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authorSimon Robertshaw <simon@hardwired.org.uk>2012-07-28 12:09:35 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-07-28 12:09:35 (GMT)
commitf9eeebb91039d88ceb7e4cf4e4aecf374d77e633 (patch)
treef6efdfcd4189a8c5b2fb483ecb8737633d71461c /src/game/Brush.h
parent30b11a7724c20bb3cf09a9dd67ee7ea39093c44b (diff)
downloadpowder-f9eeebb91039d88ceb7e4cf4e4aecf374d77e633.zip
powder-f9eeebb91039d88ceb7e4cf4e4aecf374d77e633.tar.gz
Draw brush using renderer, fixes issue #25
Diffstat (limited to 'src/game/Brush.h')
-rw-r--r--src/game/Brush.h42
1 files changed, 5 insertions, 37 deletions
diff --git a/src/game/Brush.h b/src/game/Brush.h
index 1b7cf69..a7737ee 100644
--- a/src/game/Brush.h
+++ b/src/game/Brush.h
@@ -11,6 +11,7 @@
#include <iostream>
#include "interface/Point.h"
+class Renderer;
class Brush
{
protected:
@@ -73,43 +74,10 @@ public:
if(outline)
delete[] outline;
}
- virtual void RenderRect(Graphics * g, ui::Point position1, ui::Point position2)
- {
- int width, height, t;
- width = position2.X-position1.X;
- height = position2.Y-position1.Y;
- if(height<0)
- {
- position1.Y += height;
- height *= -1;
- }
- if(width<0)
- {
- position1.X += width;
- width *= -1;
- }
- g->xor_line(position1.X, position1.Y, position1.X+width, position1.Y);
- g->xor_line(position1.X, position1.Y+height, position1.X+width, position1.Y+height);
- g->xor_line(position1.X+width, position1.Y+1, position1.X+width, position1.Y+height-1);
- g->xor_line(position1.X, position1.Y+1, position1.X, position1.Y+height-1);
- }
- virtual void RenderLine(Graphics * g, ui::Point position1, ui::Point position2)
- {
- g->xor_line(position1.X, position1.Y, position2.X, position2.Y);
- }
- //Draw the brush outline onto the screen
- virtual void RenderPoint(Graphics * g, ui::Point position)
- {
- if(!outline)
- updateOutline();
- if(!outline)
- return;
- g->xor_bitmap(outline, position.X-radius.X, position.Y-radius.Y, size.X, size.Y);
- }
- virtual void RenderFill(Graphics * g, ui::Point position)
- {
- //Do nothing for now - possibly draw some sort of flood fill mask
- }
+ virtual void RenderRect(Renderer * ren, ui::Point position1, ui::Point position2);
+ virtual void RenderLine(Renderer * ren, ui::Point position1, ui::Point position2);
+ virtual void RenderPoint(Renderer * ren, ui::Point position);
+ virtual void RenderFill(Renderer * ren, ui::Point position);
virtual void GenerateBitmap()
{
if(bitmap)