diff options
| author | mniip <mniip@yandex.ru> | 2013-01-11 18:28:57 (GMT) |
|---|---|---|
| committer | mniip <mniip@yandex.ru> | 2013-01-11 18:28:57 (GMT) |
| commit | df628c7fe3ee7bb28de79b68658669ba2213ab20 (patch) | |
| tree | 7b32ae0012dfb70ca048254165b85ea314a97918 /src/game/GameController.cpp | |
| parent | 269420c6c791bb48e9721afda608893b97bcd45b (diff) | |
| download | powder-df628c7fe3ee7bb28de79b68658669ba2213ab20.zip powder-df628c7fe3ee7bb28de79b68658669ba2213ab20.tar.gz | |
moving gameModel was a bad idea, so i just made an alias function
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 3b9a64e..01b4b13 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -146,7 +146,7 @@ GameController::GameController(): commandInterface = new LuaScriptInterface(this, gameModel);//new TPTScriptInterface(); ((LuaScriptInterface*)commandInterface)->SetWindow(gameView); - + commandInterface->OnBrushChanged(gameModel->GetBrushID(), gameModel->GetBrush()->GetRadius().X, gameModel->GetBrush()->GetRadius().X); commandInterface->OnActiveToolChanged(0, gameModel->GetActiveTool(0)); commandInterface->OnActiveToolChanged(1, gameModel->GetActiveTool(1)); @@ -937,7 +937,7 @@ void GameController::SetActiveTool(int toolSelection, Tool * tool) { gameModel->GetRenderer()->gravityZonesEnabled = true; } - } + } } void GameController::OpenSearch() @@ -1166,7 +1166,7 @@ void GameController::OpenSaveWindow() new ServerSaveActivity(tempSave, new SaveUploadedCallback(this)); } else - { + { SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, ""); tempSave.SetGameSave(gameSave); new ServerSaveActivity(tempSave, new SaveUploadedCallback(this)); @@ -1217,7 +1217,7 @@ void GameController::SaveAsCurrent() new ServerSaveActivity(tempSave, true, new SaveUploadedCallback(this)); } else - { + { SaveInfo tempSave(0, 0, 0, 0, gameModel->GetUser().Username, ""); tempSave.SetGameSave(gameSave); new ServerSaveActivity(tempSave, true, new SaveUploadedCallback(this)); @@ -1388,3 +1388,8 @@ void GameController::RunUpdater() new UpdateActivity(); } +std::vector<Menu*> GameController::GetMenuList() +{ + return gameModel->GetMenuList(); +} + |
