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authorjacob1 <jfu614@gmail.com>2012-09-06 13:48:31 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-09-06 23:35:33 (GMT)
commit1391de2e3a85ad0cb8c38286e51b0708d3415a43 (patch)
tree3d52618f9c4828479a1e40d5b68f946ce4d43868 /src/game/GameController.cpp
parent2243c86ef9858b3ea2c0e3e64bf201ec93c9cff7 (diff)
downloadpowder-1391de2e3a85ad0cb8c38286e51b0708d3415a43.zip
powder-1391de2e3a85ad0cb8c38286e51b0708d3415a43.tar.gz
Wall names in HUD
Conflicts: src/game/GameView.cpp
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 66557cc..aecdeaf 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -1192,6 +1192,14 @@ std::string GameController::ElementResolve(int type)
return "";
}
+std::string GameController::WallName(int type)
+{
+ if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->wtypes && type >= 0)
+ return std::string(gameModel->GetSimulation()->wtypes[type].name);
+ else
+ return "";
+}
+
void GameController::NotifyUpdateAvailable(Client * sender)
{
class UpdateConfirmation: public ConfirmDialogueCallback {