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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-30 16:03:18 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-01-30 16:03:18 (GMT) |
| commit | 1d297cb57a338f2a9e34d0f16642afc6a83c1041 (patch) | |
| tree | 7d5514be702ff98f9b1e53eecdbf0c67096d76f6 /src/game/GameController.cpp | |
| parent | 259fc2bcf75d754af043a5d3fa39b6ee0c0b1dec (diff) | |
| download | powder-1d297cb57a338f2a9e34d0f16642afc6a83c1041.zip powder-1d297cb57a338f2a9e34d0f16642afc6a83c1041.tar.gz | |
Line and rect drawing
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 33 |
1 files changed, 29 insertions, 4 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index fd3572f..9e5f53b 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -147,10 +147,35 @@ ui::Point GameController::PointTranslate(ui::Point point) return point; } -void GameController::DrawPoints(queue<ui::Point*> & pointQueue) +void GameController::DrawRect(int toolSelection, ui::Point point1, ui::Point point2) { Simulation * sim = gameModel->GetSimulation(); - Tool * activeTool = gameModel->GetActiveTool(); + Tool * activeTool = gameModel->GetActiveTool(toolSelection); + Brush * cBrush = gameModel->GetBrush(); + if(!activeTool || !cBrush) + return; + activeTool->DrawRect(sim, cBrush, point1, point2); +} + +void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point point2) +{ + Simulation * sim = gameModel->GetSimulation(); + Tool * activeTool = gameModel->GetActiveTool(toolSelection); + Brush * cBrush = gameModel->GetBrush(); + if(!activeTool || !cBrush) + return; + activeTool->DrawLine(sim, cBrush, point1, point2); +} + +void GameController::DrawFill(int toolSelection, ui::Point point) +{ + +} + +void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue) +{ + Simulation * sim = gameModel->GetSimulation(); + Tool * activeTool = gameModel->GetActiveTool(toolSelection); Brush * cBrush = gameModel->GetBrush(); if(!activeTool || !cBrush) { @@ -249,9 +274,9 @@ void GameController::SetActiveMenu(Menu * menu) gameModel->SetActiveMenu(menu); } -void GameController::SetActiveTool(Tool * tool) +void GameController::SetActiveTool(int toolSelection, Tool * tool) { - gameModel->SetActiveTool(tool); + gameModel->SetActiveTool(toolSelection, tool); } void GameController::OpenSearch() |
