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authorSimon Robertshaw <simon@hardwired.org.uk>2012-02-02 12:09:11 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-02-02 12:09:11 (GMT)
commit8024caec55ff1b93eefe50663d4ddf63934f8d63 (patch)
treebd9b2ade18eea618f2955d15e2e37bd4c77c09aa /src/game/GameController.cpp
parent6641f1d54196a2193b258d3e76e2cca6ad3258b1 (diff)
downloadpowder-8024caec55ff1b93eefe50663d4ddf63934f8d63.zip
powder-8024caec55ff1b93eefe50663d4ddf63934f8d63.tar.gz
Flood fill
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 5c8ed6f..7df654f 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -173,7 +173,12 @@ void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point poi
void GameController::DrawFill(int toolSelection, ui::Point point)
{
-
+ Simulation * sim = gameModel->GetSimulation();
+ Tool * activeTool = gameModel->GetActiveTool(toolSelection);
+ Brush * cBrush = gameModel->GetBrush();
+ if(!activeTool || !cBrush)
+ return;
+ activeTool->DrawFill(sim, cBrush, point);
}
void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue)