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authorjacob1 <jfu614@gmail.com>2013-02-09 03:24:34 (GMT)
committer jacob1 <jfu614@gmail.com>2013-02-09 03:24:34 (GMT)
commit1359045b14a455c5ee54a7b066e606a3b76368b0 (patch)
treee870d360cd4c70338ee0f217361851f1fe947b74 /src/game/GameController.h
parentb8d53b5f7659f6b95f025a900d3b9982400dcc59 (diff)
downloadpowder-1359045b14a455c5ee54a7b066e606a3b76368b0.zip
powder-1359045b14a455c5ee54a7b066e606a3b76368b0.tar.gz
fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD
Diffstat (limited to 'src/game/GameController.h')
-rw-r--r--src/game/GameController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h
index 4f82243..070d39d 100644
--- a/src/game/GameController.h
+++ b/src/game/GameController.h
@@ -100,6 +100,7 @@ public:
void SetActiveMenu(Menu * menu);
std::vector<Menu*> GetMenuList();
void SetActiveTool(int toolSelection, Tool * tool);
+ void ActiveToolChanged(int toolSelection, Tool *tool);
void SetActiveColourPreset(int preset);
void SetColour(ui::Colour colour);
void SetToolStrength(float value);