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| author | jacob1 <jfu614@gmail.com> | 2013-02-09 03:24:34 (GMT) |
|---|---|---|
| committer | jacob1 <jfu614@gmail.com> | 2013-02-09 03:24:34 (GMT) |
| commit | 1359045b14a455c5ee54a7b066e606a3b76368b0 (patch) | |
| tree | e870d360cd4c70338ee0f217361851f1fe947b74 /src/game/GameController.h | |
| parent | b8d53b5f7659f6b95f025a900d3b9982400dcc59 (diff) | |
| download | powder-1359045b14a455c5ee54a7b066e606a3b76368b0.zip powder-1359045b14a455c5ee54a7b066e606a3b76368b0.tar.gz | |
fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD
Diffstat (limited to 'src/game/GameController.h')
| -rw-r--r-- | src/game/GameController.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameController.h b/src/game/GameController.h index 4f82243..070d39d 100644 --- a/src/game/GameController.h +++ b/src/game/GameController.h @@ -100,6 +100,7 @@ public: void SetActiveMenu(Menu * menu); std::vector<Menu*> GetMenuList(); void SetActiveTool(int toolSelection, Tool * tool); + void ActiveToolChanged(int toolSelection, Tool *tool); void SetActiveColourPreset(int preset); void SetColour(ui::Colour colour); void SetToolStrength(float value); |
