elementsearch/ElementSearchActivity.h
index 7ed7611..de9700d 100644
--- a/src/elementsearch/ElementSearchActivity.h
+++ b/src/elementsearch/ElementSearchActivity.h
@@ -10,6 +10,7 @@
#include <vector>
#include <string>
+#include "Activity.h"
#include "interface/Window.h"
#include "interface/Textbox.h"
#include "game/ToolButton.h"
@@ -18,7 +19,7 @@ class Tool;
class GameModel;
-class ElementSearchActivity: public ui::Window {
+class ElementSearchActivity: public WindowActivity {
Tool * firstResult;
GameModel * gameModel;
std::vector<Tool*> tools;
@@ -29,7 +30,6 @@ public:
class ToolAction;
Tool * GetFirstResult() { return firstResult; }
ElementSearchActivity(GameModel * gameModel, std::vector<Tool*> tools);
- void Exit();
void SetActiveTool(int selectionState, Tool * tool);
virtual ~ElementSearchActivity();
virtual void OnDraw();