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| author | jacob1 <jfu614@gmail.com> | 2012-09-26 00:32:30 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-09-26 15:46:03 (GMT) |
| commit | 95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e (patch) | |
| tree | 0dd953c351bc44b011d962d39de8fbbe047ee94d /src/game/GameController.cpp | |
| parent | 0f38fa71ab19db40449cb0b9884899f529f4cc25 (diff) | |
| download | powder-95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e.zip powder-95cc715d71f6fb1a9887272e9cb5a0dc14e2da4e.tar.gz | |
render preset buttons in render options interface, also shift + 1 life view shortcut
modify it if you don't like how it looks, but it turned out better than I expected
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 4aceec7..19933cb 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -749,9 +749,10 @@ void GameController::ToggleAHeat() } -void GameController::LoadRenderPreset(RenderPreset preset) +void GameController::LoadRenderPreset(int presetNum) { Renderer * renderer = gameModel->GetRenderer(); + RenderPreset preset = renderer->renderModePresets[presetNum]; gameModel->SetInfoTip(preset.Name); renderer->SetRenderMode(preset.RenderModes); renderer->SetDisplayMode(preset.DisplayModes); |
