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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-10-05 15:30:32 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-10-05 15:30:32 (GMT) |
| commit | 7c0ba094b87a43ebaf819b8f38894163a9df8ae6 (patch) | |
| tree | 0e5951f1dd860c9d8c38b9a941eb3e12b4a5507b /src/game/GameController.cpp | |
| parent | 0fbe12772dfb28abb491ac0b5a51854de8a30b4e (diff) | |
| download | powder-7c0ba094b87a43ebaf819b8f38894163a9df8ae6.zip powder-7c0ba094b87a43ebaf819b8f38894163a9df8ae6.tar.gz | |
Ensure save is stored in memory for reload when using Save as current name, correct ServerSaveActivity to call SaveUploaded when doing an instant upload
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index a1c4965..8ba215e 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -1101,8 +1101,7 @@ void GameController::SaveAsCurrent() virtual ~SaveUploadedCallback() {}; virtual void SaveUploaded(SaveInfo save) { - //Don't do anything - //c->LoadSave(&save); + c->LoadSave(&save); } }; |
