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authorSimon Robertshaw <simon@hardwired.org.uk>2012-10-05 15:30:32 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-10-05 15:30:32 (GMT)
commit7c0ba094b87a43ebaf819b8f38894163a9df8ae6 (patch)
tree0e5951f1dd860c9d8c38b9a941eb3e12b4a5507b /src/game/GameController.cpp
parent0fbe12772dfb28abb491ac0b5a51854de8a30b4e (diff)
downloadpowder-7c0ba094b87a43ebaf819b8f38894163a9df8ae6.zip
powder-7c0ba094b87a43ebaf819b8f38894163a9df8ae6.tar.gz
Ensure save is stored in memory for reload when using Save as current name, correct ServerSaveActivity to call SaveUploaded when doing an instant upload
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index a1c4965..8ba215e 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -1101,8 +1101,7 @@ void GameController::SaveAsCurrent()
virtual ~SaveUploadedCallback() {};
virtual void SaveUploaded(SaveInfo save)
{
- //Don't do anything
- //c->LoadSave(&save);
+ c->LoadSave(&save);
}
};