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authorSimon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
committer Simon Robertshaw <simon@hardwired.org.uk>2013-03-22 14:14:17 (GMT)
commit9abe51526cac2634af0541c3de69834dd30e9f78 (patch)
tree6ae4deadfe00a83094b9d288d8c11d8ce823577a /src/game/GameController.cpp
parent2c311b9a36a88fadd96f3d39acb1ab2590835d81 (diff)
downloadpowder-9abe51526cac2634af0541c3de69834dd30e9f78.zip
powder-9abe51526cac2634af0541c3de69834dd30e9f78.tar.gz
Move all GUI source files into gui/
Diffstat (limited to 'src/game/GameController.cpp')
-rw-r--r--src/game/GameController.cpp1426
1 files changed, 0 insertions, 1426 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp
deleted file mode 100644
index 1493b39..0000000
--- a/src/game/GameController.cpp
+++ /dev/null
@@ -1,1426 +0,0 @@
-
-#include <iostream>
-#include <queue>
-#include "Config.h"
-#include "Format.h"
-#include "GameController.h"
-#include "GameModel.h"
-#include "client/SaveInfo.h"
-#include "client/GameSave.h"
-#include "search/SearchController.h"
-#include "render/RenderController.h"
-#include "login/LoginController.h"
-#include "interface/Point.h"
-#include "dialogues/ErrorMessage.h"
-#include "dialogues/InformationMessage.h"
-#include "dialogues/ConfirmPrompt.h"
-#include "GameModelException.h"
-#include "simulation/Air.h"
-#include "elementsearch/ElementSearchActivity.h"
-#include "profile/ProfileActivity.h"
-#include "colourpicker/ColourPickerActivity.h"
-#include "update/UpdateActivity.h"
-#include "Notification.h"
-#include "filebrowser/FileBrowserActivity.h"
-#include "save/LocalSaveActivity.h"
-#include "save/ServerSaveActivity.h"
-#include "interface/Keys.h"
-#include "simulation/Snapshot.h"
-#include "debug/DebugInfo.h"
-//#include "debug/ElementPopulation.h"
-
-using namespace std;
-
-class GameController::SearchCallback: public ControllerCallback
-{
- GameController * cc;
-public:
- SearchCallback(GameController * cc_) { cc = cc_; }
- virtual void ControllerExit()
- {
- if(cc->search->GetLoadedSave())
- {
- try
- {
- cc->gameModel->SetSave(cc->search->GetLoadedSave());
- cc->search->ReleaseLoadedSave();
- }
- catch(GameModelException & ex)
- {
- new ErrorMessage("Cannot open save", ex.what());
- }
- }
- }
-};
-
-class GameController::SaveOpenCallback: public ControllerCallback
-{
- GameController * cc;
-public:
- SaveOpenCallback(GameController * cc_) { cc = cc_; }
- virtual void ControllerExit()
- {
- if(cc->activePreview->GetDoOpen() && cc->activePreview->GetSave())
- {
- try
- {
- cc->LoadSave(cc->activePreview->GetSave());
- }
- catch(GameModelException & ex)
- {
- new ErrorMessage("Cannot open save", ex.what());
- }
- }
- }
-};
-
-
-class GameController::RenderCallback: public ControllerCallback
-{
- GameController * cc;
-public:
- RenderCallback(GameController * cc_) { cc = cc_; }
- virtual void ControllerExit()
- {
- //cc->gameModel->SetUser(cc->loginWindow->GetUser());
- }
-};
-
-class GameController::OptionsCallback: public ControllerCallback
-{
- GameController * cc;
-public:
- OptionsCallback(GameController * cc_) { cc = cc_; }
- virtual void ControllerExit()
- {
- cc->gameModel->UpdateQuickOptions();
- //cc->gameModel->SetUser(cc->loginWindow->GetUser());
- }
-};
-
-class GameController::TagsCallback: public ControllerCallback
-{
- GameController * cc;
-public:
- TagsCallback(GameController * cc_) { cc = cc_; }
- virtual void ControllerExit()
- {
- cc->gameView->NotifySaveChanged(cc->gameModel);
- }
-};
-
-class GameController::StampsCallback: public ControllerCallback
-{
- GameController * cc;
-public:
- StampsCallback(GameController * cc_) { cc = cc_; }
- virtual void ControllerExit()
- {
- if(cc->localBrowser->GetSave())
- {
- cc->gameModel->SetStamp(cc->localBrowser->GetSave()->GetGameSave());
- if (cc->localBrowser->GetMoveToFront())
- Client::Ref().MoveStampToFront(cc->localBrowser->GetSave()->GetName());
- cc->LoadStamp();
- }
- }
-};
-
-GameController::GameController():
- search(NULL),
- renderOptions(NULL),
- loginWindow(NULL),
- console(NULL),
- tagsWindow(NULL),
- options(NULL),
- activePreview(NULL),
- localBrowser(NULL),
- HasDone(false),
- firstTick(true)
-{
- gameView = new GameView();
- gameModel = new GameModel();
- gameModel->BuildQuickOptionMenu(this);
-
- gameView->AttachController(this);
- gameModel->AddObserver(gameView);
-
- commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface();
- ((LuaScriptInterface*)commandInterface)->SetWindow(gameView);
-
- commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X);
- ActiveToolChanged(0, gameModel->GetActiveTool(0));
- ActiveToolChanged(1, gameModel->GetActiveTool(1));
- ActiveToolChanged(2, gameModel->GetActiveTool(2));
-
- //sim = new Simulation();
- Client::Ref().AddListener(this);
-
- //debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation()));
-}
-
-GameController::~GameController()
-{
- if(search)
- {
- delete search;
- }
- if(renderOptions)
- {
- delete renderOptions;
- }
- if(loginWindow)
- {
- delete loginWindow;
- }
- if(tagsWindow)
- {
- delete tagsWindow;
- }
- if(console)
- {
- delete console;
- }
- if(activePreview)
- {
- delete activePreview;
- }
- if(localBrowser)
- {
- delete localBrowser;
- }
- if (options)
- {
- delete options;
- }
- if(ui::Engine::Ref().GetWindow() == gameView)
- {
- ui::Engine::Ref().CloseWindow();
- }
- //deleted here because it refuses to be deleted when deleted from gameModel even with the same code
- std::deque<Snapshot*> history = gameModel->GetHistory();
- for(std::deque<Snapshot*>::iterator iter = history.begin(), end = history.end(); iter != end; ++iter)
- {
- delete *iter;
- }
- std::vector<QuickOption*> quickOptions = gameModel->GetQuickOptions();
- for(std::vector<QuickOption*>::iterator iter = quickOptions.begin(), end = quickOptions.end(); iter != end; ++iter)
- {
- delete *iter;
- }
- std::vector<Notification*> notifications = gameModel->GetNotifications();
- for(std::vector<Notification*>::iterator iter = notifications.begin(); iter != notifications.end(); ++iter)
- {
- delete *iter;
- }
- delete gameModel;
- delete gameView;
-}
-
-void GameController::HistoryRestore()
-{
- std::deque<Snapshot*> history = gameModel->GetHistory();
- if(history.size())
- {
- Snapshot * snap = history.back();
- gameModel->GetSimulation()->Restore(*snap);
- if(history.size()>1)
- {
- history.pop_back();
- delete snap;
- gameModel->SetHistory(history);
- }
- }
-}
-
-void GameController::HistorySnapshot()
-{
- std::deque<Snapshot*> history = gameModel->GetHistory();
- Snapshot * newSnap = gameModel->GetSimulation()->CreateSnapshot();
- if(newSnap)
- {
- if(history.size() >= 1) //History limit is current 1
- {
- Snapshot * snap = history.front();
- history.pop_front();
- //snap->Particles.clear();
- delete snap;
- }
- history.push_back(newSnap);
- gameModel->SetHistory(history);
- }
-}
-
-GameView * GameController::GetView()
-{
- return gameView;
-}
-
-void GameController::PlaceSave(ui::Point position)
-{
- if(gameModel->GetPlaceSave())
- {
- gameModel->GetSimulation()->Load(position.X, position.Y, gameModel->GetPlaceSave());
- gameModel->SetPaused(gameModel->GetPlaceSave()->paused | gameModel->GetPaused());
- }
-}
-
-void GameController::Install()
-{
-#if defined(MACOSX)
- new InformationMessage("No Installation necessary", "You don't need to install The Powder Toy on Mac OS X", false);
-#elif defined(WIN) || defined(LIN)
- class InstallConfirmation: public ConfirmDialogueCallback {
- public:
- GameController * c;
- InstallConfirmation(GameController * c_) { c = c_; }
- virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
- if (result == ConfirmPrompt::ResultOkay)
- {
- if(Client::Ref().DoInstallation())
- {
- new InformationMessage("Install Success", "The installation completed!", false);
- }
- else
- {
- new ErrorMessage("Could not install", "The installation did not complete due to an error");
- }
- }
- }
- virtual ~InstallConfirmation() { }
- };
- new ConfirmPrompt("Install The Powder Toy", "Do you wish to install The Powder Toy on this computer?\nThis allows you to open save files and saves directly from the website.", new InstallConfirmation(this));
-#else
- new ErrorMessage("Cannot install", "You cannot install The Powder Toy on this platform");
-#endif
-}
-
-void GameController::AdjustGridSize(int direction)
-{
- if(direction > 0)
- gameModel->GetRenderer()->SetGridSize((gameModel->GetRenderer()->GetGridSize()+1)%10);
- else
- gameModel->GetRenderer()->SetGridSize((gameModel->GetRenderer()->GetGridSize()+9)%10);
-}
-
-void GameController::InvertAirSim()
-{
- gameModel->GetSimulation()->air->Invert();
-}
-
-
-void GameController::AdjustBrushSize(int direction, bool logarithmic, bool xAxis, bool yAxis)
-{
- if(xAxis && yAxis)
- return;
-
- ui::Point newSize(0, 0);
- ui::Point oldSize = gameModel->GetBrush()->GetRadius();
- if(logarithmic)
- newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction * ((gameModel->GetBrush()->GetRadius().X/5)>0?gameModel->GetBrush()->GetRadius().X/5:1), direction * ((gameModel->GetBrush()->GetRadius().Y/5)>0?gameModel->GetBrush()->GetRadius().Y/5:1));
- else
- newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction, direction);
- if(newSize.X < 0)
- newSize.X = 0;
- if(newSize.Y < 0)
- newSize.Y = 0;
- if(newSize.X > 200)
- newSize.X = 200;
- if(newSize.Y > 200)
- newSize.Y = 200;
-
- if(xAxis)
- gameModel->GetBrush()->SetRadius(ui::Point(newSize.X, oldSize.Y));
- else if(yAxis)
- gameModel->GetBrush()->SetRadius(ui::Point(oldSize.X, newSize.Y));
- else
- gameModel->GetBrush()->SetRadius(newSize);
-
- BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
-}
-
-void GameController::AdjustZoomSize(int direction, bool logarithmic)
-{
- int newSize;
- if(logarithmic)
- newSize = gameModel->GetZoomSize()+(((gameModel->GetZoomSize()/10)>0?(gameModel->GetZoomSize()/10):1)*direction);
- else
- newSize = gameModel->GetZoomSize()+direction;
- if(newSize<5)
- newSize = 5;
- if(newSize>64)
- newSize = 64;
- gameModel->SetZoomSize(newSize);
-
- int newZoomFactor = 256/newSize;
- if(newZoomFactor<3)
- newZoomFactor = 3;
- gameModel->SetZoomFactor(newZoomFactor);
-}
-
-ui::Point GameController::PointTranslate(ui::Point point)
-{
- if(point.X >= XRES)
- point.X = XRES-1;
- if(point.Y >= YRES)
- point.Y = YRES-1;
- if(point.Y < 0)
- point.Y = 0;
- if(point.X < 0)
- point.X = 0;
-
- bool zoomEnabled = gameModel->GetZoomEnabled();
- if(!zoomEnabled)
- return point;
- //If we try to draw inside the zoom window, normalise the coordinates
- int zoomFactor = gameModel->GetZoomFactor();
- ui::Point zoomWindowPosition = gameModel->GetZoomWindowPosition();
- ui::Point zoomWindowSize = ui::Point(gameModel->GetZoomSize()*zoomFactor, gameModel->GetZoomSize()*zoomFactor);
-
- if(point.X >= zoomWindowPosition.X && point.X >= zoomWindowPosition.Y && point.X <= zoomWindowPosition.X+zoomWindowSize.X && point.Y <= zoomWindowPosition.Y+zoomWindowSize.Y)
- return ((point-zoomWindowPosition)/gameModel->GetZoomFactor())+gameModel->GetZoomPosition();
- return point;
-}
-
-ui::Point GameController::NormaliseBlockCoord(ui::Point point)
-{
- return (point/CELL)*CELL;
-}
-
-void GameController::DrawRect(int toolSelection, ui::Point point1, ui::Point point2)
-{
- Simulation * sim = gameModel->GetSimulation();
- Tool * activeTool = gameModel->GetActiveTool(toolSelection);
- gameModel->SetLastTool(activeTool);
- Brush * cBrush = gameModel->GetBrush();
- if(!activeTool || !cBrush)
- return;
- activeTool->SetStrength(gameModel->GetToolStrength());
- activeTool->DrawRect(sim, cBrush, point1, point2);
-}
-
-void GameController::DrawLine(int toolSelection, ui::Point point1, ui::Point point2)
-{
- Simulation * sim = gameModel->GetSimulation();
- Tool * activeTool = gameModel->GetActiveTool(toolSelection);
- gameModel->SetLastTool(activeTool);
- Brush * cBrush = gameModel->GetBrush();
- if(!activeTool || !cBrush)
- return;
- activeTool->SetStrength(gameModel->GetToolStrength());
- activeTool->DrawLine(sim, cBrush, point1, point2);
-}
-
-void GameController::DrawFill(int toolSelection, ui::Point point)
-{
- Simulation * sim = gameModel->GetSimulation();
- Tool * activeTool = gameModel->GetActiveTool(toolSelection);
- gameModel->SetLastTool(activeTool);
- Brush * cBrush = gameModel->GetBrush();
- if(!activeTool || !cBrush)
- return;
- activeTool->SetStrength(gameModel->GetToolStrength());
- activeTool->DrawFill(sim, cBrush, point);
-}
-
-void GameController::DrawPoints(int toolSelection, queue<ui::Point> & pointQueue)
-{
- Simulation * sim = gameModel->GetSimulation();
- Tool * activeTool = gameModel->GetActiveTool(toolSelection);
- gameModel->SetLastTool(activeTool);
- Brush * cBrush = gameModel->GetBrush();
- if(!activeTool || !cBrush)
- {
- if(!pointQueue.empty())
- {
- while(!pointQueue.empty())
- {
- //delete pointQueue.front();
- pointQueue.pop();
- }
- }
- return;
- }
-
- activeTool->SetStrength(gameModel->GetToolStrength());
- if(!pointQueue.empty())
- {
- ui::Point sPoint(0, 0);
- bool first = true;
- while(!pointQueue.empty())
- {
- ui::Point fPoint = pointQueue.front();
- //delete pointQueue.front();
- pointQueue.pop();
- if(!first)
- {
- activeTool->DrawLine(sim, cBrush, sPoint, fPoint, true);
- }
- else
- {
- first = false;
- activeTool->Draw(sim, cBrush, fPoint);
- }
- sPoint = fPoint;
- }
- }
-}
-
-void GameController::LoadClipboard()
-{
- gameModel->SetPlaceSave(gameModel->GetClipboard());
- if(gameModel->GetPlaceSave() && gameModel->GetPlaceSave()->Collapsed())
- gameModel->GetPlaceSave()->Expand();
-}
-
-void GameController::LoadStamp()
-{
- gameModel->SetPlaceSave(gameModel->GetStamp());
- if(gameModel->GetPlaceSave() && gameModel->GetPlaceSave()->Collapsed())
- gameModel->GetPlaceSave()->Expand();
-}
-
-void GameController::TranslateSave(ui::Point point)
-{
- matrix2d transform = m2d_identity;
- vector2d translate = v2d_new(point.X, point.Y);
- gameModel->GetPlaceSave()->Transform(transform, translate);
- gameModel->SetPlaceSave(gameModel->GetPlaceSave());
-}
-
-void GameController::TransformSave(matrix2d transform)
-{
- vector2d translate = v2d_zero;
- gameModel->GetPlaceSave()->Transform(transform, translate);
- gameModel->SetPlaceSave(gameModel->GetPlaceSave());
-}
-
-void GameController::ToolClick(int toolSelection, ui::Point point)
-{
- Simulation * sim = gameModel->GetSimulation();
- Tool * activeTool = gameModel->GetActiveTool(toolSelection);
- Brush * cBrush = gameModel->GetBrush();
- if(!activeTool || !cBrush)
- return;
- activeTool->Click(sim, cBrush, point);
-}
-
-void GameController::StampRegion(ui::Point point1, ui::Point point2)
-{
- GameSave * newSave;
- newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
- if(newSave)
- {
- newSave->paused = gameModel->GetPaused();
- gameModel->AddStamp(newSave);
- }
- else
- new ErrorMessage("Could not create stamp", "Error generating save file");
-}
-
-void GameController::CopyRegion(ui::Point point1, ui::Point point2)
-{
- GameSave * newSave;
- newSave = gameModel->GetSimulation()->Save(point1.X, point1.Y, point2.X, point2.Y);
- if(newSave)
- {
- newSave->paused = gameModel->GetPaused();
- gameModel->SetClipboard(newSave);
- }
-}
-
-void GameController::CutRegion(ui::Point point1, ui::Point point2)
-{
- CopyRegion(point1, point2);
- gameModel->GetSimulation()->clear_area(point1.X, point1.Y, point2.X-point1.X, point2.Y-point1.Y);
-}
-
-bool GameController::MouseMove(int x, int y, int dx, int dy)
-{
- return commandInterface->OnMouseMove(x, y, dx, dy);
-}
-
-bool GameController::BrushChanged(int brushType, int rx, int ry)
-{
- return commandInterface->OnBrushChanged(brushType, rx, ry);
-}
-
-bool GameController::MouseDown(int x, int y, unsigned button)
-{
- return commandInterface->OnMouseDown(x, y, button);
-}
-
-bool GameController::MouseUp(int x, int y, unsigned button)
-{
- bool ret = commandInterface->OnMouseUp(x, y, button);
- ui::Point point = PointTranslate(ui::Point(x, y));
- x = point.X;
- y = point.Y;
- if(ret && y<YRES && x<XRES)
- {
- if (gameModel->GetActiveTool(0)->GetIdentifier() != "DEFAULT_UI_SIGN" || button != BUTTON_LEFT) //If it's not a sign tool or you are right/middle clicking
- {
- Simulation * sim = gameModel->GetSimulation();
- for (std::vector<sign>::iterator iter = sim->signs.begin(), end = sim->signs.end(); iter != end; ++iter)
- {
- int signx, signy, signw, signh;
- (*iter).pos((*iter).getText(sim), signx, signy, signw, signh);
- if (x>=signx && x<=signx+signw && y>=signy && y<=signy+signh)
- {
- if (sregexp((*iter).text.c_str(), "^{[c|t]:[0-9]*|.*}$")==0)
- {
- const char * signText = (*iter).text.c_str();
- char buff[256];
- int sldr;
-
- memset(buff, 0, sizeof(buff));
-
- for (sldr=3; signText[sldr] != '|'; sldr++)
- buff[sldr-3] = signText[sldr];
-
- buff[sldr-3] = '\0';
-
- int tempSaveID = format::StringToNumber<int>(std::string(buff));
- if (tempSaveID)
- {
- if ((*iter).text.c_str()[1] == 'c')
- OpenSavePreview(tempSaveID, 0);
- else if ((*iter).text.c_str()[1] == 't')
- {
- char url[256];
- sprintf(url, "http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=%i", tempSaveID);
- OpenURI(url);
- }
- }
- break;
- }
- }
- }
- }
- }
- return ret;
-}
-
-bool GameController::MouseWheel(int x, int y, int d)
-{
- return commandInterface->OnMouseWheel(x, y, d);
-}
-
-bool GameController::KeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt)
-{
- bool ret = commandInterface->OnKeyPress(key, character, shift, ctrl, alt);
- if(ret)
- {
- Simulation * sim = gameModel->GetSimulation();
- if (key == KEY_RIGHT)
- {
- sim->player.comm = (int)(sim->player.comm)|0x02; //Go right command
- }
- if (key == KEY_LEFT)
- {
- sim->player.comm = (int)(sim->player.comm)|0x01; //Go left command
- }
- if (key == KEY_DOWN && ((int)(sim->player.comm)&0x08)!=0x08)
- {
- sim->player.comm = (int)(sim->player.comm)|0x08; //Use element command
- }
- if (key == KEY_UP && ((int)(sim->player.comm)&0x04)!=0x04)
- {
- sim->player.comm = (int)(sim->player.comm)|0x04; //Jump command
- }
-
- if (key == KEY_d)
- {
- sim->player2.comm = (int)(sim->player2.comm)|0x02; //Go right command
- }
- if (key == KEY_a)
- {
- sim->player2.comm = (int)(sim->player2.comm)|0x01; //Go left command
- }
- if (key == KEY_s && ((int)(sim->player2.comm)&0x08)!=0x08)
- {
- sim->player2.comm = (int)(sim->player2.comm)|0x08; //Use element command
- }
- if (key == KEY_w && ((int)(sim->player2.comm)&0x04)!=0x04)
- {
- sim->player2.comm = (int)(sim->player2.comm)|0x04; //Jump command
- }
-
- if((!sim->elementCount[PT_STKM2] || ctrl) && gameView->GetSelectMode() == SelectNone)
- {
- switch(key)
- {
- case 'w':
- SwitchGravity();
- break;
- case 'd':
- gameView->ToggleDebug();
- break;
- case 's':
- gameView->BeginStampSelection();
- break;
- }
- }
- }
- return ret;
-}
-
-bool GameController::KeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt)
-{
- bool ret = commandInterface->OnKeyRelease(key, character, shift, ctrl, alt);
- if(ret)
- {
- Simulation * sim = gameModel->GetSimulation();
- if (key == KEY_RIGHT || key == KEY_LEFT)
- {
- sim->player.pcomm = sim->player.comm; //Saving last movement
- sim->player.comm = (int)(sim->player.comm)&12; //Stop command
- }
- if (key == KEY_UP)
- {
- sim->player.comm = (int)(sim->player.comm)&11;
- }
- if (key == KEY_DOWN)
- {
- sim->player.comm = (int)(sim->player.comm)&7;
- }
-
- if (key == KEY_d || key == KEY_a)
- {
- sim->player2.pcomm = sim->player2.comm; //Saving last movement
- sim->player2.comm = (int)(sim->player2.comm)&12; //Stop command
- }
- if (key == KEY_w)
- {
- sim->player2.comm = (int)(sim->player2.comm)&11;
- }
- if (key == KEY_s)
- {
- sim->player2.comm = (int)(sim->player2.comm)&7;
- }
- }
- return ret;
-}
-
-void GameController::Tick()
-{
- if(firstTick)
- {
- ((LuaScriptInterface*)commandInterface)->Init();
- if(!Client::Ref().GetPrefBool("InstallCheck", false))
- {
- Client::Ref().SetPref("InstallCheck", true);
- Install();
- }
- firstTick = false;
- }
- for(std::vector<DebugInfo*>::iterator iter = debugInfo.begin(), end = debugInfo.end(); iter != end; iter++)
- {
- (*iter)->Draw(ui::Point(10, 10));
- }
- commandInterface->OnTick();
-}
-
-void GameController::Exit()
-{
- if(ui::Engine::Ref().GetWindow() == gameView)
- ui::Engine::Ref().CloseWindow();
- HasDone = true;
-}
-
-void GameController::ResetAir()
-{
- Simulation * sim = gameModel->GetSimulation();
- sim->air->Clear();
- for (int i = 0; i < NPART; i++)
- {
- if (sim->parts[i].type == PT_QRTZ || sim->parts[i].type == PT_GLAS)
- {
- sim->parts[i].pavg[0] = sim->parts[i].pavg[1] = 0;
- }
- }
-}
-
-void GameController::ResetSpark()
-{
- Simulation * sim = gameModel->GetSimulation();
- for (int i = 0; i < NPART; i++)
- if (sim->parts[i].type == PT_SPRK)
- {
- if (sim->parts[i].ctype >= 0 && sim->parts[i].ctype < PT_NUM && sim->elements[sim->parts[i].ctype].Enabled)
- {
- sim->parts[i].type = sim->parts[i].ctype;
- sim->parts[i].life = 0;
- }
- else
- sim->kill_part(i);
- }
-}
-
-void GameController::SwitchGravity()
-{
- gameModel->GetSimulation()->gravityMode = (gameModel->GetSimulation()->gravityMode+1)%3;
-
- switch (gameModel->GetSimulation()->gravityMode)
- {
- case 0:
- gameModel->SetInfoTip("Gravity: Vertical");
- break;
- case 1:
- gameModel->SetInfoTip("Gravity: Off");
- break;
- case 2:
- gameModel->SetInfoTip("Gravity: Radial");
- break;
- }
-}
-
-void GameController::SwitchAir()
-{
- gameModel->GetSimulation()->air->airMode = (gameModel->GetSimulation()->air->airMode+1)%5;
-
- switch (gameModel->GetSimulation()->air->airMode)
- {
- case 0:
- gameModel->SetInfoTip("Air: On");
- break;
- case 1:
- gameModel->SetInfoTip("Air: Pressure Off");
- break;
- case 2:
- gameModel->SetInfoTip("Air: Velocity Off");
- break;
- case 3:
- gameModel->SetInfoTip("Air: Off");
- break;
- case 4:
- gameModel->SetInfoTip("Air: No Update");
- break;
- }
-}
-
-void GameController::ToggleAHeat()
-{
- gameModel->SetAHeatEnable(!gameModel->GetAHeatEnable());
-}
-
-
-void GameController::LoadRenderPreset(int presetNum)
-{
- Renderer * renderer = gameModel->GetRenderer();
- RenderPreset preset = renderer->renderModePresets[presetNum];
- gameModel->SetInfoTip(preset.Name);
- renderer->SetRenderMode(preset.RenderModes);
- renderer->SetDisplayMode(preset.DisplayModes);
- renderer->SetColourMode(preset.ColourMode);
-}
-
-void GameController::Update()
-{
- ui::Point pos = gameView->GetMousePosition();
- if(pos.X >= 0 && pos.Y >= 0 && pos.X < XRES && pos.Y < YRES)
- {
- gameModel->GetRenderer()->mousePosX = pos.X;
- gameModel->GetRenderer()->mousePosY = pos.Y;
- gameView->SetSample(gameModel->GetSimulation()->Get(pos.X, pos.Y));
- }
-
- gameModel->GetSimulation()->update_particles();
- if(renderOptions && renderOptions->HasExited)
- {
- delete renderOptions;
- renderOptions = NULL;
- }
-
- if(search && search->HasExited)
- {
- delete search;
- search = NULL;
- }
-
- if(activePreview && activePreview->HasExited)
- {
- delete activePreview;
- activePreview = NULL;
- }
-
- if(loginWindow && loginWindow->HasExited)
- {
- delete loginWindow;
- loginWindow = NULL;
- }
-
- if(localBrowser && localBrowser->HasDone)
- {
- delete localBrowser;
- localBrowser = NULL;
- }
-}
-
-void GameController::SetZoomEnabled(bool zoomEnabled)
-{
- gameModel->SetZoomEnabled(zoomEnabled);
-}
-
-void GameController::SetToolStrength(float value)
-{
- gameModel->SetToolStrength(value);
-}
-
-void GameController::SetZoomPosition(ui::Point position)
-{
- ui::Point zoomPosition = position-(gameModel->GetZoomSize()/2);
- if(zoomPosition.X < 0)
- zoomPosition.X = 0;
- if(zoomPosition.Y < 0)
- zoomPosition.Y = 0;
- if(zoomPosition.X >= XRES-gameModel->GetZoomSize())
- zoomPosition.X = XRES-gameModel->GetZoomSize();
- if(zoomPosition.Y >= YRES-gameModel->GetZoomSize())
- zoomPosition.Y = YRES-gameModel->GetZoomSize();
-
- ui::Point zoomWindowPosition = ui::Point(0, 0);
- if(position.X < XRES/2)
- zoomWindowPosition.X = XRES-(gameModel->GetZoomSize()*gameModel->GetZoomFactor());
-
- gameModel->SetZoomPosition(zoomPosition);
- gameModel->SetZoomWindowPosition(zoomWindowPosition);
-}
-
-void GameController::SetPaused(bool pauseState)
-{
- gameModel->SetPaused(pauseState);
-}
-
-void GameController::SetPaused()
-{
- gameModel->SetPaused(!gameModel->GetPaused());
-}
-
-void GameController::SetDecoration(bool decorationState)
-{
- gameModel->SetDecoration(decorationState);
-}
-
-void GameController::SetDecoration()
-{
- gameModel->SetDecoration(!gameModel->GetDecoration());
-}
-
-void GameController::ShowGravityGrid()
-{
- gameModel->ShowGravityGrid(!gameModel->GetGravityGrid());
- gameModel->UpdateQuickOptions();
-}
-
-void GameController::SetHudEnable(bool hudState)
-{
- gameView->SetHudEnable(hudState);
-}
-
-void GameController::SetActiveColourPreset(int preset)
-{
- gameModel->SetActiveColourPreset(preset);
-}
-
-void GameController::SetColour(ui::Colour colour)
-{
- gameModel->SetColourSelectorColour(colour);
- gameModel->SetPresetColour(colour);
-}
-
-void GameController::SetActiveMenu(Menu * menu)
-{
- gameModel->SetActiveMenu(menu);
- vector<Menu*> menuList = gameModel->GetMenuList();
- bool set = false;
- for(int i = 0; i < menuList.size(); i++)
- {
- if(menuList[i]==menu && i == SC_DECO)
- {
- gameModel->SetColourSelectorVisibility(true);
- set = true;
- }
- }
- if(!set)
- gameModel->SetColourSelectorVisibility(false);
-}
-
-std::vector<Menu*> GameController::GetMenuList()
-{
- return gameModel->GetMenuList();
-}
-
-void GameController::ActiveToolChanged(int toolSelection, Tool *tool)
-{
- commandInterface->OnActiveToolChanged(toolSelection, tool);
-}
-
-void GameController::SetActiveTool(int toolSelection, Tool * tool)
-{
- gameModel->SetActiveTool(toolSelection, tool);
- gameModel->GetRenderer()->gravityZonesEnabled = false;
- gameModel->SetLastTool(tool);
- for(int i = 0; i < 3; i++)
- {
- if(gameModel->GetActiveTool(i) == gameModel->GetMenuList().at(SC_WALL)->GetToolList().at(WL_GRAV))
- {
- gameModel->GetRenderer()->gravityZonesEnabled = true;
- }
- }
-}
-
-void GameController::OpenSearch()
-{
- if(!search)
- search = new SearchController(new SearchCallback(this));
- ui::Engine::Ref().ShowWindow(search->GetView());
-}
-
-void GameController::OpenLocalSaveWindow(bool asCurrent)
-{
- Simulation * sim = gameModel->GetSimulation();
- GameSave * gameSave = sim->Save();
- gameSave->paused = gameModel->GetPaused();
- gameSave->gravityMode = sim->gravityMode;
- gameSave->airMode = sim->air->airMode;
- gameSave->legacyEnable = sim->legacy_enable;
- gameSave->waterEEnabled = sim->water_equal_test;
- gameSave->gravityEnable = sim->grav->ngrav_enable;
- if(!gameSave)
- {
- new ErrorMessage("Error", "Unable to build save.");
- }
- else
- {
- std::string filename = "";
- if (gameModel->GetSaveFile())
- filename = gameModel->GetSaveFile()->GetDisplayName();
- SaveFile tempSave(filename);
- tempSave.SetGameSave(gameSave);
-
- if (!asCurrent || !gameModel->GetSaveFile())
- {
- class LocalSaveCallback: public FileSavedCallback
- {
- GameController * c;
- public:
- LocalSaveCallback(GameController * _c): c(_c) {}
- virtual ~LocalSaveCallback() {};
- virtual void FileSaved(SaveFile* file)
- {
- c->gameModel->SetSaveFile(file);
- }
- };
-
- new LocalSaveActivity(tempSave, new LocalSaveCallback(this));
- }
- else if (gameModel->GetSaveFile())
- {
- Client::Ref().MakeDirectory(LOCAL_SAVE_DIR);
- Client::Ref().WriteFile(gameSave->Serialise(), gameModel->GetSaveFile()->GetName());
- }
- }
-}
-
-void GameController::LoadSaveFile(SaveFile * file)
-{
- gameModel->SetSaveFile(file);
-}
-
-
-void GameController::LoadSave(SaveInfo * save)
-{
- gameModel->SetSave(save);
-}
-
-void GameController::OpenSavePreview(int saveID, int saveDate)
-{
- activePreview = new PreviewController(saveID, new SaveOpenCallback(this));
- ui::Engine::Ref().ShowWindow(activePreview->GetView());
-}
-
-void GameController::OpenSavePreview()
-{
- if(gameModel->GetSave())
- {
- activePreview = new PreviewController(gameModel->GetSave()->GetID(), new SaveOpenCallback(this));
- ui::Engine::Ref().ShowWindow(activePreview->GetView());
- }
-}
-
-void GameController::OpenLocalBrowse()
-{
- class LocalSaveOpenCallback: public FileSelectedCallback
- {
- GameController * c;
- public:
- LocalSaveOpenCallback(GameController * _c): c(_c) {}
- virtual ~LocalSaveOpenCallback() {};
- virtual void FileSelected(SaveFile* file)
- {
- c->LoadSaveFile(file);
- delete file;
- }
- };
- new FileBrowserActivity(LOCAL_SAVE_DIR PATH_SEP, new LocalSaveOpenCallback(this));
-}
-
-void GameController::OpenLogin()
-{
- if(Client::Ref().GetAuthUser().ID)
- {
- new ProfileActivity(Client::Ref().GetAuthUser().Username);
- }
- else
- {
- loginWindow = new LoginController();
- ui::Engine::Ref().ShowWindow(loginWindow->GetView());
- }
-}
-
-void GameController::OpenElementSearch()
-{
- vector<Tool*> toolList;
- vector<Menu*> menuList = gameModel->GetMenuList();
- for(std::vector<Menu*>::iterator iter = menuList.begin(), end = menuList.end(); iter!=end; ++iter) {
- if(!(*iter))
- continue;
- vector<Tool*> menuToolList = (*iter)->GetToolList();
- if(!menuToolList.size())
- continue;
- toolList.insert(toolList.end(), menuToolList.begin(), menuToolList.end());
- }
- vector<Tool*> hiddenTools = gameModel->GetUnlistedTools();
- toolList.insert(toolList.end(), hiddenTools.begin(), hiddenTools.end());
- new ElementSearchActivity(gameModel, toolList);
-}
-
-void GameController::OpenColourPicker()
-{
- class ColourPickerCallback: public ColourPickedCallback
- {
- GameController * c;
- public:
- ColourPickerCallback(GameController * _c): c(_c) {}
- virtual ~ColourPickerCallback() {};
- virtual void ColourPicked(ui::Colour colour)
- {
- c->SetColour(colour);
- }
- };
- new ColourPickerActivity(gameModel->GetColourSelectorColour(), new ColourPickerCallback(this));
-}
-
-void GameController::OpenTags()
-{
- if(gameModel->GetUser().ID)
- {
- if(gameModel->GetSave() && gameModel->GetSave()->GetID())
- {
- tagsWindow = new TagsController(new TagsCallback(this), gameModel->GetSave());
- ui::Engine::Ref().ShowWindow(tagsWindow->GetView());
- }
- else
- {
- new ErrorMessage("Error", "No save open");
- }
- }
- else
- {
- new ErrorMessage("Error", "You need to login to edit tags.");
- }
-}
-
-void GameController::OpenStamps()
-{
- localBrowser = new LocalBrowserController(new StampsCallback(this));
- ui::Engine::Ref().ShowWindow(localBrowser->GetView());
-}
-
-void GameController::OpenOptions()
-{
- options = new OptionsController(gameModel, new OptionsCallback(this));
- ui::Engine::Ref().ShowWindow(options->GetView());
-
-}
-
-void GameController::ShowConsole()
-{
- if(!console)
- console = new ConsoleController(NULL, commandInterface);
- if (console->GetView() != ui::Engine::Ref().GetWindow())
- ui::Engine::Ref().ShowWindow(console->GetView());
-}
-
-void GameController::HideConsole()
-{
- if(!console)
- return;
- if (console->GetView() == ui::Engine::Ref().GetWindow())
- ui::Engine::Ref().CloseWindow();
-}
-
-void GameController::OpenRenderOptions()
-{
- renderOptions = new RenderController(gameModel->GetRenderer(), new RenderCallback(this));
- ui::Engine::Ref().ShowWindow(renderOptions->GetView());
-}
-
-void GameController::OpenSaveWindow()
-{
- class SaveUploadedCallback: public ServerSaveActivity::SaveUploadedCallback
- {
- GameController * c;
- public:
- SaveUploadedCallback(GameController * _c): c(_c) {}
- virtual ~SaveUploadedCallback() {};
- virtual void SaveUploaded(SaveInfo save)
- {
- c->LoadSave(&save);
- }
- };
- if(gameModel->GetUser().ID)
- {
- Simulation * sim = gameModel->GetSimulation();
- GameSave * gameSave = sim->Save();
- gameSave->paused = gameModel->GetPaused();
- gameSave->gravityMode = sim->gravityMode;
- gameSave->airMode = sim->air->airMode;
- gameSave->legacyEnable = sim->legacy_enable;
- gameSave->waterEEnabled = sim->water_equal_test;
- gameSave->gravityEnable = sim->grav->ngrav_enable;
- if(!gameSave)
- {
- new ErrorMessage("Error", "Unable to build save.");
- }
- else
- {
- if(gameModel->GetSave())
- {
- SaveInfo tempSave(*gameModel->GetSave());
- tempSave.SetGameSave(gameSave);
- new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
- }
- else
- {
- SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
- tempSave.SetGameSave(gameSave);
- new ServerSaveActivity(tempSave, new SaveUploadedCallback(this));
- }
- }
- }
- else
- {
- new ErrorMessage("Error", "You need to login to upload saves.");
- }
-}
-
-void GameController::SaveAsCurrent()
-{
-
- class SaveUploadedCallback: public ServerSaveActivity::SaveUploadedCallback
- {
- GameController * c;
- public:
- SaveUploadedCallback(GameController * _c): c(_c) {}
- virtual ~SaveUploadedCallback() {};
- virtual void SaveUploaded(SaveInfo save)
- {
- c->LoadSave(&save);
- }
- };
-
- if(gameModel->GetSave() && gameModel->GetUser().ID && gameModel->GetUser().Username == gameModel->GetSave()->GetUserName())
- {
- Simulation * sim = gameModel->GetSimulation();
- GameSave * gameSave = sim->Save();
- gameSave->paused = gameModel->GetPaused();
- gameSave->gravityMode = sim->gravityMode;
- gameSave->airMode = sim->air->airMode;
- gameSave->legacyEnable = sim->legacy_enable;
- gameSave->waterEEnabled = sim->water_equal_test;
- gameSave->gravityEnable = sim->grav->ngrav_enable;
- if(!gameSave)
- {
- new ErrorMessage("Error", "Unable to build save.");
- }
- else
- {
- if(gameModel->GetSave())
- {
- SaveInfo tempSave(*gameModel->GetSave());
- tempSave.SetGameSave(gameSave);
- new ServerSaveActivity(tempSave, true, new SaveUploadedCallback(this));
- }
- else
- {
- SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, "");
- tempSave.SetGameSave(gameSave);
- new ServerSaveActivity(tempSave, true, new SaveUploadedCallback(this));
- }
- }
- }
- else if(gameModel->GetUser().ID)
- {
- OpenSaveWindow();
- }
- else
- {
- new ErrorMessage("Error", "You need to login to upload saves.");
- }
-}
-
-void GameController::FrameStep()
-{
- gameModel->FrameStep(1);
- gameModel->SetPaused(true);
-}
-
-void GameController::Vote(int direction)
-{
- if(gameModel->GetSave() && gameModel->GetUser().ID && gameModel->GetSave()->GetID() && gameModel->GetSave()->GetVote()==0)
- {
- try
- {
- gameModel->SetVote(direction);
- }
- catch(GameModelException & ex)
- {
- new ErrorMessage("Error while voting", ex.what());
- }
- }
-}
-
-void GameController::ChangeBrush()
-{
- gameModel->SetBrush(gameModel->GetBrushID()+1);
- BrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().Y);
-}
-
-void GameController::ClearSim()
-{
- gameModel->SetSave(NULL);
- gameModel->ClearSimulation();
-}
-
-void GameController::ReloadSim()
-{
- if(gameModel->GetSave() && gameModel->GetSave()->GetGameSave())
- {
- gameModel->SetSave(gameModel->GetSave());
- }
- else if(gameModel->GetSaveFile() && gameModel->GetSaveFile()->GetGameSave())
- {
- gameModel->SetSaveFile(gameModel->GetSaveFile());
- }
-}
-
-std::string GameController::ElementResolve(int type)
-{
- if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->elements && type >= 0 && type < PT_NUM)
- return std::string(gameModel->GetSimulation()->elements[type].Name);
- else
- return "";
-}
-
-std::string GameController::WallName(int type)
-{
- if(gameModel && gameModel->GetSimulation() && gameModel->GetSimulation()->wtypes && type >= 0 && type < UI_WALLCOUNT)
- return std::string(gameModel->GetSimulation()->wtypes[type].name);
- else
- return "";
-}
-
-void GameController::NotifyAuthUserChanged(Client * sender)
-{
- User newUser = sender->GetAuthUser();
- gameModel->SetUser(newUser);
-}
-
-void GameController::NotifyNewNotification(Client * sender, std::pair<std::string, std::string> notification)
-{
- class LinkNotification : public Notification
- {
- std::string link;
- public:
- LinkNotification(std::string link_, std::string message) : link(link_), Notification(message) {}
- virtual ~LinkNotification() {}
-
- virtual void Action()
- {
- OpenURI(link);
- }
- };
- gameModel->AddNotification(new LinkNotification(notification.second, notification.first));
-}
-
-void GameController::NotifyUpdateAvailable(Client * sender)
-{
- class UpdateConfirmation: public ConfirmDialogueCallback {
- public:
- GameController * c;
- UpdateConfirmation(GameController * c_) { c = c_; }
- virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
- if (result == ConfirmPrompt::ResultOkay)
- {
- c->RunUpdater();
- }
- }
- virtual ~UpdateConfirmation() { }
- };
-
- class UpdateNotification : public Notification
- {
- GameController * c;
- public:
- UpdateNotification(GameController * c, std::string message) : c(c), Notification(message) {}
- virtual ~UpdateNotification() {}
-
- virtual void Action()
- {
- std::string currentVersion, newVersion;
-#ifdef BETA
- currentVersion = MTOS(SAVE_VERSION) "." MTOS(MINOR_VERSION) " Beta, Build " MTOS(BUILD_NUM);
-#elif defined(SNAPSHOT)
- currentVersion = "Snapshot " MTOS(SNAPSHOT_ID);
-#else
- currentVersion = MTOS(SAVE_VERSION) "." MTOS(MINOR_VERSION) " Stable, Build " MTOS(BUILD_NUM);
-#endif
-
- UpdateInfo info = Client::Ref().GetUpdateInfo();
- if(info.Type == UpdateInfo::Beta)
- newVersion = format::NumberToString<int>(info.Major) + " " + format::NumberToString<int>(info.Minor) + " Beta, Build " + format::NumberToString<int>(info.Build);
- else if(info.Type == UpdateInfo::Snapshot)
- newVersion = "Snapshot " + format::NumberToString<int>(info.Time);
- else if(info.Type == UpdateInfo::Stable)
- newVersion = format::NumberToString<int>(info.Major) + " " + format::NumberToString<int>(info.Minor) + " Stable, Build " + format::NumberToString<int>(info.Build);
-
- new ConfirmPrompt("Run Updater", "Are you sure you want to run the updater, please save any changes before updating.\n\nCurrent version:\n " + currentVersion + "\nNew version:\n " + newVersion, new UpdateConfirmation(c));
- }
- };
-
- switch(sender->GetUpdateInfo().Type)
- {
- case UpdateInfo::Snapshot:
- gameModel->AddNotification(new UpdateNotification(this, std::string("A new snapshot is available - click here to update")));
- break;
- case UpdateInfo::Stable:
- gameModel->AddNotification(new UpdateNotification(this, std::string("A new version is available - click here to update")));
- break;
- case UpdateInfo::Beta:
- gameModel->AddNotification(new UpdateNotification(this, std::string("A new beta is available - click here to update")));
- break;
- }
-}
-
-void GameController::RemoveNotification(Notification * notification)
-{
- gameModel->RemoveNotification(notification);
-}
-
-void GameController::RunUpdater()
-{
- Exit();
- new UpdateActivity();
-}