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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-31 18:39:11 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-31 18:39:11 (GMT)
commit493a32a1b28f15cf02bb69c3735b9a411448c523 (patch)
tree838b39db197c1f9cab5740703bb03f9b24702c56 /src/game/GameController.cpp
parent322d224fa7a1d5f155c87596bb2f5927989e9933 (diff)
downloadpowder-493a32a1b28f15cf02bb69c3735b9a411448c523.zip
powder-493a32a1b28f15cf02bb69c3735b9a411448c523.tar.gz
Some Lua interface API stuff
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 2258239..ffa763f 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -140,7 +140,8 @@ GameController::GameController():
options(NULL),
activePreview(NULL),
localBrowser(NULL),
- HasDone(false)
+ HasDone(false),
+ firstTick(true)
{
gameView = new GameView();
gameModel = new GameModel();
@@ -149,7 +150,7 @@ GameController::GameController():
gameModel->AddObserver(gameView);
commandInterface = new LuaScriptInterface(gameModel);//new TPTScriptInterface();
- //commandInterface->AttachGameModel(gameModel);
+ ((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
//sim = new Simulation();
Client::Ref().AddListener(this);
@@ -658,6 +659,11 @@ bool GameController::KeyRelease(int key, Uint16 character, bool shift, bool ctrl
void GameController::Tick()
{
+ if(firstTick)
+ {
+ ((LuaScriptInterface*)commandInterface)->Init();
+ firstTick = false;
+ }
commandInterface->OnTick();
}