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authorSimon Robertshaw <simon@hardwired.org.uk>2012-04-21 21:46:37 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2012-04-21 21:46:37 (GMT)
commit96506610b276be1b4bc1cbc462d991237750fc62 (patch)
treec05e6d55d2a0aa2ad178cfa30f00041a104d6fed /src/game/GameController.cpp
parent75a9460c835f4ebea501a89d23e0c5f46da985cc (diff)
downloadpowder-96506610b276be1b4bc1cbc462d991237750fc62.zip
powder-96506610b276be1b4bc1cbc462d991237750fc62.tar.gz
Clean out graphics, add openGL graphics in seperate file, change brush to use unsigned char rather than boolean for bitmap/outline
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
index f289f49..4f94ab8 100644
--- a/src/game/GameController.cpp
+++ b/src/game/GameController.cpp
@@ -580,6 +580,9 @@ void GameController::ReloadSim()
std::string GameController::ElementResolve(int type)
{
- return std::string(gameModel->GetSimulation()->ptypes[type].name);
+ if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->ptypes && type >= 0 && type < PT_NUM)
+ return std::string(gameModel->GetSimulation()->ptypes[type].name);
+ else
+ return "";
}