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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-24 12:03:28 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-07-24 12:03:28 (GMT) |
| commit | e65e222f2ccbf60a4c224bbe29884ebb1001cfd7 (patch) | |
| tree | f987b4cf48934bb8c4c2049324df34ba5d934c06 /src/game/DecorationTool.h | |
| parent | 64ebd1117b2adfb117c3974ee73ddbe3df0b6c02 (diff) | |
| download | powder-e65e222f2ccbf60a4c224bbe29884ebb1001cfd7.zip powder-e65e222f2ccbf60a4c224bbe29884ebb1001cfd7.tar.gz | |
Integer values for prefs, Default decoration colour, clear decoration
Diffstat (limited to 'src/game/DecorationTool.h')
| -rw-r--r-- | src/game/DecorationTool.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/DecorationTool.h b/src/game/DecorationTool.h index be79e6b..e2e4758 100644 --- a/src/game/DecorationTool.h +++ b/src/game/DecorationTool.h @@ -7,7 +7,7 @@ class DecorationTool: public Tool { public: - enum ToolType { BlendAdd = DECO_ADD, BlendRemove = DECO_SUBTRACT, BlendMultiply = DECO_MULTIPLY, BlendDivide = DECO_DIVIDE, BlendSet = DECO_DRAW, BlendSmudge = DECO_SMUDGE }; + enum ToolType { BlendAdd = DECO_ADD, BlendRemove = DECO_SUBTRACT, BlendMultiply = DECO_MULTIPLY, BlendDivide = DECO_DIVIDE, BlendSet = DECO_DRAW, BlendSmudge = DECO_SMUDGE, Remove = DECO_CLEAR }; ToolType decoMode; @@ -27,10 +27,10 @@ public: } virtual ~DecorationTool() {} virtual void Draw(Simulation * sim, Brush * brush, ui::Point position){ - sim->ApplyDecorationPoint(position.X, position.Y, 1, 1, Red, Green, Blue, Alpha, decoMode, brush); + sim->ApplyDecorationPoint(position.X, position.Y, Red, Green, Blue, Alpha, decoMode, brush); } virtual void DrawLine(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { - sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, 1, 1, Red, Green, Blue, Alpha, decoMode, brush); + sim->ApplyDecorationLine(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, decoMode, brush); } virtual void DrawRect(Simulation * sim, Brush * brush, ui::Point position1, ui::Point position2) { sim->ApplyDecorationBox(position1.X, position1.Y, position2.X, position2.Y, Red, Green, Blue, Alpha, decoMode); |
