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| author | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-05 14:26:17 (GMT) |
|---|---|---|
| committer | Simon Robertshaw <simon@hardwired.org.uk> | 2012-08-05 14:26:17 (GMT) |
| commit | ed270d8dbf685fdc00e01959e1aa63c2163f152b (patch) | |
| tree | 6653c43fd2875f32cde195ac43b9d63e8f9b96cb /src/game/GameController.cpp | |
| parent | 351ce1525f570a52d571d1da720ae4f6a5815a22 (diff) | |
| download | powder-ed270d8dbf685fdc00e01959e1aa63c2163f152b.zip powder-ed270d8dbf685fdc00e01959e1aa63c2163f152b.tar.gz | |
Draw gravity zones when using grav wall
Diffstat (limited to 'src/game/GameController.cpp')
| -rw-r--r-- | src/game/GameController.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/GameController.cpp b/src/game/GameController.cpp index 350bc25..ea21fd1 100644 --- a/src/game/GameController.cpp +++ b/src/game/GameController.cpp @@ -653,6 +653,14 @@ void GameController::SetActiveMenu(Menu * menu) void GameController::SetActiveTool(int toolSelection, Tool * tool) { gameModel->SetActiveTool(toolSelection, tool); + gameModel->GetRenderer()->gravityZonesEnabled = false; + for(int i = 0; i < 3; i++) + { + if(gameModel->GetActiveTool(i) == gameModel->GetMenuList().at(SC_WALL)->GetToolList().at(WL_GRAV)) + { + gameModel->GetRenderer()->gravityZonesEnabled = true; + } + } } void GameController::OpenSearch() |
