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| author | jacob1 <jfu614@gmail.com> | 2013-02-24 16:50:20 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-02-24 16:50:20 (GMT) |
| commit | 7379a6b5ba65ff106ec5656bdeb3a9707e9fac62 (patch) | |
| tree | 9dc702b7d3ec3bbe2b57ddb5d290cf19ae424b38 /src/game/GameController.cpp | |
| parent | 6b1e99a73169550e8bcb4c29ff105dde83924cea (diff) | |
| download | powder-7379a6b5ba65ff106ec5656bdeb3a9707e9fac62.zip powder-7379a6b5ba65ff106ec5656bdeb3a9707e9fac62.tar.gz | |
fix crash when hovering the mouse over invalid wall types
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 9e7978b..c866805 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -1298,7 +1298,7 @@ std::string GameController::ElementResolve(int type) std::string GameController::WallName(int type) { - if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->wtypes && type >= 0) + if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->wtypes && type >= 0 && type < UI_WALLCOUNT) return std::string(gameModel->GetSimulation()->wtypes[type].name); else return ""; |
