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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-30 15:26:05 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-30 15:26:05 (GMT) |
| commit | 68a32aa37607333d3d9a4ddb202a73cc01993000 (patch) | |
| tree | 378d0c20bbf77b95007d8508e04c0dd308b72b86 /src/game/GameController.cpp | |
| parent | 70174bff47432a3b63335b8205623757361d3191 (diff) | |
| download | powder-68a32aa37607333d3d9a4ddb202a73cc01993000.zip powder-68a32aa37607333d3d9a4ddb202a73cc01993000.tar.gz | |
Pass points by value for drawing tools
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 0ed9cf0..a1c4965 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -401,7 +401,7 @@ void GameController::DrawFill(int toolSelection, ui::Point point) activeTool->DrawFill(sim, cBrush, point); } -void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue) +void GameController::DrawPoints(int toolSelection, queue<ui::Point> & pointQueue) { Simulation * sim = gameModel->GetSimulation(); Tool * activeTool = gameModel->GetActiveTool(toolSelection); @@ -413,7 +413,7 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueu { while(!pointQueue.empty()) { - delete pointQueue.front(); + //delete pointQueue.front(); pointQueue.pop(); } } @@ -427,8 +427,8 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueu bool first = true; while(!pointQueue.empty()) { - ui::Point fPoint = *pointQueue.front(); - delete pointQueue.front(); + ui::Point fPoint = pointQueue.front(); + //delete pointQueue.front(); pointQueue.pop(); if(!first) { |
