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authorSimon Robertshaw <simon@hardwired.org.uk>2012-08-06 15:14:08 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-08-06 15:14:08 (GMT)
commit662640c96c86ba83132f0683c35bfba24b43783c (patch)
tree5f0b5270d9410a683d45909e789c478c01d6d6e0 /src/game/GameController.cpp
parent0e43f2e83118897bc916db69a012f4686429d930 (diff)
downloadpowder-662640c96c86ba83132f0683c35bfba24b43783c.zip
powder-662640c96c86ba83132f0683c35bfba24b43783c.tar.gz
Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP.
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index ea21fd1..2ca447d 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -560,6 +560,8 @@ void GameController::Update()
ui::Point pos = gameView->GetMousePosition();
if(pos.X >= 0 && pos.Y >= 0 && pos.X < XRES && pos.Y < YRES)
{
+ gameModel->GetRenderer()->mousePosX = pos.X;
+ gameModel->GetRenderer()->mousePosY = pos.Y;
gameView->SetSample(gameModel->GetSimulation()->Get(pos.X, pos.Y));
}