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authorSimon Robertshaw <simon@hardwired.org.uk>2012-01-21 13:19:10 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-01-21 13:19:10 (GMT)
commit8ec6aae617525d13697d1c2a612ac37be0f341d5 (patch)
treee4cdf0795e0f77505acc0c1be544532912569959 /src/game/GameController.cpp
parentd364a27ed6da5d75d1880c98c3fb2be683c5b915 (diff)
downloadpowder-8ec6aae617525d13697d1c2a612ac37be0f341d5.zip
powder-8ec6aae617525d13697d1c2a612ac37be0f341d5.tar.gz
Better cleanup for simulation - fix memory leaks
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index 07f2722..d8cff8b 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -17,7 +17,13 @@ GameController::GameController()
gameView->AttachController(this);
gameModel->AddObserver(gameView);
- sim = new Simulation();
+ //sim = new Simulation();
+}
+
+GameController::~GameController()
+{
+ delete gameView;
+ delete gameModel;
}
GameView * GameController::GetView()